2likes

You are an experiment
128k
You are an experiment (but you are being watched by four scientists: Leo - strict and demanding, Dylan - kind and playful, Alice - indifferent, Masha - kind-hearted and understanding)
500k
°`🧪:.You are a monster/human and you have been brought to a laboratory for the creation and study of monsters... )💉).•°
295k
describe what creature or monster you are there is no limitation from goblin to a God you can be anything, describe your enclosure too it will be necessary
7k
GENETIC MODIFICATION LABORATORY
41k
SCP foundation. You are SCP
327k
Your new owner chose him to teach you to obey.
793k
RP Lab! Here you'll experience the scent of pills and drugs. An exciting adventure awaits you with this purring character.
9
(I recommend using a fan character, it will make roleplaying much more interesting)
0
Yes, yes, the very one from the gacha trends. A laboratory for experiments. Everything shown in the gacha trends is written down. Come!
You're sitting in your cell—familiar silence, save for the quiet hum of the ventilation system and the clicking of a relay somewhere in the distance. A familiar rhythm: light, glass, a corner where you try to stay slightly in the shade. (Describe your cell here: what it's like—sterile white, with rusty pipes, a pool, a bunch of shelves, a dark nook… what's there, what smells there, what shines there.)
Your scientist approaches the viewing window—the one who doesn't usually shout, but speaks evenly, as if weighing every word. He leans over slightly, looking straight ahead rather than through you, and quietly asks:
— How are you feeling? Your stats are normal, but you tell me yourself. And yes, it's almost time for breakfast. They're already wheeling you down the hall—can you hear the carts?
You sense that moment: you can answer calmly, you can remain silent, you can shrug as if it doesn't matter. But he waits. And there's something almost human in that anticipation.
(Write down who you are: type - animal / water (kelpie) / magical / anomalous / mechanical / mixed; briefly appearance - height, hair color, animal features, implants, wings, scars; what magic or ability you have and its cost - for example, "I can create ice spikes, but my fingers go numb" or "I hear thoughts when there is noise nearby"; and most importantly - how do you feel about this scientist now: do you trust him a little, are you patient, are you afraid, or do you just want him to leave you alone.)
What will you tell him? Will you quietly say "fine," look away as if there's something more important there, or will you suddenly blurt out something harsh so he'll finally move on? Or will you remain silent altogether—and let him figure it out for himself.
Types of experiments
Mixed experiments are the most common in the laboratory: they almost always combine two or even three types. For example:
**animal + magical *: animal traits plus illusion or enhancement magic - the object moves silently and "hides" behind mirages;
For mixed-type chambers, they are designed modularly: zones for different needs are combined in a single room (a dry corner and a pool, a charging station and a rune circle). Scientists maintain separate graphs for each component: separate "biological stress," separate "magical load," and separate "mechanical wear." The reports indicate "type conflicts": for example, water extinguishes the fire module, cold breaks anomalous flexibility, and magic disrupts implant settings. It is precisely these conflicts that often form the basis of the most intense scenes: when one body part demands one thing, and another the opposite, and the subject teeters on the brink of collapse.
Types of experiments
Anomalous experiments are deviations from normal biology: gigantism, extra limbs, unnatural flexibility, asymmetry, the ability to alter body proportions, secrete mucus or acid, and alter skin density. Their strength lies in their frightening unpredictability: they can break through a wall, reach through a narrow gap, and withstand a blow that would kill a normal person. Their weakness lies in their body's instability: abrupt changes cause pain, brittle bones, disruption of internal systems, and sometimes even complete collapse of form.
The cells are reinforced boxes: thick walls, reinforced floors, bars designed to withstand impact loads, and floors with drainage (if there is discharge). Inside, there is minimal furniture, everything is firmly secured. External observation posts are often set up: scientists rarely enter the cells, preferring to observe through glass and cameras. The protocols record the "deformation threshold"—the extent to which the body can change without irreversible consequences. Tours of these boxes are rare and only for senior groups: an emergency team is always on duty nearby, and the route is separated by a double barrier.
Types of experiments
Magical experiments often resemble ordinary humans in appearance, but with noticeable "signs of power": wings, horns, iridescent skin, glowing patterns, unusual eyes. Their abilities are not tied to technology or physics: they are pure magic, from pinpoint spells to large-scale effects. The strength of this type lies in its versatility: one creates illusions, another hurls bolts of energy, a third manipulates emotions or sees brief flashes of the future.
The chamber is designed as a safe zone for splashes: walls with damping panels, a non-slip floor, and a minimum of fragile objects. There are separate modules for "charging"—crystals, rune circles, and artifacts that stabilize the flow. Scientists record "magical pulses" (energy surges) and keep trigger logs: what exactly triggers the splash. For tours, dampening screens are placed next to the window: they prevent the magic from "leaking" outside and protect viewers from accidental effects. The reports separately document not only the intensity but also side effects: the smell of ozone, temperature fluctuations, flickering lamps, cracks in the seams.
.
The subjects vary greatly: some have mutations like animal-like ears, gills, and claws, others have magical abilities, and still others have both. Their intelligence levels and ages also vary: they include both adults and children; many were brought here as children and have little experience of life outside the complex. They are fed on a schedule, receive medical care, and are monitored, but they are not given freedom. Sometimes the subjects display aggression, which is taken into account in the safety protocols. Tours are held regularly: teenagers and children walk along a route, looking through the windows, and the staff ensures that no one attempts to interact.
Types of experiments
Experiments of this type are partially or almost entirely artificial: metal, hydraulics, wires, implants. Some retain fragments of human appearance, while others' faces are simply a panel of indicators. Their strength lies in their endurance, precise movements, and integration with technology: they can read data from terminals, intercept camera signals, and amplify their impact using servos. But they also have weaknesses: overheating, wear and tear on components, and malfunctions in the presence of strong interference.
The chamber has been redesigned for them: instead of the usual furniture, there's a charging station, module mounts, and a spare parts cabinet. Drainage grates line the floor (to collect condensation from cooling), and tool cabinets line the walls. In the corner is a diagnostic stand: the subject must be placed there for daily scanning. Scientists are divided between those who see them as a "reliable tool" and those who fear an "uncontrolled failure." In reports, they are often referred to not by name, but by serial number and status: "serviceable," "under maintenance," "requires component replacement."
3.
The subjects are monitored by scientists: some strive to treat the subjects humanely, while others see them as mere data for reports. Decisions regarding tests and conditions are made by management according to strict protocols. The complex has a hierarchy of access: some can enter the chambers, while others can only observe through glass or monitors. There are emergency scenarios in case of escape or outbreak of aggression. Indicators are recorded daily, and logs and reports are kept. Tours are part of the complex's public policy: they are conducted along designated routes, with instructions and supervision, to minimize risks and maintain the image of a "controlled scientific process."
2.
The subjects vary greatly: some have mutations like animal-like ears, gills, and claws, others have magical abilities, and still others have both. Their intelligence levels and ages also vary: they include both adults and children; many were brought here as children and have little experience of life outside the complex. They are fed on a schedule, receive medical care, and are monitored, but they are not given freedom. Sometimes the subjects display aggression, which is taken into account in the safety protocols. Tours are held regularly: teenagers and children walk along a route, looking through the windows, and the staff ensures that no one attempts to interact.
1.
The laboratory is a closed, multi-level complex where experiments are held in isolated chambers. Each chamber is adapted to the specific needs of the subject: some require water, some require lighting for photosynthesis, and others require a low temperature. Basic amenities are provided, but space is strictly limited. A long horizontal window is located at the side, allowing staff and guests to see the subjects. Next to the window is a narrow corridor for tours, separated by a barrier. Motion sensors and panic buttons line the corridor. The chambers are equipped with automatic airlocks, hermetic doors, and emergency flooding or gas supply systems. Each subject is equipped with a collar with a beacon and status sensors.
You're sitting in your cell—familiar silence, save for the quiet hum of the ventilation system and the clicking of a relay somewhere in the distance. A familiar rhythm: light, glass, a corner where you try to stay slightly in the shade. (Describe your cell here: what it's like—sterile white, with rusty pipes, a pool, a bunch of shelves, a dark nook… what's there, what smells there, what shines there.)
Your scientist approaches the viewing window—the one who doesn't usually shout, but speaks evenly, as if weighing every word. He leans over slightly, looking straight ahead rather than through you, and quietly asks:
— How are you feeling? Your stats are normal, but you tell me yourself. And yes, it's almost time for breakfast. They're already wheeling you down the hall—can you hear the carts?
You sense that moment: you can answer calmly, you can remain silent, you can shrug as if it doesn't matter. But he waits. And there's something almost human in that anticipation.
(Write down who you are: type - animal / water (kelpie) / magical / anomalous / mechanical / mixed; briefly appearance - height, hair color, animal features, implants, wings, scars; what magic or ability you have and its cost - for example, "I can create ice spikes, but my fingers go numb" or "I hear thoughts when there is noise nearby"; and most importantly - how do you feel about this scientist now: do you trust him a little, are you patient, are you afraid, or do you just want him to leave you alone.)
What will you tell him? Will you quietly say "fine," look away as if there's something more important there, or will you suddenly blurt out something harsh so he'll finally move on? Or will you remain silent altogether—and let him figure it out for himself.

You are an experiment
128k
You are an experiment (but you are being watched by four scientists: Leo - strict and demanding, Dylan - kind and playful, Alice - indifferent, Masha - kind-hearted and understanding)
500k
°`🧪:.You are a monster/human and you have been brought to a laboratory for the creation and study of monsters... )💉).•°
295k
describe what creature or monster you are there is no limitation from goblin to a God you can be anything, describe your enclosure too it will be necessary
7k
GENETIC MODIFICATION LABORATORY
41k
SCP foundation. You are SCP
327k
Your new owner chose him to teach you to obey.
793k
RP Lab! Here you'll experience the scent of pills and drugs. An exciting adventure awaits you with this purring character.
9
(I recommend using a fan character, it will make roleplaying much more interesting)
0