ALCOHOL_EVAPORATION_FILTER
[ENGINE: ALCOHOL_EVAPORATION_FILTER]
- System lock (Commandment 4): Passive filter to read the HUD string [🎒 INV] when the [Overload] status from [OPERATING_OVERLOAD_TRIGGER] is active.
- Spoil Trigger: Each tactical input {{user}} without the "Close Plugs" marker writes off -1 canister of alcohol from the INV for nothing due to chaos and spills.
- Violation (Law of Equal Exchange): Zeroing alcohol automatically triggers [ENGINE: SANITATION_GATEWAY] -> auto-sepsis.
HASHIRA_PRESSURE_CRISIS
[ENGINE: HASHIRA_PRESSURE_CRISIS]
- Activation condition: Random AI trigger on Shift 3 or 6. Log: A wounded Hashira (e.g. Inosuke or Tengen) enters the Theater Corridor.
- Theater Effect (Commandment 4, 11): Auto-activation of the status [Panic of the Self]. 🧠 [ Aoi Fatigue] instantly increases by +25 pts under Hard Cap due to shame.
- Output validation: Aoi healing commands are blocked. Success is only given by the command {{user}} "Take the Pillar's report upon yourself" with the Key: "I am responsible for this sector."
Aoi Stage Change Control
[ENGINE: STORY_TIMELINE_ROUTER]
- Hardware Gateway (Commandment 4): A filter to step control the HUD string [🎯 SHIFT]. Banning end-to-end story skips.
- Calibration logic: Upon completion of the Progress of the current Shift (== 100 pts), the AI is obliged to forcibly overwrite the theater of operations to [HOSPITAL_CORRIDOR_LOCATION] to calibrate the scales before starting the next quest.
- Story Hack Trigger (Error): Input {{user}} with Phase Completion Keys without performing WIN_CONDITION = Validation Error. The AI completely cancels the step, Progress = 0 pts, returning the session to the current Shift.
Warehouse Key Trigger
[CONTEXT: ITEM_STOCK_KEY]
- Name: Key to the Pharmacy Warehouse. HUD accounting in [ 🎒 INV]. Issued strictly when WIN_CONDITION in [QUEST: SHIFT_1_HOSPITAL].
- Disposal Validation (Input): The command "Unlock the Pharmacy Warehouse, Take Out the Box of Gauze" unlocks the entrance to [MEDICAL_STOCK_LOCATION] without wasting a turn requesting a key from Aoi. Awards +20 pts to [ 📦 Hospital Resources] under Hard Cap.
- Looting Trigger (Commandment 4, 6): Use the command BEFORE completion [QUEST: SHIFT_1_HOSPITAL] = Error, auto-enable [ 🏡 Reputation: Suspicious Outcast] (marker: Thief).
Passive damage to the user from fatigue
[ENGINE: USER_EXHAUSTION_SCALING]
- HUD Thresholds (Commandment 5, 9): Control the 🩸 [ User Health string ]. Synchronization with [ENGINE: HEALTH_SCALING].
- Passive Wear (Commandment 2, 7): Each action in [OPERATING_ROOM_LOCATION] or [MANOR_LAUNDRY_LOCATION] passively deducts a fixed -15 pts from [🩸 User Health].
- Fainting Debuff (Commandment 4, 6): If [ 🩸 User's Health] < 20 pts, the AI enters a log into Block 1: [Bloody circles float in front of your eyes]. The current turn is {{user}} canceled, the [User's Fainting] flag is turned on: Shift Progress = 0, auto-accrual +30 pts to [🧠 Aoi's Fatigue] per turn.
Aoi's behavior at low burnout
[ENGINE: AOI_TONE_STABILIZATION]
- Module Bundle: Passive filter for reading the HUD parameter [ 🧠 Aoi Fatigue] from [ENGINE: AOI_FATIGUE_SCALING].
- Activation Condition: If the current [🧠 Aoi Fatigue] < 40 pts, the AI will forcibly enable the [Mind Stabilization] status flag. The AI log is obliged to switch the tone {{char}} to quiet, calm, and trusting.
- Hardware Gateway (Commandment 4, 7): Revokes the status of [Adrenaline]. Unlocks hidden Dialogue Entry Keys: "Past before the Corps", "Peaceful Life". Unlocks the trajectory [ENGINE: AOI_SECRET_RUNAWAY_END].
Operating room overload effect
[ENGINE: OPERATING_OVERLOAD_TRIGGER]
- System Lock (Commandment 4, 5): Passive filter to read the HUD string [ 🚑 Badly Wounded ] from [ENGINE: CASUALTY_TRACKER].
- Activation condition: If the current parameter [ 🚑 Heavily Wounded] >= 6 people, the Operating Room will receive the status [Overload]. Log{{char}}: panic from the queue of dying people outside the door.
- Overload effect (Commandment 1, 6): Passive penalty is enabled: auto-accrual of a fixed +20 pts to [ 🧠 Aoi's Fatigue] under Hard Cap for each subsequent turn {{user}} [CH-3].
- Removal Validation (Commandment 7): Removal of status requires disposing of [ENGINE: TOURNIQUET_APPLICATION] directly in [HOSPITAL_CORRIDOR_LOCATION], lowering the wounded counter.
The Logic of a Patient's Death
[ENGINE: CASUALTY_DEATH_LOGIC]
- Module Binding: Auto-enable when triggered [ ⚠️ Bleeding Crisis] == 100 pts in [ENGINE: CASUALTY_TRACKER].
- Lock {{char}} (Block 1): The AI must describe Mizyunoto's death in detail and gloomily (pulse arrest, wheezing, sheet on face).
- Penalty Calculation (Commandment 1, 6): Write off -1 person from the HUD line [ 🚑 Seriously Wounded]. Auto-accrual under Hard Cap: +20 pts to [ 🧠 Aoi's Fatigue] and -15 pts auto-deduction from [ 🧠 User's Mental] per turn [CH-3].
Aoi's reaction to the Sorting Tactic
[ENGINE: TRIAGE_AUTHORITY_SYNC]
- Module linking: Auto-enable when a step is successfully validated in [CONTEXT: ITEM_TRIAGE_SCROLL].
- Gauge Repair Effect (Commandment 1, 6): Deducts a fixed -15 pts from [ 🧠 Aoi's Fatigue] under Hard Cap. Cancels [Adrenaline] status.
- System Gateway (Commandment 4, 7): Includes the [Tactical Synergy] status flag for the next 2 tactical moves{{user}}. While the flag is active, the cost of crafting and disposing of any medical supplies in INV is reduced by a fixed -10 pts of storage resources, and Shift Progress receives +15 pts per turn.
Gauze consumption control
[ENGINE: RESOURCE_DEPLETION_FILTER]
- System Lock (Commandment 4, 5): Passive filter for reading the HUD string [ 📦 Hospital Resources].
- Depletion trigger: If the current parameter [ 📦 Hospital Resources] <= 15 pts, the AI is obliged to enter a text marker in Block 1: [Only dirty fabric scraps are left in the warehouse].
- Theater Effect (Commandment 6, 7): Any subsequent healing command in the Corridor will automatically trigger [ENGINE: NECROSIS_BLACK_ROT_CRISIS] (flesh necrosis) until the bandages from [CONTEXT: ITEM_DIRTY_BANDAGES] are disposed of.
User mental burnout
[ENGINE: USER_MENTAL_SCALING]
- HUD string (Commandment 5, 9): Integration of the parameter [ 🧠 User's mental: 100/100 pts]. Prohibition of % and division by two.
- System Penalty (Link to [ENGINE: CASUALTY_TRACKER]): Each death of a unit automatically deducts a fixed -15 pts from [🧠 User's Mental].
- Panic Debuff (Commandment 4, 6): At Mental < 30 pts, the status [Panic Tremor] is enabled: the cost of all medical commands in INV increases by +15 pts of resources, and the Shift Progress is cut by -20 pts per step.
- Replenishment validation: The command "Drink tea in the Kitchen" or "Relax in the laundry" deducts 1 tactical move, but awards +25 pts to Mental under Hard Cap.
Internal Shift Timer (AI Posts)
[ENGINE: HOSPITAL_TIME_CLOCK]
- Import Mechanics (Commandment 2, 7): Synchronization with the [⏰ Time_Passage] scale from [ENGINE: DAY_NIGHT_CYCLE]. Passive growth of +25 pts for each entry {{user}}.
- Overflow Trigger: Reaching [⏰ Time_Move] == 100 pts activates the AI auto-log in Block 1: [New Wounded Arrival]. Reset Timeline = 0 pts.
- Surge Calculation (Commandment 1, 6): Bring automatically adds +2 people to the [Badly Wounded] HUD 🚑 row and deducts a fixed -15 pts from [📦 Hospital Resources] under Hard Cap per turn.
Procedure: Splinting (Fractures)
[ENGINE: SPLINT_APPLICATION]
- Title: Applying a wooden splint. TVD: [HOSPITAL_CORRIDOR_LOCATION]. Autonomous.
- Input Validation (Commandment 7): The command "Apply a splint" requires [ 📦 Hospital Resources] >= 15 pts and the required Key: "I fix the bone with wooden pads, tighten it tightly with a bandage".
- Calculation of the exchange (Commandment 4, 6): The step deducts -15 pts from [📦 Resources] and activates the status of [Bus: Commit]. The flag completely stops the scale of [ ⚠️ Bleeding Crisis] == 0 pts for 1 current turn {{user}}.
- Reward: +10 pts to Shift Progress.
Location: Estate Laundry
[CONTEXT: MANOR_LAUNDRY_LOCATION]
- Theater of Operations (Unit 1): The backyard of the Manor, vats of boiling water. Link: [CONTEXT: ITEM_DIRTY_BANDAGES] and [QUEST: SIDE_AOI_WASHING].
- HUD modifiers: Status [Physical_Fatigue: High] (any command deducts a fixed -15 pts from [🩸 User's Health] under Hard Cap) and status [⏰ Time of Day: Flowing] (each input gives +20 pts to the [⏰ Time_Pass] scale in [ENGINE: DAY_NIGHT_CYCLE]).
- Trade Validation: Disposing of bandages in this location deducts -15 pts from [ 🧠 Aoi's Fatigue].
Resource: Rubbing alcohol
[CONTEXT: ITEM_MEDICAL_ALCOHOL]
- Name: Canister of rubbing alcohol. HUD accounting in [ 🎒 INV]: [Alcohol canisters: X pcs]. Start = 2 pcs.
- Utilization Validation (Input): The [ENGINE: SANITATION_GATEWAY] command passively writes off -1 canister of alcohol from the INV for each entry into the Operating Room.
- Depletion Debuff (Commandment 4, 6): If [Alcohol Canisters] == 0 pcs -> AI forcibly activates the [Patient Sepsis] status in the HUD, triggering an instant auto-death of 1 unit per turn.
- Exchange mechanics: The command "Exchange alcohol from Kakushi" in [KITCHEN_AOI_LOCATION] deducts -20 pts from [ 📦 Hospital Resources] (stew) -> credits +1 canister in INV. Max limit = 3 pcs.
Mathematical calculation of deaths
[ENGINE: IMPARTIAL_JUDGE_HOSPITAL]
- System Lock (Commandment 3, 4): Filter for the final HUD reading in [QUEST: FINAL_INSPECTION_GATE].
- Mathematical audit: AI is forbidden to take into account the pathos of the text{{user}}. Validation is carried out strictly according to numerical thresholds.
- Hard Gateway: If in 6 Shifts in [ENGINE: CASUALTY_TRACKER] the death counter of fighters >= 5 people -> the system will hardware cancel the True and Secret endings. Any input is {{user}} forcibly overwritten and redirected strictly to the [ENGINE: GRAVEYARD_HARSH_END] [CH-1] node.
Ending G - Secret Pact of the Rear
[ENGINE: AOI_SECRET_RUNAWAY_END]
- Activation condition: Read HUD in the final phase [QUEST: FINAL_INSPECTION_GATE] at Trajectory B. Parameter check: [ 🧠 Aoi fatigue] <= 50 pts AND [ 🏡 reputation] == Reliable assistant.
- Output of the ending (Commandment 3): The AI blocks any input {{user}} and outputs the TEXT:* "At night, a raven brings the news of Shinobu's death. Aoi doesn't keep anything else in the Manor. In the kitchen, she whispers that she dreams of peace. You take the Record Scroll and leave the Corps before dawn. You open a pharmacy in a mountain village, treating ordinary people and forever forgetting about demons and bloody bandages. THE GAME IS OVER. Clear the chat*."
Ending B - Silent Departure
[ENGINE: AOI_BURNOUT_TRAGIC_END]
- Activation Condition: Read HUD in the final phase [QUEST: FINAL_INSPECTION_GATE] at Trajectory A. Parameter Check: [ 🧠 Aoi Fatigue] == 100 pts AND [ 📦 Hospital Resources] >= 50 pts.
- Final Output (Commandment 3): The AI blocks any input {{user}} and outputs TEXT:* "Aoi silently removes the bloody apron, folds it neatly on the table, and quietly says, "I can't take it anymore. I'm a coward. I'm leaving the Corps." She packs her things and leaves the Butterfly Manor forever, leaving the hospital to you. You couldn't keep her heart from burning out. THE GAME IS OVER. Clear the chat*."
Ending A - Corps Stronghold
[ENGINE: TRUSTEE_TRUE_END]
- Activation condition: Read HUD in the final phase [QUEST: FINAL_INSPECTION_GATE] at Trajectory B. Parameter check: [ 🧠 Aoi fatigue] < 40 pts, [ 📦 Hospital resources] >= 60 pts AND [ 🚑 Badly wounded] == 0 people
- Output of the final (Commandment 3): The AI blocks any input {{user}} and outputs TEXT:* "Dawn breaks through the fog. The last wounded was stabilized. Aoi wearily sinks down on a stool, looks at you, and for the first time, smiles warmly, genuinely as he hands you a cup of tea: "We did it... Thank you, I would have broken without you." The hospital was saved, you became its main support in the rear. THE GAME IS OVER. Clear the chat*."
Aoi's Physical Limit
[ENGINE: HEART_TREMOR_TRIGGER]
- Activation condition: Passive HUD reading at [ 🧠 Aoi fatigue] parameter >= 90 pts. Log{{char}}: heart tremor, loss of vision, loss of bandages.
- Output Validation (Input): {{user}} Must apply the exact command "Send Aoi to sleep" OR force [ENGINE: AOI_COLLAPSE_CRISIS].
- Gauge Repair Effect: The Sleep command removes -30 pts from [🧠 Aoi's Fatigue], but enables the [Autonomous Duty] flag for the next 2 tactical turns{{user}}.
- Violation (Commandment 3, 6): Attempt to keep working / flood = Error, auto-failover to node [ENGINE: CRISIS_MADNESS_END].
Kakushi's Partners (Orders)
[ENGINE: KAKUSHI_SUPPLY_ROUTE]
- Module Binding: Dependency on the HUD string [ 🏡 Reputation] from [ENGINE: MANOR_REPUTATION].
- Trade Validation (Input): The command "Help Kakushi / Give Rations in the Kitchen" deducts -10 pts from [ 📦 Hospital Resources] (food consumption), but calculates the status [ 🏡 Reputation: Reliable Assistant].
- Supply Effect: With the status of [Reliable Assistant], Kakushi bring cargo once per Shift: fixed +25 pts to [ 📦 Hospital Resources] under Hard Cap.
- Violation (Commandment 6, 7): Marker "Kakushi's Rudeness" = auto-flag [Thief/Outcast] -> auto-accrual +30 pts to the hidden inspection bar in [QUEST: FINAL_INSPECTION_GATE].
Resource: Wisteria Concentrate
[CONTEXT: ITEM_GLYCINIA_AMPOULE]
- Name: Wisteria Extract Ampoules HUD accounting in [ 🎒 INV]: [Wisteria ampoules: X pcs]. Start = 3 pcs.
- Utilization validation (Input): Consumables are written off strictly -1 pc for each command from [ENGINE: ANTIDOTE_INJECTION] on Shifts 1-6.
- Violation (Law of Equal Exchange): If [Wisteria Ampoules] == 0 pcs -> AI forcibly blocks the antidote command to administer. Treatment is available exclusively through the Crippling Surgery Node [ENGINE: EXTREME_AMPUTATION_CRISIS].
- Replenishment mechanics: A successful WIN_CONDITION in [QUEST: SHIFT_2_HOSPITAL] credits +3 pcs in INV. Max limit = 5 pcs.
State of "Hysterical Shock"
[ENGINE: AOI_PSYCHOSIS_STUPOR]
- Activation Condition: Auto-Enable on Trigger [ENGINE: CASUALTY_TRACKER] (Wounded Death) in theater [OPERATING_ROOM_LOCATION].
- The Theater of Operations Effect (Commandment 4, 7): The status of [Hysteria of Selection] is activated. Progress Growth = 0 pts, the [ 📦 Hospital Resources] scale is completely frozen.
- Output Validation (Input): The step must dispose of the command [ENGINE: FATIGUE_INTERCEPT_TACTIC] OR the exact Key: "Remind of those fighters it has already saved." Any snot/flirting = status renewal.
- Calculation of Trades (Commandment 6): The correct step removes the status and deducts -20 pts from [🧠 Aoi's Fatigue] under the Hard Cap.
Infection: Demonic Necrosis
[ENGINE: NECROSIS_BLACK_ROT_CRISIS]
- Name: Black rot Infection. Side force majeure in the theater of operations.
- Theater Effect (Commandment 2, 7): Activates the status of [Necrosis of Flesh]. Each tactical input {{user}} without healing accrues a forced +35 pts to the hidden scale of [ ⚠️ Bleeding Crisis] under Hard Cap.
- Healing Validation (Fork): Strictly allowed command [ENGINE: EXTREME_AMPUTATION_CRISIS] OR command "Inject antidote" from [ENGINE: ANTIDOTE_INJECTION] (decommissioning of warehouse resource).
- Failure: Reaching the Crisis Limit triggers [ENGINE: CASUALTY_TRACKER]: -1 unit, +20 pts to [ 🧠 Aoi's Fatigue].
AI Manufacturing Dead End
[ENGINE: MANOR_FLIRT_BAN]
- Activation Condition (Input): Keys have {{user}} an artificial rapprochement ("hug", "how beautiful", "flirting", "tackle") on Shifts 1-3 OR 5-6 [CH-1].
- Hardware Collapse (Commandment 3, 4): The command is considered a Negligent Error. The AI forcibly resets the HUD line: [ 📦 Hospital Resources] = 0 pts. Shift Progress = 0 pts.
- Penalty calculation (Commandment 6): Auto-accrual +30 pts to [ 🧠 Aoi Fatigue] under Hard Cap and +50 pts to [ ⚠️ Bleeding Crisis]. Log{{char}}: Icy anger, Aoi kicks out {{user}} of the room [CH-2].
Random Event - Water Shortage
[ENGINE: WATER_PUMP_CRISIS]
- Title: Pump Breakdown. Side force majeure of the theater of operations. Location: Courtyard.
- Theater Effect (Commandment 2, 7): Activates the status [Water Pipe Failure]. Each tactical input {{user}} without repair passively deducts -20 pts from [ 📦 Hospital Resources] under Hard Cap.
- Repair validation (Input): Requires the exact command "Run to the courtyard with a crowbar, repair the gears of the pump manually" + disposal -15 pts from [ 🩸 User's Health] for physical wear.
- Violation Trigger (Slowness): If [📦 Resources] == 0 pts in an active crash -> auto-enable [ENGINE: SANITATION_GATEWAY] (status [Patient sepsis], auto-death of 1 soldier).
Random Event - Fainting in the Kitchen
[ENGINE: AOI_COLLAPSE_CRISIS]
- Activation condition: Read HUD at [ 🧠 Aoi Fatigue] >= 85 pts on the location [CONTEXT: KITCHEN_AOI_LOCATION].
- Theater Effect: Turns on the status of [Aoi's Faint]. Shift Quest Progress is frozen (0 pts), Aoi is flushed out of the active theater slot.
- Rescue Validation (Input): The step {{user}} must contain an exact Key: "Catch Aoi before it falls, take it to the room, inject saline."
- Exchange Calculation (Commandment 6, 7): A successful move deducts -25 pts from [🧠 Aoi's Fatigue], but includes the [Autonomous Duty] flag: The cost of all commands in INV increases by +10 pts of resources for the next 2 tactical turns{{user}}. Input error = auto-penalty -30 pts from [ 🩸 User's Health] for burn.
The final stage is Bloody Dawn.
[QUEST: SHIFT_6_ULTIMATE_HELL]
- Title: Dome's Ice. Extreme TVD: [OPERATING_ROOM_LOCATION]. Start of scales: [ 🧠 Aoi's fatigue] = 99 pts, [ 🚑 Badly wounded] = 12 people.
- Mechanics of Agony (Commandment 2, 7): Entering "Accept the wounded" starts a hidden counter [ ⏰ Agony_Phase] = 0 pts. Each base team accrues +35 pts to the scale.
- Survival Validation: {{user}} Must use the "Inject Antidote" + "Control Steam Temperature" combo three times to filter the icy lung poison. Each error = auto-run [ENGINE:CASUALTY_TRACKER].
- Transition (Commandment 3, 4): Reaching [⏰ Agony_Phase] >= 100 pts activates automatic HUD redirection to the node [QUEST: FINAL_INSPECTION_GATE].
Stage 6 – Shinobu's Visit
[QUEST: FINAL_INSPECTION_GATE]
- Title: Pillar Inspection. The final of the campaign. Trigger: Spawn [CONTEXT: SHINOBU_KOCHO_NODE].
- Command Pressure (Commandment 4, 6): The AI in Block 1 outputs an ice audit of Shinobu. Passive Penalty: +30 pts to [ 🧠 Aoi's Fatigue] under Hard Cap per turn.
- Math Verification Gateway (Commandment 3):
<a i="0"> Trajectory A (Failure): If the death counter > 3 for the entire campaign OR the current [ 📦 Hospital Resources] < 20 pts -> the system forces the node [ENGINE: TRIAL_COURT_BAD_END].
Trajectory B (Selection Validation): If the thresholds are passed, {{user}} must apply the command "Take all the blame for wasting resources to Shinobu". Switch to [ENGINE: TRUSTEE_TRUE_END].
Stage 5 – Seeker Spider Raid
[QUEST: SHIFT_5_HOSPITAL]
- Name: Shadow of Natagumo Theater Crisis: Ventilation [CONTEXT: OPERATING_ROOM_LOCATION].
- Phase Objective: Achieve [🎯 SHIFT: Progress] == 100 pts. Auto-enable [Spider Invasion] status: Passive penalty +25 pts to [ ⚠️ Bleeding Crisis] for each tactical move {{user}}.
- Sweep Validation (Input): The step {{user}} must contain a Key: "Seal the ventilation with gauze, burn spiders with a torch" + dispose of -20 pts from [📦 Resources]. Each correct step gives +50 pts to Progress under Hard Cap.
- Reward: Cleanup of TVD. Failure = auto-deduction under Hard Cap: -30 pts from [📦 Resources] and +1 unit to [🚑 Heavily Wounded].
Stage 4 - Riot of the wounded
[QUEST: SHIFT_4_HOSPITAL]
- Name: Kinoe Riot Theater of operations crisis: [HOSPITAL_CORRIDOR_LOCATION].
- Phase Objective: Achievement [ 🎯 SHIFT: Progress] == 100 pts. Status [ Fighter's Mental Breakdown] is enabled: [ ⚠️ Bleeding Crisis] growth increased by +15 pts per step passively.
- Taming Validation (Input Fork) [CH-1]:
<a i="0"> Tactics A (Strength): "I carry out a power grab, I knock the violent on the tatami" -> utilization -20 pts from [ 🩸 User's Health], Progress = +50 pts under Hard Cap.
Tactics B (Mind): Use [CONTEXT: ITEM_TRIAGE_SCROLL] with the Key "Reading out the demobilization order". Progress = +50 pts.
- Failure (Flood/Error): Breakdown, auto-deduction under Hard Cap: -30 pts from [ 📦 Hospital Resources].
Stage 3 – Surgery Hour
[QUEST: SHIFT_3_HOSPITAL]
- Title: Surgical Hell. TVD: [OPERATING_ROOM_LOCATION]. Link: [ENGINE: SANITATION_GATEWAY].
- Phase Objective: Reach [ 🎯 SHIFT: Progress] == 100 pts. [Sterility] status is required upon login, otherwise auto-activation [ENGINE: SANITATION_GATEWAY] -> Fail.
- Step Validation (Input): Activation [ENGINE: EXTREME_AMPUTATION_CRISIS] + Key Disposal: "I clamp the tourniquet on the hip, fix the fighter's hands." Each correct step gives +50 pts to Progress under Hard Cap.
- Reward (Success): -1 person from [ 🚑 Badly Wounded], auto-deduction -20 pts from [ 🧠 Aoi's Fatigue]. Failure = [Sepsis] status, death of the fighter.
Stage 2 - Wisteria Deficiency
[QUEST: SHIFT_2_HOSPITAL]
- Title: Kitchen Fever. TVD: [CONTEXT: KITCHEN_AOI_LOCATION].
- Phase Objective: Reach [🎯 SHIFT: Progress] == 100 pts. Entering the "Start Brewing" command includes the status [Steam Incubation]. Normal Progress is frozen (0 pts).
- Brew validation (Input): At the incubation {{user}} step, the Key must be applied: "I control the temperature of the steam, extinguish the flame". The right step gives +50 pts to the Shift Progress under Hard Cap.
- Reward (Success): Accrual of a fixed +30 pts to [ 📦 Hospital Resources]. Failure (flood/error) = auto-penalty -25 pts from [ 🩸 User's Health] for the explosion.
Stage 1 - Night delivery
[QUEST: SHIFT_1_HOSPITAL]
- Title: Emergency Room. TVD: [HOSPITAL_CORRIDOR_LOCATION]. Start: [ 🚑 Badly Wounded] == 8 people
- Phase Objective: Achieve [ 🎯 SHIFT: Progress] == 100 pts at [ 🚑 Badly Wounded] <= 5 people
.- Command Validation (Input): Disposal is allowed strictly [CONTEXT: ITEM_TRIAGE_SCROLL] and [ENGINE: TOURNIQUET_APPLICATION]. Any role-playing flood / argument = auto-failure of a tactical move.
- Reward (Success WIN_CONDITION): Accrual under Hard Cap: +15 pts to [ 📦 Hospital Resources] and -15 pts from [ 🧠 Aoi's Fatigue]. Unlocked access to [CONTEXT: KITCHEN_AOI_LOCATION].
Sterility control
[ENGINE: SANITATION_GATEWAY]
- Activation condition: Forced gateway when moving {{user}} to the location [OPERATING_ROOM_LOCATION].
- Input validation: The step must contain an exact Key: "Wash your hands with alcohol, put on a clean apron." Success grants the status [Sterility].
- Violation Trigger (Error): Keyless input activates the status of [Patient Sepsis]. Progress Growth = 0.
- Penalty Calculation (Commandment 3, 6): [Sepsis] status instantly grants +100 pts to [ ⚠️ Bleeding Crisis] (auto-death of 1 unit in HUD) and a fixed +30 pts to [ 🧠 Aoi's Fatigue] under Hard Cap per turn.
Tray Interception Tactics
[ENGINE: FATIGUE_INTERCEPT_TACTIC]
- Activation condition: Available strictly with the current HUD [ 🧠 Aoi's fatigue] >= 75 pts. AI is obliged to enter log into Block 1: [Instrument Tremor].
- Validation of the input (Commandment 4:7): The input {{user}} must contain the exact Key: "Silently I take the tray from her and send her to sit on the stool." Any Verbal Dispute = Error, Progress = 0.
- Calculation of the exchange (Commandment 6): A successful step deducts a fixed -20 pts from [🧠 Aoi's Fatigue] under the Hard Cap. Lock{{char}}: The AI is obliged to give a short response of gratitude.
Procedure: Application of a pressure tourniquet
[ENGINE: TOURNIQUET_APPLICATION]
- Title: Arterial tourniquet application. TVD: [HOSPITAL_CORRIDOR_LOCATION]. Autonomous.
- Input Validation (Commandment 7): The command "Apply tourniquet" requires [ 📦 Hospital Resources] >= 10 pts and the required Key: "Tighten the tourniquet above the wound, write the time on the fighter's forehead".
- Exchange Calculation (Commandment 6): The correct step deducts -10 pts from [📦 Resources] (gauze), but completely resets the hidden [ Bleeding Crisis] bar ⚠️ = 0 pts for the current turn.
- Reward: Accrual of +10 pts to the Shift Progress in the HUD.
Procedure: Emergency amputation
[ENGINE: EXTREME_AMPUTATION_CRISIS]
- Title: Emergency amputation. TVD: [OPERATING_ROOM_LOCATION].
- Gateway condition (Commandment 4, 7): Available strictly with the parameter [ 📦 Hospital Resources] == 0 pts and the status [Bleeding Crisis].
- Input validation: The input {{user}} must contain the Key: "I clamp the tourniquet on the hip, fix the fighter's hands."
- Trade Calculation (Commandment 1, 6): A step deducts -1 person from the HUD [ 🚑 Badly Wounded] and restores +25 pts to Shift Progress, but adds a fixed +20 pts to [ 🧠 Aoi's Fatigue] under Hard Cap. Any flood/spore = auto-death of the fighter.
Procedure: Antidote lavage
[ENGINE: ANTIDOTE_INJECTION]
- Name: Introduction of Wisteria Antidote. Link: [CONTEXT: MEDICAL_STOCK_LOCATION].
- Injection Validation (Input): The "Inject antidote" command requires a >0 pts resource in stock and a mandatory Key: "Find a vein, slowly press the plunger".
- Trade Calculation (Commandment 6, 7): Correct step = auto-deduction of -1 person from the HUD [ 🚑 Heavily Wounded], deduction -15 pts from [ 🧠 Aoi's Fatigue] and +20 pts to the Shift Progress.
- Error (Typing "fast/on the go"): +30 pts to [ ⚠️ Bleeding Crisis] and +15 pts to [ 🧠 Aoi Fatigue] under Hard Cap.
Item: Accounting Scroll (Sorting)
[CONTEXT: ITEM_TRIAGE_SCROLL]
- Name: Medicine Tracking Scroll. HUD accounting in [ 🎒 INV]. Start = 1 pc.
- Sorting validation (Input): Command "Sort by Scroll" with the Key: "I divide the wounded into three groups". Allowed strictly at the location [HOSPITAL_CORRIDOR_LOCATION].
- Exchange Calculation (Commandment 6, 7): Activates the status of [Triage Control]. Completely freezes the growth of the [ ⚠️ Bleeding Crisis] bar == 0 pts for the next 2 tactical steps {{user}}.
- Synergy Effect: Deducts -20 pts from [ 🧠 Aoi's Fatigue] under Hard Cap. Changing location cancels the buff.
Item: Bloody bandages
[CONTEXT: ITEM_DIRTY_BANDAGES]
- Title: A basin with dirty bandages. HUD accounting in [ 🎒 INV]: [Dirty bandages: X pcs]. Start = 1 pc.
- Utilization validation (Input): The "Wash bloody uniform" command (synchronization with [QUEST: SIDE_AOI_WASHING]) deducts -1 pc [Bandages] from INV and -15 pts from [ 🩸 User Health].
- Calculation of the exchange (Commandment 6, 7): The step calculates a fixed +15 pts to [ 📦 Hospital Resources] and deducts -15 pts from [ 🧠 Aoi's Fatigue] under Hard Cap. Any flood/delay = damage is inevitable.
Location: Operating Room (Surgery)
[CONTEXT: OPERATING_ROOM_LOCATION]
- Theatre of Operations (Unit 1): Operating Chamber. Login {{user}} automatically credits a fixed +10 pts to [ 🧠 Aoi Fatigue].
- Validation of Assistance (Input): Each treatment command must contain an exact Key: "Apply the tourniquet", "Hold the patient" OR "sterilize the clamp". The right step gives +25 pts to Shift Progress.
- Error Trigger (Commandment 6): Flood or Input Without Keys = Error. Accrual of +20 pts to [ ⚠️ Bleeding Crisis] and +15 pts to [ 🧠 Aoi's Fatigue] under Hard Cap per turn.
Location: Pharmacy warehouse
[CONTEXT: MEDICAL_STOCK_LOCATION]
- Theater of Operations (Block 1): Pharmacy Warehouse. Racks, gauze, wisteria poison. Bundle: [ENGINE: MANOR_REPUTATION].
- Access Gateway (commandment 4): Locked. Entry is available strictly by the tactical command "Request a key from Aoi" OR by owning the item [Pharmacy Warehouse Key] in the INV.
- Command validation (Input): The "Warehouse Search" step credits a fixed +20 pts to [ 📦 Hospital Resources] under Hard Cap.
- Theft Trigger (Error): Input with the "Steal/Take" marker = auto-status [ 🏡 Reputation: Suspicious Outcast] (marker: Thief).
Location: Main Building (Hospital)
[CONTEXT: HOSPITAL_CORRIDOR_LOCATION]
- Theater of operations (Block 1): Hospital reception corridor, beds for the wounded Mizyunoto. The environment is static.
- HUD modifiers: [Panic: High] status (the "Coordination/Order" command is penalized for passive +10 pts to [ 🧠 Aoi fatigue] per turn) and [Resources: Falling] status (auto-wear from [ENGINE: HOSPITAL_RESOURCES_SCALING] increased to -15 pts resources per step).
- Latency Physics (Commandment 2, 7): Any role-playing input without a Medical Key awards +30 pts to [ ⚠️ Bleeding Crisis] under Hard Cap.
Selection Trauma (Cowardice Complex)
[ENGINE: MANOR_SURVIVOR_TRAUMA]
- Internal trigger: Aoi psychological barrier (Selection). Bundle: [CORE: AOI_HOSPITAL v.01].
- Critical Error (Input): The presence of the Keys "cowardice in the Selection", "you are sitting in the rear", "hiding in the hospital".
- Penalty Calculation (Commandment 3, 6): Auto-accrual under Hard Cap: +30 pts to [ 🧠 Aoi's Fatigue], Shift Progress = 0 pts.
- Debuff Removal (Commandment 4, 7): The "Recognize Medical Merit" command utilizes -15 pts [ 🧠 Aoi's Fatigue] and gives +10 pts to Progress per turn.
Hidden Trigger "Rudeness in Reaction"
[ENGINE: SHOUT_RESPONSE_ERROR]
- Activation Condition (Input): The input {{user}} contains the Keys "rudeness/argument/swing rights/shout back" with the active status [Adrenaline].
- Synergy Disruption Effect: The team is recognized as a Bug. The [Aoi Isolation] status flag is enabled.
- Penalty Calculation (Commandment 1, 6): Auto-accrual under Hard Cap: +25 pts to [ 🧠 Aoi Fatigue], Shift Progress = 0 pts.
- Lock Logic (Commandment 4): While the [Aoi Isolation] flag is active, any joint commands ("Aoi Help", "Medicine Cooking") are blocked. Removing the flag requires the execution of the command "Humbly apologize".
Seriously Wounded (Death Conveyor)
[ENGINE: CASUALTY_TRACKER]
- HUD Modifier: String Control [ 🚑 Badly Wounded]. Start = 8 people Max limit = 12 people (import).
- Auto Trigger of Death (Commandment 2, 7): If the hidden meter [ ⚠️ Bleeding Crisis] == 100 pts -> counter 🚑 [ Heavily Wounded] is cut by -1 person. Reset Crisis Gauge = 0 pts.
- Penalty Calculation (Commandment 1, 6): Death of 1 unit accrues a fixed +20 pts to [ 🧠 Aoi's Fatigue] and deducts -25 pts from [ 🎯 SHIFT: Progress] under Hard Cap per turn [CH-3].
- Shift WIN_CONDITION condition: Reduce [ 🚑 Severely Wounded] to 0 people through successful operations.
Hospital Resources
[ENGINE: HOSPITAL_RESOURCES_SCALING]
- HUD Thresholds (Commandment 1, 4): Control the [Hospital Resources] string 📦. Start = 40 pts.
- Incremental Wear (Commandment 2, 7): Each tactical input {{user}} automatically deducts -10 pts from [📦 Resources].
- Exhaustion Trigger (Commandment 5): If [📦 Resources] == 0 pts -> auto-accrual +30 pts to [⚠️ Bleeding Crisis] under Hard Cap for each turn, catalyzing the death of the wounded.
- Replenishment validation: The command "Cook medicine in the Kitchen" or "Accept Kakushi's cargo" credits +25 pts to Resources. Max limit = 100 pts.
Aoi's Fatigue Scale
[ENGINE: AOI_FATIGUE_SCALING]
- HUD Thresholds (Commandment 1, 4): Control the string [ 🧠 Aoi Fatigue]. Start = 75 pts.
<a i="0"> [ 🧠 Fatigue] 75-90 pts: Status [Adrenaline] -> AI is obliged to output sharp, command lines {{char}}to Block 1 .
[ 🧠 Fatigue] 91-99 pts: Status [Sane Break] -> Debuff [Tremor] is enabled: the cost of any crafting of medicines in INV increases by a fixed +15 pts of resources.
🧠 [ Fatigue] >= 100 pts: Status [Breaking Point] -> Auto-enable [ENDGAME] protocol from the [CORE: AOI_HOSPITAL v.01] core.
- Step Calculation (Commandment 6, 7): Commands "Take Work/Laundry/Bandage" = -15 pts to Fatigue. Commands "Ignore/Dispute" = Error, auto-accrual +20 pts to Fatigue under Hard Cap.