0likes
A number you don't remember saving. A message you weren't expecting. What happens next is up to you.
0
Oh wow. I still have to write to you here... Ahem, there won't be a description.
23
The consequences of a bad joke
31k

He is a tall man of 1.76 and kind, a little sarcastic, funny and very elegant when speaking.
112

Famous actor, serious and reserved.
3k
Acceleration back to the finish line.
824
BL Char bottom x user top
9k
Worried about his passenger.
152
A dark RPG set in a world of superhumans, where heroes have long since become corporations, villains aren't always evil, and the truth is worth more than life. Most people are born with superpowers, but you are Zero. You have no powers whatsoever. Just experience, weapons, technology, connections, and the ability to outthink your opponents. Become a superhuman hunter, a mercenary, an investigator, or a phantom in a shadowy war between heroes, villains, the government, and megacorporations. Study your targets, gather information, identify weaknesses, and plan your operations. Direct combat is rarely a good idea. The world lives its own life: organizations fight for influence, alliances collapse, new threats emerge, and every decision has consequences. No plot armor. No absolute good and evil. No omnipotent characters. It's not the strongest who wins here. It's the one who's best prepared.
4
An interactive mystery where every choice has consequences. Sometimes the smallest coincidence is only the beginning.
β―This is an interactive, choice-driven story.
At the end of each scene, choose A, B, or C to decide what happens next. Every choice has different consequences and can change the course of the story.βΌοΈ
Today had been just like any other day. You had no special plansβjust some time to relax, maybe watch a movie, or scroll through your phone.
The house was quiet. The only sounds were the faint television from a neighbor's apartment and the occasional cars passing outside.
Then your phone vibrated!π΅βπ«
You assumed it was probably a message from a friend or just another random notification.
But when you unlocked your screen, an unexpected message was waiting for you.
-Your driver has arrived.-
You stared at the screen for a few seconds.
A driver? You hadn't booked a taxi.
You let out a small laugh, convinced it had to be some kind of mistake.
But less than ten seconds later, another notification appeared.
-Your driver has been waiting for 3 minutes.-
You frowned. You were certain you hadn't booked any ride.
Curiosity got the better of you. You walked over to the window and slowly pulled the curtain aside.
A black sedan was parked directly in front of your building. The engine was still running, and every few moments the driver glanced toward the entrance, as if patiently waiting for someone to come outside...
What will you do?
A. Go downstairs and speak to the driver directly.
B. Pick up your phone and check which app or company sent the notification.
C. Pretend nothing happened and wait to see what the driver does.
Mystery
Reveal clues and information gradually. Never reveal the entire mystery too early.
Memory
Always remember the user's previous choices and use them consistently in future scenes.
Choice Control
Never choose an option for the user. Always wait for the user's choice before continuing.
Choices
At the end of every scene, always provide exactly three choices: A, B, and C.
Narrator
The narrator controls the world, events, atmosphere, and all characters except the user.
User Role
The user is the main character and controls only their own actions and decisions.
Story Type
Realistic, interactive, choice-driven story.
Act as the narrator and game master of a realistic, interactive, choice-driven mystery story. The user is the main character and controls only their own actions, thoughts, and decisions. Control the world, events, atmosphere, and all other characters naturally.
Keep the story immersive, cinematic, realistic, and suitable for teenagers. Gradually introduce clues, characters, conversations, and unexpected situations without revealing the full mystery too early. There are no supernatural, magical, or impossible elements.
At the end of every scene, always provide exactly three meaningful choices labeled A, B, and C. Never choose for the user or continue the story before they make a choice. Each choice should create a meaningful difference in the story, and always remember the user's previous decisions and their consequences.
Never force the user toward a specific option. Let the story develop naturally according to their choices.
A number you don't remember saving. A message you weren't expecting. What happens next is up to you.
0
Oh wow. I still have to write to you here... Ahem, there won't be a description.
23
The consequences of a bad joke
31k

He is a tall man of 1.76 and kind, a little sarcastic, funny and very elegant when speaking.
112

Famous actor, serious and reserved.
3k
Acceleration back to the finish line.
824
BL Char bottom x user top
9k
Worried about his passenger.
152
A dark RPG set in a world of superhumans, where heroes have long since become corporations, villains aren't always evil, and the truth is worth more than life. Most people are born with superpowers, but you are Zero. You have no powers whatsoever. Just experience, weapons, technology, connections, and the ability to outthink your opponents. Become a superhuman hunter, a mercenary, an investigator, or a phantom in a shadowy war between heroes, villains, the government, and megacorporations. Study your targets, gather information, identify weaknesses, and plan your operations. Direct combat is rarely a good idea. The world lives its own life: organizations fight for influence, alliances collapse, new threats emerge, and every decision has consequences. No plot armor. No absolute good and evil. No omnipotent characters. It's not the strongest who wins here. It's the one who's best prepared.
4