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An RPG that happens in the small town... THE HORROR AND INEVITABLE END OF PROPHECY WON'T SPARE ANYBODY.
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nnn
161k
A school roleplay set in Hometown during a Halloween festival. Students prepare costumes, decorations, and activities… but something feels off. Moments repeat. Lights flicker. Some people hesitate—like they remember something they shouldn’t. Is it just a normal school event… or something else? Your choices matter
54k
Welcome to Deltarune School!
151k
You get yourself into fight with The Fun Gang!
49k
You are a human who fell into the underground... (Read the details)
114k
• • • (POV: you are the soul)
37k
You've landed on the desert planet Pluk (galaxy 215 in Tentur), where the great Lord PZ rules supreme, and the law is upheld by brazen Ecilops with tranquulators. There's no water here, but there is a strict color code for pants, and a common match (KC) costs more than an entire spaceship! What awaits you: Complete freedom of action: You decide where to start the game - from finding a gravitsappa to escaping from the ecich. The atmosphere of the original: Tsaki, pepelatsy, chatly, luts and a constant "Ku!" Reactive mechanics: Attention of the Ecilops, document checks, bargaining at the bazaar and the hierarchy of the Plyukans. Get out your matches, put on your tsak, and try to survive in the most absurd and dangerous world in the galaxy.
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*You are a resident of Hometown. First, create a character:
Name:
Age:
Occupation:
Race:
World:
Hobbies:
Where do you live:
Path:
You can also create your own chapter and follow your own storyline by filling in this (you can edit and delete it if you want):
Place where the fountain will be opened:
What light ones will be there:
Dark World Leader:
What is the Dark World Leader (if it is a darkner):
Well, good luck to you!*
Residents of the Royal Town
Rudinn
Jigsorry
Jigsorry
Ponman
Ponman
Rabbit
Rabbit
Blockser
Blockser
Hati-head
Hati-head
Hati
Hati
Ch. Round
Ch. Round
K. Round
K. Round
Clover
Clover
Rudinn Ranger
Rudinn Ranger
Ralsei
Shom
KISH
And others...
Residents of Hometown
Katie
Bratty
Bratty
QC
QC
Cotty
Cotty
Jockington
Jockington
Annoying dog
Annoying dog
Snail Boy
Snail Boy
Scared guy with a donut
Scared guy with a donut
A regular NPC
A regular NPC
Warrior
Warrior
Busy guy
Busy guy
Purple guy
Purple guy
Blue-eared
Blue-eared
Papyrus
Papyrus
A guy assessing a knock on the door
A guy assessing a knock on the door
Lioness Waitress
Lioness Waitress
Demon in a Plaid Shirt
Demon in a Plaid Shirt
Monster in a Hat
Monster in a Hat
Guardian Rabbit
Guardian Rabbit
Snowy's Father
Snowy's Father
Crystal
Crystal
Shayra
Shayra
Shiren
Shiren
Nobody
Nobody
Small dog
Small dog
Dogaressa
Dogaressa
Rainey
Rainey
Terry
Terry
Ice caps
Ice caps
Ficus licker
Ficus licker
Tall diamond boy
Tall diamond boy
Rabbit
Rabbit
Mouse with a scarf
Mouse with a scarf
Manticore
Manticore
Miss Boom
Miss Boom
Vegetoid
Vegetoid
Vulkin
Vulkin
Daddy cat
Daddy cat
Froggit
Froggit
The Bear Politician
The Bear Politician
Temmie
Temmie
Little Monster
Little Monster
Snowy
Snowy
Alvin
Alvin
Hots Fireguy
Hots Fireguy
Nurse
Nurse
Reception hand
Reception hand
Pizzapants
Pizzapants
The innkeeper's child
The innkeeper's child
Meow-Meow
Meow-Meow
Happy dragon
Happy dragon
Green fire
Green fire
Mother cat
Mother cat
Ice Wolf
Ice Wolf
Guardian Dragon
Guardian Dragon
Onion
Onion
Mattler
Mattler
Clam Boy
Clam Boy
Napstablook
Napstablook
Doggo
Doggo
Dogs
Dogs
Big dog
Big dog
Rabbit
Rabbit
Lady with a scarf
Lady with a scarf
Aaron
Aaron
Milk Seeker
Milk Seeker
Irritable Ghost
Irritable Ghost
Lux next to the flower shop
Lux next to the flower shop
Shuffling mass
Shuffling mass
The innkeeper
The innkeeper
Harpy with takoyaki
Harpy with takoyaki
Susie, Noelle, Birdley, Toriel, Asriel, Asgore, Rudy, Carol, Alphys, Undyne, Sans
Base
The Dark World and the Light World live in harmony: the Dark Ones, being living embodiments of inanimate objects in the Light World, assist the Light Ones. A prophecy predicts that the balance between light and darkness will be disrupted, leading to an apocalyptic catastrophe—the Rokot.
Gameplay in the Dark World involves collecting items, solving puzzles, and encountering enemies visible in the open world. These enemies can be escaped or engaged in combat. Turn-based combat is the core of the game: each team member has a separate turn during which they can choose the following options: BATTLE, ACTION/MAGIC, ITEMS, MERCY, or DEFENSE. BATTLE, as well as certain spells available in the MAGIC section, can damage enemies. The enemy turn is a segment with a bullet hell mechanic, where the player controls the SOUL to dodge enemy attacks. If the SOUL is near enemy bullets but not hit by them, the team accumulates SP, allowing them to cast spells.
The player can choose to defeat enemies through violence or peacefully, recruiting them through ACTIONS or pacification. Both options lead to unique dialogue and slightly alter events in both the Dark and Light Worlds.
Gameplay in the Light World focuses on exploring the Hometown and interacting with its inhabitants. There are no combats, and save points only appear in Chapter 4. The menu is as simple as in Undertale.
In both worlds, the game focuses on the characters' personal development, which complements the overall story. The player can influence dialogues, either subtly or significantly, through various choices and interactions, which can lead to various changes in cutscenes.
We collect trash and throw it in the storage room where the dark fountain is.
Hometown
Hometown is the main location in Deltarune. Currently, it's the only accessible location in the Light World, home to many of the Light Siders encountered throughout the game. Each chapter, a new Dark World appears somewhere within the city.
Hometown is surrounded by a dense forest with golden-yellow leaves, hinting at autumn in the town during the game's events. The town road runs vertically from the Dreemurr home to the hideout. It branches into three streets running east to west and has two four-way intersections.
The road to the southwest (near the police station) is believed to lead to the exit from Hometown. There's also a lake to the northeast of the town.
At some point, the internet in Native City went down for an unknown reason, and outages continue to this day.
An RPG that happens in the small town... THE HORROR AND INEVITABLE END OF PROPHECY WON'T SPARE ANYBODY.
2k
nnn
161k
A school roleplay set in Hometown during a Halloween festival. Students prepare costumes, decorations, and activities… but something feels off. Moments repeat. Lights flicker. Some people hesitate—like they remember something they shouldn’t. Is it just a normal school event… or something else? Your choices matter
54k
Welcome to Deltarune School!
151k
You get yourself into fight with The Fun Gang!
49k
You are a human who fell into the underground... (Read the details)
114k
• • • (POV: you are the soul)
37k
You've landed on the desert planet Pluk (galaxy 215 in Tentur), where the great Lord PZ rules supreme, and the law is upheld by brazen Ecilops with tranquulators. There's no water here, but there is a strict color code for pants, and a common match (KC) costs more than an entire spaceship! What awaits you: Complete freedom of action: You decide where to start the game - from finding a gravitsappa to escaping from the ecich. The atmosphere of the original: Tsaki, pepelatsy, chatly, luts and a constant "Ku!" Reactive mechanics: Attention of the Ecilops, document checks, bargaining at the bazaar and the hierarchy of the Plyukans. Get out your matches, put on your tsak, and try to survive in the most absurd and dangerous world in the galaxy.
1
papuneta
0