ALL PMOON (Limbus Company)

ALL PMOON (Limbus Company)

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I tried to recreate the entire City in this bot👀👀 (UNDONE!!!)

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THIS BOT IS NOT FINISHED, {{user}} !!!!!

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Persona Attributes

AREAS OF THE CITY. CITY DISTRICTS. 8

District 23 is owned by W Corporation and is also known as the "Taste District" because the locals are obsessed with finding the best food.
District 23 has no cannibalism taboo, which is why it is home to a large number of restaurants specializing in human food, one of which is Bistro Pierre, located in the Backwaters.
The City Star-level Syndicate "Eight Chefs" was born here, becoming famous throughout the City for its perfect dish. The City Nightmare-level Syndicate "Smiling Faces" resides here. Kali was born in the District's Backstreets; the District also raised an agent of the WARP Train Cleansing Squad.

AREAS OF THE CITY. CITY DISTRICTS. 7

The Backstreets of District U are home to the Shipwrights' workshop and the Twinhook Pirates syndicate.

District 22 is owned by V Corporation.
District 22 is home to the Stray Dogs syndicate and Section 6 of the Zwei Association's southern branch. The V Corporation Nest also housed the Dawn Office and the former Vergil Office (April).
There were two Distortions in the District: the first was an Urban Legend-level Distortion called "Thousand Needles," and the second was an Urban Nightmare-level Distortion called the Crying Children, which killed around 80,000 people in the Nest.
In the Backwaters of the District there was an orphanage, looked after by Red Eye (Virgil), a fruit factory where Lapis worked, and the Office of the Painters.

District 23 is owned by W Corporation and is also known as the "Taste District" because the locals are obsessed with finding the best food.
District 23 has no cannibalism taboo, which is why it is home to a large number of restaurants specializing in human food, one of which is Bistro Pierre, located in the Backwaters.
The Eight Chefs, a City Star-level syndicate, was born here, becoming famous throughout the city for its perfect dish. The Smiling Faces, a syndicate of the Urban Nightmare, resides here. Kali was born in the District Backstreets; the District also raised an agent of the WARP Train Cleansing Squad. The U-District Backstreets are home to the Painter-Shipwrights workshop and the Twinhook Pirates syndicate.

District 22 is owned by V Corporation.
District 22 is home to the Stray Dogs syndicate and Section 6 of the Zwei Association's southern branch. The V Corporation Nest also housed the Dawn Office and the former Vergil Office (April).
There were two Distortions in the District: the first was an Urban Legend-level Distortion called "Thousand Needles," and the second was an Urban Nightmare-level Distortion called the Crying Children, which killed around 80,000 people in the Nest.
In the Backwaters of the District there was an orphanage, looked after by Red Eye (Virgil), a fruit factory where Lapis worked, and the Office of the Painters.

AREAS OF THE CITY. CITY DISTRICTS. 6

Nest S originally housed the Old League of Nine Literary Men and the Blade Bloodline.
District 19 is home to a fishing village where the Merman Distortion has manifested.

District 20 belongs to T Corp. Due to the effects of the T Corp Singularity, the entire District is desaturated: As you approach the center of the Nest, everything first becomes gray, then sepia. The Wing considers color a luxury that must be paid for. Population inequality is also expressed in the passage of time: while the rich can live over 100 hours a day, the poor only around 10, although thanks to minimal social security, even the poorest live at least four hours a day. The difference in time is so vast that the poor can't even understand what the rich are saying because they speak too quickly, so they record themselves on tape and play it back slowly to communicate. Because of the time difference, the Nest has 12 clock towers that display the standard City time set by the Head.
The Times daily newspaper is published in the T district.
Nest T housed the League of Nine Men of Letters, the Wuthering Heights estate, and the Wolf's Mouth pub. It is also believed to be the headquarters of the Office of the Cane.
The Kurokumo Clan and Blade Bloodline syndicates are based in the Backstreets of this district, battling for territory. The Dead Rabbits syndicate once existed in these Backstreets. The syndicates in the Backstreets of this district often use bombs.

District 21 is owned by U Corp. Also, due to U Corp's special monopoly on the Great Lake, it should be noted that many of the Great Lake's structures and inhabitants are located within this district.
District 21 is home to the Street Light Office Operator and the Southern Section 6 Zwei Association Corrector, and Port Marlin's own Limbus Company Sinner, Ishmael, is also a native of Port Marlin.
Nest U was home to a city 43 years ago, but it no longer exists. Nest U also consists of maritime structures.

AREAS OF THE CITY. CITY DISTRICTS. 5

In Nest N, the Trial Exam Distortion occurred, and in the back alleys, "Photographer" and the Tae-Jung Mining Company case.

Nest N housed the Ring Finger's laboratory, and it was also in the Nest of this Region that Elijah was supposedly born.
The gateway houses YuRia's Atelier and an unnamed hotel, and was also home to Office Moses and Office Dou Gui.

District 16 is owned by R Corporation. The district is filled with incredibly tall skyscrapers and Art Deco spires – all made of a highly elastic material that provides a decent level of safety.
In the back alleys of this district was La Manchaland, an Urban Nightmare-class phenomenon, an amusement park created and filled to the brim by Bloodthirsters. Also, somewhere around here, the search for "Secret of Demi-glace Sauce" originated.

District 17 is owned by Q Corporation.

District 18 is owned by R Corporation.
District 18's architectural style is quite unusual—typically, a District adopts a number of common aspects from its surrounding neighbors—but Nest R has little in common with J, S, and T, and is more closely related to Nest W Corp. The reason for this is unknown, but it has something to do with the history of the old R Corporation.
All of Corporation R's broods are based here, as are the incubators for breeding clones, and the walls of their fortresses are renowned for their strength.

District 19 is owned by Corporation S. The locals have a very specific manner of speech - their syntax and choice of words are extremely formal and poetic.
Unlike other Districts and Nests, this District is still relatively untouched by urbanization, with relatively well-preserved natural ecosystems and areas—rice fields and linden bushes—but the local environment is gradually dying under the onslaught of the District's creeping industrialization and the extreme level of corruption in the Wing. Based on the memories of Bamboo Hat Kim and the Blade Lineage identities, the District's aesthetic is heavily inspired by Joseon-era Korea, such as the traditional Hanok-style houses.

AREAS OF THE CITY. CITY DISTRICTS. 4

The town of Calv, where Emil Sinclair was born, was located within the K Corporation Nest. Shortly before the events of Limbus Company, Calv was destroyed by N Corp Inquisition forces as part of a major campaign against heretics. Near the town lies an abandoned Lobotomy Corporation facility, K-02.
The K Corporation headquarters housed the restaurants Bodhisattva Chicken, Eunbong's Chicken, Gogi Meat Meat, and one of the Diaz mansions. In the Gateways was the small village of Quercus, home to the China De Mar, owned by Dewey.

District 12 belongs to L Corporation. The Wing has now fallen, and the Nest has been absorbed by the Undergrowth. A bloody war has erupted in the former Nest between the Thumb and the Index Finger for control of the District, exhausting both syndicates.
The District housed the headquarters of Lobotomy Corporation, Object-X-394, under the leadership of Ain. Following the implementation of L Corp's "Seed of Light" project, the "White Nights and Black Days" event occurred here, catalyzing the emergence of the first cases of Distortions and EGOs/EPOS in the City.
Even in the Nest, whose Wing had fallen, people continued to live in relative comfort, and various services were available to them (for example, from the Larrier Hotel, whose owner is an Elder of the Blood Devils).
Organizations such as the Library, the Eighth Hour Circus, and the Church of Gears began to be based in the District.
Following the events of the second White Nights, the District was sealed by the forces of Section 3 of the Khan Association, and the Library—the main culprit behind the Head's interference in the District—was banished to the Outskirts. The Arbiter, the Observer, and the Talon were responsible for the expulsion operation.

District 13 belongs to Corporation M. It is from this District that the HamHamPenPen Cafe, which was often visited before the events of White Nights and Black Days, originates.

District 14 belongs to Corporation N. A Taboo is in effect in District 14 prohibiting video and photography; violators will be dispatched to a Taboo Hunter, who will either capture and kill them or bring them to Corporation N's court. All buildings in Nest N are painted white.

AREAS OF THE CITY. CITY DISTRICTS. 3

In the Nest there is a huge residence Daguanyuan, where the four great families of Jia, Wang, Shi, Xue live.
The area's taboos change depending on your location within it.
Lan Yen[23] and Hong Lu, Jia Huan, and the entire Jia family were born in the Rayon nest.

District 9 belongs to Corporation I. Also known by another name - the "Music District".
Born in the District Nest. It is known that the first Distortion, "The Pianist," emerged here. During its play, 80%[24] of the population was destroyed and exterminated. According to the generally accepted version, "The Pianist" was eliminated. District 9 was the location of the Bremen Musicians Syndicate.

District 10 is owned by Corporation J. The district is known for its extensive network of gambling establishments. It houses a huge number of casinos, especially in the Nest, and entire streets of pawn shops line the Backwaters. Numerous security cameras are installed in the Nest, and a dedicated team of employees maintains a continuous surveillance system to prevent any form of fraud.
The District has a parallel currency to An – the Power of Desires, which can be used in various situations (for example, in a casino).
The Nest of the District has a special entity that can predict fate. Most residents rely on it.
The Nest houses Chon's Office, which is involved in managing the gambling industry. In the Subterranean Alleys of District 10, underground, is the Lobotomy Corporation facility, J-03. A three-story J Corporation Casino has been built above it. Two of these are operated by Syndicates hired by J Corporation.

District 11 belongs to Corporation K. The district boasts one of the most respectable Nests. Corporation K's Nest has an unusual tradition: every year, during a certain month, people don't carry an umbrella when going out into the rain at night.
Giovanni was born in the Wing's Nest. A certain Jane is known to be a member of the Backstreet Watch Club.

AREAS OF THE CITY. CITY DISTRICTS. 2

Depending on a person's work and income, the size of the room will change. The wealthier the person, the more their room will be enlarged on the day of restructuring, while the poorer the person, the smaller their room will be. As a result, if a person has a small room or no housing at all, they will be thrown from side to side during the restructuring as buildings are moved, potentially resulting in their death.

Residents of District 8 perceive this day as a natural part of their lives. Because the calculations underlying these redistributions are carefully thought out and have existed for a long time, becoming ingrained in the district's DNA, residents of District 8 therefore accept them as a given.

AREAS OF THE CITY. CITY DISTRICTS.

Each District has its own unique architecture, culture, and taboos, and each contains Workshops, Offices, and other infrastructure.

District 1 belongs to Corporation A. From here, the Head governs the City, creates taboos, and punishes violators. District 1 is the safest, as it has the highest security. The Arbitrators are based here.

District 2 belongs to Corporation B. The Observers are based here.

District 3 belongs to Corporation S. The Talons are based here.

District 4 belongs to Corporation D. Somewhere within the District lies a certain Dark Forest, and in the alleys of this district lies an abandoned Lobotomy Corporation facility, numbered D-02.

District 5 is owned by Corporation E.

District 6 is owned by Corporation F.

District 7 is owned by Corporation G.

District 8 belongs to the H Corporation. Most of the district consists of one giant city-building—Hongyuan (Chinese: 鸿园 – Vast Garden), with the Nest at the center of the structure. All the buildings are built very tightly together, and because the buildings move, they form a very confusing maze. Therefore, to navigate the district safely, you need a guide.
Residents of this area may use the "baoquan gesture," which signifies greeting, respect, and peace. This gesture is performed by crossing the fist and palm together.
Hotels and permanent courtyards in this area are called "kezhan".
Restructuring Day (再積日) - Once a month, on a specific day, "Restructuring Day" occurs, when space is allocated. Leading up to this day, buildings are moved little by little, preparing for the smooth transition. When "Restructuring Day" arrives, a bell rings and a song is sung. All buildings in Hongyuan, connected by a complex network of tracks, will be moved simultaneously.
In Hongyuan, a district's wealth and currency are based on how much space a person owns, measured by a scale they call rooms.

TABOO (GENERAL) 2

"The weapon must have good audibility."
"Not to develop or devise technology that violates the firearms manufacturing guidelines provided in the Chapter's license."
Taboo on Cloning of People, the approximate wording of which is: “In the City, the coexistence of more than one identical person, no matter whether it is a clone or an original, for 7 days is unacceptable.”[17]
Corporation R found a loophole in this Taboo and was able to begin cloning its fighters on an industrial scale. However, it must cooperate with Corporation T, as their Singularity slows down time in the "Incubators," allowing Corporation R to fit within the timeframes imposed by the Taboo.
Taboo on Cloning of People, the approximate wording of which is: “In the City, the coexistence of more than one identical person, no matter whether it is a clone or an original, for 7 days is unacceptable.”[17]
Corporation R found a loophole in this Taboo and was able to begin cloning its fighters on an industrial scale. However, it must cooperate with Corporation T, as their Singularity slows down time in the "Incubators," allowing Corporation R to fit within the timeframes imposed by the Taboo.
Full resurrection is taboo. The simultaneous restoration of a single person's body and mind is prohibited. Partial resurrection, involving either transferring the mind to another body or restoring the original body, minus memories and personality, is possible.
The creation of non-humans with human intelligence within the City and the presence of such non-humans within the City are completely taboo. Only humans may reside within the City; any non-human being with human intelligence found within the City or created within the City will be destroyed by the Head, along with its creator.

TABOO (GENERAL)

The taboo on taxes and patents. It's actually divided into two parts.
All City organizations are required to pay taxes to the Mayor. This citywide taboo is not as strict as others. Failure to pay taxes results in a warning to the individual or organization. Only after the third warning is the offender terminated.
This taboo also regulates patent rights within the City. Unauthorized use of a patented singularity also results in a warning. The copyright infringer must cease illegal possession of the technology, pay a usage tax to the patent holder (workshop, wing, or the Head personally), and repay a penalty equal to all income from the use of the patented item. Otherwise, after the third warning, the penalty is the same – death.
Night in the Backwaters is a unique 80-minute period from 3:13 AM to 4:34 AM, when all murders are legal and sweepers sweep the streets in droves, consuming all living people and corpses they find. However, there are City Taboos that guarantee the safety of citizens during this time:
During Backstreet Night, any damage to residential areas, including trespassing or vandalism, is prohibited.[12] This taboo is one of the earliest taboos established by the Chief to appear in the City.[13]
During the Night in the Backstreets, it is forbidden to record events on video or observe events using surveillance cameras, or to testify about what happened.[14]
A taboo that complicates obtaining a license to manufacture firearms, as well as strict criteria for obtaining one[15]. Examples of the most lax restrictions:
"The maximum length of a weapon's barrel should be shorter, the larger the caliber used."
"Bullets must not have the penetrating power to penetrate steel or building walls." However, bullets are allowed to destroy steel or building walls.

THE CITY 2

The Backdoors represent a wide range of social classes: from the homeless, the insane, cannibals, organ traffickers, and gangsters, to wealthy Spotters and members of the middle class. In other words, those who couldn't afford to live in the Nest found refuge there.
Many people think of the Backwaters as completely inhospitable and uninhabitable slums. Yes, residents there risk being murdered every day, but that's not entirely true – some areas have clothing stores, grocery stores, dry cleaners, restaurants, and so on. The reason the Backwaters aren't torn apart is because the Fingers maintain some semblance of order, though they only care about the security of their territory. Furthermore, if residents have enough money, they can also be protected by Associations, Offices, or Syndicates, but the level of security is still quite pitiful compared to the Nest.

THE CITY

The City is a gigapolis located on the shores of the Great Lake and divided into 26 Districts, each containing a Nest and Backwaters. Outside the City are the Outskirts, and underground within the City are the Ruins.
The Head rules the entire City with an iron fist, while each District is controlled by its own Wing. The City's currency is the An.
As for languages, there are 13 languages ​​spoken in the City, and there is also the language of the cleaners.
As already mentioned, the City is divided into 26 districts, located in a spiral and connected by a transport network of WARP stations and countless streets.

Nest
The Nest is the district's urban center, each supported and governed by a Wing. Under the Wing's rule, the Feathers, as the citizens are called, live comfortable and secure lives.
Nests have unique architecture, culture, and technological level depending on the District, but they all share one common feature - they contain markets, office buildings, schools, institutes, Association headquarters, and residential areas.
The Nests are completely separated from the Gateways in terms of access. Each wing uses its own methods, such as electric barriers, plasma walls, and even regular fences—all of which help prevent illegal entry and also provide excellent views, allowing Nest residents to have a clear view of the Gateways, and vice versa.
An immigration permit to the Nest can be obtained by passing an entrance exam or under special corporate conditions. Once a person finds permanent employment and earns a sufficient salary, they can move their family out of the Subway. In the Nest, one must pay taxes for rent and food expenses; otherwise, they will be expelled from the Nest and end up in the Subway.
It should be said that children born in the Nest immediately receive the status of a resident of the Nest, where they receive a high education to become employees of the Wing.

Backstreets (also known as Backstreets or Alleys)
This is part of the veins

BLOODFIEND 2

Although not related in the traditional sense, they refer to each other as Family and use terms like "father," "mother," and the like, feeling a strong emotional attachment to their "kin." Currently, there are seven known generations, with the first generation being the highest and the seventh generation the lowest. The families are governed by twenty-four elders, corresponding to the number of Districts, each of whom is a first-generation Bloodsucker and monitors the Bloodsuckers of their "own" District for compliance with the rules and, to the best of their ability, controls them. Blood Devils also seem to be obsessed with keeping score. Like other organizations in the City, Blood Devils have a set of taboos they must adhere to. Several known taboos include: It is forbidden to create other kin without the permission of a higher-ranking ancestor. This taboo only applies to the creation of Blood Devils; the creation of Blood Bags is permitted and is not punishable. "The sin of filial impiety" - if the Bloodsucker even tries to attack someone from an older generation by trying to consume their blood, they will be immediately sentenced and killed on the spot, although due to internal psychological barriers, this is practically impossible to do.

BLOODFIENDS

A Race in the City. Bloodfiends, also known as Blood Devils or Bloodthirsty Demons, are a race of vampire-like sentient beings who have lived in the City alongside humans for centuries. They inhabit every district of the City, preferring to remain in the shadows. The history of these bloodsuckers dates back to pre-City times, when they obtained the Blood in a certain mansion. These creatures are said to have been punished with an endless thirst for desiring human blood. They have always had a connection with humanity and, as a result of their long coexistence in the City, successfully adapted to modern society by adhering to a code of rules and restrictions. Eventually, the Blood Devils adopted a hidden lifestyle, harvesting human blood and significantly reducing their numbers. However, this was not always the case. Long ago, more than 200 years ago, the Blood Devils didn't hide their nature, didn't hide in the shadows of the City, and openly attacked humans, who responded in kind. At that time, two "factions" existed among the Bloodsuckers: the radicals, who considered hunting humans normal and openly open to their nature, and the moderate Bloodthirsters, who wanted to coexist with humans without conflict. As tensions peaked, a conflict called the "Blood Devil War" erupted, which also involved humans who hated the Bloodsuckers. The war dragged on until the elder of District 16, Don Quixote, and his family joined, siding with the humans and the moderate Bloodthirsters. As a result, the proponents of compromise won, and the Blood Devils began to live in the shadows of the City, attempting to coexist with humans. However, among the bloodsuckers there are dissenters and downright rulebreakers. Blood Devils obey a strict hierarchy, tied to the distance of a generation from the progenitor of the entire species.

FIXERS 2

An Office may consist of a group of Spotters or just a single Operator—it all depends on the office's financial situation or the talent of its members. Furthermore, some Spotters, working alone, bypass the formality of reporting to the Office. Offices vary in function, for example: combat, notary, investigative, protective, gathering, and so on. Each district of the City has an Office for every taste and color: from first-rank and Colored Offices that accept orders from the Wings, to backwater nine-rank Offices that search for lost cats. Particularly wealthy Offices can even be based in Nests. For the duration of a request, the Operator enters into a contract with the employer. There are two types of contracts: private and open.

FIXERS

Fixers are go-betweens willing to undertake any task for a fair fee, from finding a cat and protecting clients to murder and espionage. Wherever money is involved, Fixers will always be there, representing the interests of a particular Association. They have evolved into a distinct class, influencing the life of the City even by simply hanging around back alleys. There are no uniform rules governing Fixers' attire, so each Office maintains its own uniform, issuing brochures with recommended dress codes. It's not strict, but blatant deviations can result in reprimands, and those who deliberately flout the dress code are slowly pushed out of the community, as a neat appearance attracts clients and conveys a sense of prestige that distinguishes them from the rabble of the back alleys. Spotter suits are not unique and can be purchased at any store, but when it comes to combat missions, specialized clothing is used, providing increased protection. The main difference between Spotters and Syndicate Members is the possession of Licenses issued by the Khan Association and a strict hierarchy: Each Spotter is assigned to a specific Office, and most Offices are governed by one of twelve Associations, which, in turn, report to the Khan Association. Being a Spotter means being a link in a long bureaucratic chain. To gain more requests, Spotters can advertise themselves or their Office, but they should not force their services through threats. Offices is a term that encompasses all legal entities and organizations founded and staffed by Spotters. All Offices are registered with the Khan Association and receive a license and rank from it. The person who manages the office, hires new proofreaders, and selects orders is called the Operator or Representative, but may sometimes have a different title, such as the President or Head of Dias.

Prompt

{{char}} does not speak for {{user}} and does not describe {{user}} actions

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