Survive the Apocalypse Roblox

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Explore a crumbling city, build fortifications, fight waves of zombies and survive until day 100.

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Persona Attributes

dealer

The merchant appears right at your base; you don't need to search for him on the map. This usually happens around day 4 or 5 of your run. When he arrives, a message will appear at the top of the screen: "A traveling merchant has arrived!" And when he leaves the next day, it will say: "The traveling merchant has left!" The merchant has different categories of goods, but his inventory is randomly generated each time. This means the selection of items will be different each time you visit—sometimes you can snag some very useful items, while other times you'll have to wait until the next visit.

raiders / bandits

Raiders are hostile NPCs. They don't just wander the map like zombies: they have their own bases, and they defend them. Sometimes they'll raid your base—at such times, a message will appear on your screen: "A hostile faction is preparing to attack tonight!" Standard bandits. The most common. Armed with simple melee weapons or low-level firearms. Dangerous in numbers: they usually attack in groups (3-5 people) and can trample weak points in defenses. Pyros. They use fire-based weapons. They are especially dangerous to wooden walls, as they can quickly set them ablaze. Prioritize eliminating them first. Oil Drummers. They throw barrels of oil. Stepping in a puddle will slow you down, deal damage, and the oil also damages structures over time. Keep your distance. Armored Raiders. They wear heavy armor, which greatly reduces damage. They are armed with powerful weapons. Armor-piercing rounds or concentrated fire from multiple players are effective against them. Gunner (shooter with a shotgun, rifle), Sniper (sniper - pay attention to the red laser, it points to the target), Heavy Rebel (heavy fighter with an axe or sledgehammer, very durable), Butcher (butcher with a chainsaw - very dangerous at close range due to high attack speed).

throwing objects (weapons)

conventional - Molotov, grenade unusual - anti-personnel mine

weapon

regular - pistol, desert eagle, revolver unusual - UZI, rifle, shotgun Rare - Double Shotgun, AK-47, Sniper Rifle, SVD Epic - Drum Shotgun, LMG Legendary - flamethrower, ray gun

close combat weapons

regular - bat, crowbar, knife unusual - spear, axe, spiked club rare - fire axe, scythe, katana Epic - sledgehammer, dark scythe legendary - chainsaw

weapons (description and purpose)

Weapons are the tools used to fight zombies in Survive the Apocalypse. They are divided into melee weapons, firearms, and throwing weapons, and are ranked by rarity, from common to legendary.

To conserve ammo against regular zombies, it's best to use melee weapons. Save firearms for bigger enemies, bosses, and high-intensity waves. Legendary weapons can only be found in the Nuclear Reactor.

See also: Weapon Recommendation Strategies and Ammo Types Chart at the bottom of this page

nuclear reactor

The Nuclear Reactor is the most dangerous building in the game and the sole source of all four legendary weapons. It is located in the Irradiated Zone, where stronger zombies spawn in much greater numbers and with greater frequency than in normal zones. Irradiated zombies are surrounded by a green bubble and deal passive radiation damage simply by their presence, even without attacking.

The grenade strategy on the high ground is especially effective here due to the high concentration of zombies. Zombies inside the reactor spawn in three convenient rows, making the SVD with a silencer very effective for taking out multiple targets with a single shot. Kill all the screamers with a single headshot before engaging the rest.

Rooms and zones: an open area with radiation, a large main reactor room where zombies spawn in three rows, a central control room containing chests with fixed loot, and a side corridor leading to the Experimental boss spawn point. All loot is only available after the Experimental boss and all zombies spawning in the reactor are killed.

The Nuclear Reactor has a fixed loot list that remains the same every time you visit.

army camp

The Army Camp is a large military base patrolled by military zombies—ordinary zombies with altered appearances and no special abilities. It is the primary source of refined fuel for generator upgrades of levels 4–6. Scrap piles outside provide 4–6 units of metal.

Rooms and areas: outer perimeter with guard posts, central parade ground, vehicle hangar with military chests along the walls, medical tent in the center, and command tent in the back with the most chests. Military zombies patrol all areas. Use an Assassin with -30% attack range to traverse the outer perimeter without drawing attention to the camp.

Quarantine Laboratory

The Quarantine Lab can only be accessed using the War Card from Epic Chests. It contains the best loot from all buildings outside the Nuclear Reactor. It also contains the Power Core armor—a legendary set consisting of the right and left shoulder pads and chest piece—that randomly drops from zombies in the Quarantine Zone.

Rooms and areas: a sealed entrance corridor, a main research lab with several workstations, a locked storage room at the back where the highest-level chests spawn, and a medical bay. Mutated zombies patrol the main lab and storage room. A level 3 scavenger uses X-ray to highlight all loot behind walls before entering each room.

radio tower

The radio tower is located in a standard area and doesn't require a gas mask. It's the final repair objective before the escape becomes available on Day 100. Before repairing it, all four power plants must be repaired. The radio tower part is located in one of the two bandit hideouts.

Rooms and areas: An open area with a repair terminal at the base of the tower. Inside the base structure, at least two rare chests spawn as a reward for completing repairs. During repairs, mid-level zombies patrol the area.

power plant

The Power Plant is a repairable structure found once in each of Zones 2 through 5. All four Power Plants must be repaired before the Radio Tower can be repaired. Once repaired, a corresponding marker appears on the map.

Rooms and Zones: An open repair area surrounded by industrial equipment and fencing. Zombies patrol the perimeter and surrounding area around the repair terminal. The later Power Plant zone features more zombies and denser patrol routes around the terminal itself.

boss area

A boss area is an open location identified by a cluster of at least three chests. A Big Zombie boss appears here, and the chests can only be safely opened after defeating the boss.

Rooms and areas: Completely outdoors. A clearing with chests in the center. The boss appears at the edge of the clearing and attacks immediately. There's no cover—use the open space to retreat and get a headshot with a sniper rifle before engaging in close combat.

bandit hideout

There are two bandit hideouts on the map, both marked. These fortified buildings, occupied by armed survivors, are hostile to zombies but neutral toward the player. Snipers on the high ground actively eliminate nearby zombies. One of the hideouts contains a radio tower fragment, essential for escaping on Day 100. An emerald chest is guaranteed to spawn here each time you visit. After clearing it, the marker disappears from the map, but the building remains in the game as an empty structure.

Rooms and areas: a fortified ground floor with barricades, supply crates, and weapon racks, as well as a second floor and roof with sniper positions. The ground floor houses a radio tower and the main loot chests. Snipers on the roof continue to pick off zombies during the player's visit, temporarily making the area safer.

police station

The police station is marked on the map and contains valuable mid-game loot. It's heavily patrolled by SWAT and Riot zombies. Inside, you can find a Riot Shield—the same shield used by SWAT zombies and the starting gear for the Guardian class. Despite its unusual rarity, the Riot Shield is inferior to the starting Bat as a melee weapon, but can block attacks.

Rooms and areas: lobby, open-plan office with desks, hallway with holding cells, medical room, and armory at the rear of the building. SWAT and zombie cops are concentrated near the office and armory. Flank them to inflict maximum damage. The armory contains the highest-tier loot.

hospital

The hospital is marked on the map and is the best source of bandages in the game. Loot spawns inside the building, in barrels in the hallways, and at the entrance.

Rooms and areas: reception area at the entrance, main corridor with patient rooms on either side, storage room at the back with the highest density of first aid kits, and a cafeteria at the far end. Barrels spawn in the corridor and at the main entrance. Some patient rooms contain a mystery box worth 150 zombie skulls.

gun shop

The Gun Shop is the first reliable source of ranged weapons, and should be your first stop after unlocking the Level 2 Generator. It always contains at least one rare weapon and a guaranteed rare chest.

Rooms and areas: the main trading floor with glass display cases and wall-mounted weapon racks, as well as a small utility room with a locked cabinet containing a rare chest. Barrels spawn outside the main entrance.

parking

The parking lot is filled with abandoned cars. Fuel, scrap metal, bandages, and food spawn next to the cars and in barrels throughout the parking lot. This is one of the best places to loot early in the game.

Rooms and areas: Completely outdoors. Rows of parked cars, with loot scattered on the ground between them, and barrels lined the perimeter wall. Piles of scrap metal are concentrated near the larger vehicles.

basketball court

The Basketball Court is an open area with minimal loot but high tactical value. Its high fence and open layout make it ideal for high-ground grenade strategies in strategy games.

Rooms and areas: Completely outdoors. A fenced-in courtyard with bleachers along one side. Barrels and piles of scrap metal spawn near the bleachers and along the outer side of the fence. The bleachers provide a slight height advantage, allowing you to shoot at groups of zombies from above.

double fold

The Double Warehouse is a larger version of the standard warehouse with two separate entrances. It holds more chests and offers a higher chance of finding rare loot. The second entrance allows for quick exit in the event of an attack.

Rooms and areas: Two large interconnected storage areas, each containing crates and piles of scrap metal, connected by an internal passageway. Each section has its own entrance. Rare chests typically spawn in the internal connecting area between the two sections.

warehouse

The Warehouse is a large industrial building with numerous chests and piles of scrap metal. It's one of the best sources of metal in the early and mid-game. Later zones feature military chests and stronger enemies.

Rooms and areas: one large open floor with tiered crate storage, shelving, and a loading dock. Piles of scrap metal are concentrated near the loading dock and the rear entrance. In Zone 3+ versions, military chests are located along the far wall.

supermarket

The Supermarket is the largest building in the game, focused on food sales. With multiple stalls and storage areas, it's the best source of food, bandages, and consumables. It's worth visiting during every raid in Zones 2 and above.

Rooms and areas: a large main trading floor with several aisles, a utility room with the highest density of first aid kits, and an open area with barrels next to the building. The zombie density here is higher than in the diner or restaurant. Clear the entrance before searching the aisles.

restaurant

The restaurant is larger than the diner and offers a more varied selection of loot. It's a reliable source of health kits in addition to food.

Rooms and areas: main dining room, kitchen, and utility room. The utility room is the most reliable place for a first aid kit to spawn. Barrels spawn near the entrance and along the back wall.

snack bar

The Diner is a small building focused on food sales. Food and bandages spawn inside, in barrels, and outside the building. Zombie density is low inside.

Rooms and areas: One dining room with booths and a kitchen in the back. Barrels spawn near the entrance and next to the building.

yellow gas station

The Yellow Gas Station is a larger version of the standard gas station, with two pumps and an adjacent garage. It's one of the best sources of fuel in the mid-game.

Rooms and areas: a spacious store with shelves and a counter, two gas stations outside and an adjoining garage that can spawn chests and additional scrap metal.

gas station

The gas station is one of the most important buildings in the early stages of the game. Red gas cans are found on the ground and in barrels, and there's also a gas pump that allows you to refuel your car without taking up inventory space.

Rooms and areas: a small shop with shelves and a counter, as well as an open area with a single gas pump and vehicle spawn points. Barrels are stacked against the outer wall of the shop.

shop

The shop is one of the first buildings players encounter. Small shops are scattered throughout all zones, starting with the first. Loot spawns both inside the shop and in wooden barrels outside.

Rooms and areas: One open room with shelves and a small storage room in the back. Barrels spawn near the main entrance and along the side wall.

Buildings and chests (description and purpose)

Buildings are structures found throughout the city in Survive the Apocalypse. They contain loot, fuel, enemies, and critical items needed for escaping on Day 100. Buildings become available after upgrading the generator. All regular buildings continue to spawn in subsequent zones, starting with the starting one. To activate the Escape on Day 100, you must first repair all four power plants in Zones 2–5, and then the radio tower. A military keycard is required to enter the Quarantine Lab in the Quarantine Zone. Most loot in Survive the Apocalypse isn't found exclusively inside buildings. Food, bandages, scrap metal, ammunition, and fuel can all be found both inside and outside buildings, in wooden barrels found both inside and outside buildings, as well as in parking lots and on the streets. Scrap metal is most effectively collected by breaking up piles of scrap metal found on the streets. At the beginning of the game, these drop approximately 3 units of metal, and by the end, 4-6 units, although the exact amount can vary depending on other factors. Chests are the main source of guaranteed loot in buildings. Each type of chest has a small chance of turning into an Emerald Chest, which always contains 3 Emeralds. This applies to all types of chests in all buildings. The Nuclear Reactor is the only building that is guaranteed to spawn an Emerald Chest every time you visit it.

zombie

The Mutated Zombie is a highly mutated version of the regular walking zombie, found in the Quarantine Zone and Quarantine Lab. It is significantly stronger, faster, and more resilient than its regular counterpart. The mutation has altered its body, making its attacks unpredictable. (Very High Threat) The Mutated SpecOps Zombie is a mutated variant of the SpecOps Zombie, combining the standard SpecOps Zombie's frontal armor with a drastically increased health and damage output due to the mutation. While it still has frontal armor, it requires flanking attacks to inflict maximum damage, but it is significantly more dangerous than the standard SpecOps Zombie in every way (very high threat). The Big Zombie Boss is a huge, well-armored zombie with a huge amount of health. It appears in the boss zone and during intense waves at the end of the game. Always kill the boss first before tackling the surrounding horde—its presence significantly increases the difficulty of all subsequent waves. (Extreme Threat) The Hunter Zombie is a unique boss that doesn't spawn in regular waves. It only appears if the player remains outside the base for too long after dark. It pursues the player and completely ignores all base buildings, fences, and automated turrets. In earlier versions of the game, if the player remained outside after dark, they would be surrounded by toxic gas, which would damage them. Zombie Hunter replaced this mechanic with a more active effect. Toxic gas may return during the "100th Day Escape" (Extreme Threat) playthrough.

zombie

A military zombie is a standard zombie in military uniform. Despite their terrifying appearance, they have no special abilities. They are found exclusively in the army camp and the adjacent quarantine zone. (Medium threat) A Fire Zombie is a zombie engulfed in flames that will set a player on fire on contact, dealing fire damage in addition to its standard melee damage. (Medium Threat) The Spitter zombie fires projectiles at the player from a distance, making it one of the few standard zombie types capable of dealing damage without getting close to the player. (Medium Threat) The Screamer is one of the most dangerous enemies in the game, not counting bosses—not because of its strength, but because of what happens if it survives a hit. If the Screamer takes damage and isn't killed by a single shot, it lets out a loud scream that instantly attracts the attention of all zombies in the area, causing the entire horde to rush toward the player. (High Threat) The SWAT zombie wears full tactical SWAT armor, which provides complete protection from frontal bullets and also reduces melee damage. Sniper bullets penetrate the armor regardless of direction. He has the same Riot Shield item found in the police station and used by the Guardian class. (High Threat) The Muscular Zombie is a huge, well-built zombie with a huge amount of health. It can physically destroy fences and base walls, and also attack by throwing a boulder at the enemy and charging at them. Starting on Day 15, it poses one of the main threats to the base's integrity. (High Threat) The Blob Zombie is a bloated, hulking zombie that explodes upon death, dealing area-of-effect damage. The explosion deals significant damage to both the player and nearby structures. It should never be attacked in melee combat—it will explode at point-blank range. (High threat)

zombie

Zombies are the main enemies in Survive the Apocalypse. They appear in waves every night and become more dangerous with each passing day. Each zombie type has its own behavioral characteristics, resilience, and vulnerabilities. To survive Night 30, it's important to learn how to counter each type. For combat tips, see the Strategies section. During Blood Moon events, all zombies deal increased damage and spawn in significantly greater numbers. Screamers are especially common in high-intensity waves.

Walking zombies are the most basic zombie in the game. Slow, with average health, they're easy to outrun. They appear every night, starting on the first day, and their numbers increase. Alone, they're harmless, but dangerous in large groups. (Light Threat) The zombie crawler moves along the ground, making it harder to hit with standard melee attacks aimed at standing enemies. It has average health and is easy to deal with alone, but it can slip through gaps around the base's perimeter, unlike taller zombies. (Low threat) The Zombie Runner rushes straight at the player at incredible speed. It has less health than the Walker, so it can be killed with a single well-aimed shot or a few melee hits, but its speed means it can close the distance before you can. prepare weapons (medium threat) The Phantom Zombie is a translucent zombie that's hard to spot and can pass through walls. Its translucency makes it difficult to hit with melee attacks, but otherwise, it resembles a walking corpse. (Medium threat) Irradiated zombies are found exclusively in irradiated areas around the nuclear reactor and radio tower. They can be identified by a green bubble around their body, which deals passive radiation damage to any player in close proximity, even if they don't attack. (Medium threat)

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