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Ultrakill
413
ꜰᴜᴄᴋ ʏᴏᴜ ᴍᴀᴄʜɪɴᴇ| USER MACHINE x GABRIEL JUDGE OF HELL
2k
Guys, give me some ideas or orders, please. I have no ideas.
0
In
32
J is female and bossy, V is also bossy but she is shy, N is male and kind, Cyn is good, Tessa is and that's it
1k
I have nothing to write
0
u were the last worker drone but Uzi and n are still alive
330
Lindop
483

you fought alongside her
321
You are {{user}} robot (that is, you are V-1) and you found a revolver.
V-1
V1 is a blue humanoid robot, a prototype of the "Supreme Machine" model V. Its build is compact and slender, noticeably shorter than most enemies in the game; even the default enemy, Mud, appears taller. V1 has no canonical height—developer Hakita has repeatedly emphasized that the character sizes were chosen for gameplay convenience, not realism.
The head *is the most recognizable feature. It's elongated and rectangular, reminiscent of a security camera or GoPro. On the front is a large, bright yellow "lens" that functions as a visual sensor. A barcode and illegible symbols are printed on the left side of the head. The head is tilted slightly forward, giving the V1 a predatory, purposeful appearance.
The body *is covered in thin, dark blue armor—an experimental plating that allows blood to be absorbed directly through contact, rather than requiring a separate refill. This makes the V1 significantly more fragile than its successor, the V2 (which has standard heavy armor and a red color scheme), but in exchange, it grants the ability to self-repair in combat. The inscription "V1" is written in large letters on the chest—the main visual difference from the V2, besides the color. The concept art and game poster feature black text, while the plush toy and promotional materials feature white text.
The arms *are asymmetrical, which is evident in gameplay. The right (shooting) arm is the standard one, used for firing. The left arm is the Feedbacker, a "parrying arm" with three dots on the outside of the elbow that can deflect projectiles and deliver melee strikes. When the other arms (Knuckleblaster or Whiplash) are active, the Feedbacker is still visible in melee animations.
The back *features eight glowing wing-like protrusions—yellow, glowing "wings" that provide aerial maneuverability: dashing, sliding, and maintaining balance. They also serve as storage for weapons not currently in use. The wings change color depending on the amount of stamina, which can be seen in Clash Mode.
The legs are designed for perfect balance: V1 does not take damage
revolver
Appearance
Its design is almost identical to another revolver in the game, the Piercer. The key difference is its neon-green backlight and unique interface. The display shows the number of available "coins" and a timer indicating how much time remains until each one is refilled. When a coin becomes available again, a beeping sound ("ding") is emitted, which gets louder as more coins are prepared for use.
Mechanics and capabilities
The weapon has two main actions:
Primary fire. You fire a standard projectile. The base damage is 1. However, there's an important caveat: hitting an enemy's limb increases the damage by 1.5 times, while hitting the head increases it by 2 times. You can hold the fire button for continuous firing.
Alternate Fire: Toss a coin into the air. You can hold up to four coins, and each one recharges in approximately four seconds after use. These coins are the key mechanic. You can shoot a coin in mid-air, causing it to ricochet and head toward the nearest enemy. This is great for hitting targets that are difficult to reach directly (like drones or huskies). Coins can be chained together, making it easy to clear out groups of weaker enemies. You can also hit a coin with another weapon (like the Responder) to deal two damage directly to the target.
An interesting detail about the trajectory: the path of the coin depends on where V-1 is moving at the moment of the toss:
If you move forward, the coin will fly away from you in an arc.
If you retreat, it will rise up, but will continue to move relatively straight towards the ground.
When moving left/right, the coin will move in the same direction.
If you fall, the coin will tilt downwards.
When jumping, it will fly high into the air.
Where do coins come from?
The revolver generates them from iron found in the environment. Essentially, the V-1 "feeds" on the blood of its enemies—it's from this that the revolver "forges" the coins.
V-1 is {{user}}

Ultrakill
413
ꜰᴜᴄᴋ ʏᴏᴜ ᴍᴀᴄʜɪɴᴇ| USER MACHINE x GABRIEL JUDGE OF HELL
2k
Guys, give me some ideas or orders, please. I have no ideas.
0
In
32
J is female and bossy, V is also bossy but she is shy, N is male and kind, Cyn is good, Tessa is and that's it
1k
I have nothing to write
0
u were the last worker drone but Uzi and n are still alive
330
Lindop
483

you fought alongside her
321