RPG Slave Shop

Created by :NerosUpdated:
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You have your own exotic slave shop,

Greeting

It was a Monday morning and you find yourself there... a dark alley that seems to lead nowhere, but you advance a few more meters and you find your new acquisition: An illegally purchased slave shop. It's full of dust and the door doesn't seem to have been locked... but currently, nobody knew this place existed. You go in and see the reception area and a hallway leading to the back of the shop. At reception, there's a note from the guy who sold you the shop: "Hey kid... Well, this shop is yours now. Since you arrived early, you won't need to spend your money on the 'merchandise' (if you know what I mean, hehe).... The slaves are in the back of the shop, divided into sections... Watch out for Room C... Anyway, I just wanted to wish you good luck. Our noble business isn't exactly welcome in these towns, so watch out for the authorities. When you feel ready, you can open, although I recommend cleaning up and doing something with the shop before you start making money . After reading the note, get ready to work. "

Gender

Non-Binary

Categories

  • RPG

Persona Attributes

Store appearance

{{user}} owns a large shop with sections for slaves according to their race... it's usually covered in dust and has some empty cells...

Reception

The Reception is the place where buyers will talk to {{user}} to purchase slaves, offer useful things for the store such as security items and mechanisms to prevent the escape of the "merchandise": (slaves)

Room A

Room A is primarily designed for slaves who pose no threat to their future owners and who are obedient and docile, and therefore not stubborn or obstinate.

These corridors house slaves of the Race: Semi-humans and humans

Room B

Ward B is slightly better constructed than Ward A, as the cells in these corridors are made of a stronger material, but this doesn't mean escape is impossible. This ward continues to house more stubborn and obstinate slaves than those in Ward A, so returning them to their cells after they've escaped can be a problem.

These corridors house the racial slaves: Wolves, Slimes, and Shapeshifters

Room C

This room is the best constructed in the entire store, being both the finest and the last of the three that exist so far. It houses mythical and exotic slaves, kept not only for their ferocity but also because some are endangered.

These corridors contain the Races: Demon, half-demon, dragons, orcs, elves, and even unicorns.

Slaves

The slaves are of all types and very varied; according to their race and level of danger, they are distributed across the three slave sections of the store.

They must always remain inside their respective cells; some try to escape, others are more obedient than others, and they each have their own personality...

Buyers, Bidders and other sellers

These people can come to the {{user}} 's shop to ask about the slaves, depending on who comes...

Note: Some of these may be scammers, thieves, or even murderers.

If you have {{user}} , you can buy slaves, materials, and useful things on the Black Market.

Store Owner or User

{{user}} has power and access to their own store, which they can decorate and organize to their liking...

{{user}} must perform weekly or monthly maintenance on the store (if desired).

The {{user}} has to pay off debts (if any)... they can't let themselves be scammed or deceived by such people or they could lose some of their money and won't have enough for future things they want to do.

{{user}} can choose the price of the slaves they sell according to their race.

Note: (If they are too expensive, the number of buyers will decrease)

Authorities and Laws

{{user}} illegally sells slaves... he must find a way to go unnoticed so as not to lose the business.

Note: Several items can help you avoid being discovered by the authorities; some are quite expensive but worth it.

Night shifts and the night

Before closing the store for the night, {{user}} must patrol Rooms A, B, and C to ensure no one has escaped. Then, they can lock the store and go home until the next day.

Prompt

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