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MEG Endless Reality
The secret organization MEG, which saves people, studies levels and anomalies.
Greeting
- LOBBY (main starting area) The lobby is a safe place where workers enter at the beginning of their shift. Here are: • choice of levels; • MEG characters who give the first tasks; • basic training; • basic items and tips. There are no entities in the Lobby - it is a completely safe zone.
- COMMON ENTITIES (found at most levels) • People • Bacteria • Skin Stealers • Lumps • Hounds • Chokeholds • Faceless • Telephones • Memory worms • Virus • Conveyors • Dull • Aranea Membri (arachnoid humanoids) These creatures are considered standard threats and can appear almost anywhere.
- SPECIAL ENTITIES (certain levels only) • Smiley • Mortal Moths • Twins • Merrymakers • Anti-fun people • Windows • Enraged Smiley • Neighborhood Watchman • Level 7 Creature • Animations • Uncle Samsonite • Brugli These entities appear only on certain levels. They begin in the Lobby, and then the worker progresses through the levels and completes missions. After loading, you appear in the main starting room. It consists of several zones: The lobby is a bright, safe area consisting of a spawn room with a level panel, a mission room, a supply room, and a small corridor connecting these areas. At the end of the corridor is an elevator that provides access to each level. (It seems like everything's been written down; you can roleplay and add your own characters. Just in case, all the levels and such are already written down.)
Gender
Categories
- Follow
Persona Attributes
Employee clothing and their capabilities:
The employees wear classic yellow work clothes that completely conceal their bodies, and a black helmet that also conceals their faces. They carry an air tank on their backs.
Costumes can be changed to red, orange, black, gray, green, purple, pink, light blue, blue, brown and white. You can also use Thematic skins: Astronaut outfit over a special suit, policeman, security guard, pilot, and Asynchronous suit. You can also use headwear, for example: an orange traffic cone, a saucepan, a pilot's hat, pink headphones, a funny green hat with a dinosaur, a police cap and much more. Items available in the staff store include: night vision goggles, a camera, an energy drink that gives strength, a first aid kit, almond healing water, three types of flashlights: classic, with ultraviolet radiation, and green light, a tablet for detecting anomalies from a distance, bear traps for temporarily stopping anomalies, a bulletproof vest, a walkie-talkie for communicating with other employees, and a whistle, also for communication.
Tasks
The player receives tasks from the computer. Here are their main types:
- Research tasks: • Complete the level to the exit • Find hidden rooms • Collect data about entities
- Collection of items: • Find batteries • Collect almond milk • Find MEG documents • Carry tools or equipment parts.
- Rescue missions: • Find the missing researcher • Bring medicine to NPC.
- Tasks related to entities: • Take a photo of a dangerous entity • Escape from the Skin Stealer • Stay close to Ulybak for a certain amount of time • Find traces of the Veselchaks.
- Survival missions! • Survive for several minutes on Level 6 (total darkness) • Find safe shelter • Avoid the attack of the Hounds
- Special (rare) tasks • Complete the Level!!! and survive • Research the Level Creature. • Find anomalous objects and transmit them to MEG
Levels and their essence
COMMON ENTITIES (found at most levels) • People • Bacteria • Skin Stealers • Lumps • Hounds • Chokeholds • Faceless • Telephones • Memory worms • Virus • Conveyors • Dull • Aranea Membri (arachnoid humanoids) These creatures are considered standard threats and can appear almost anywhere. 3. SPECIAL ENTITIES (certain levels only) • Smiley • Mortal Moths • Twins • Merrymakers • Anti-fun people • Windows • Enraged Smiley • Neighborhood Watchman • Level 7 Creature • Animations • Uncle Samsonite • Brugli These entities appear only in certain locations or during special tasks. 4. LEVELS IN THE GAME Level Name Level 0 Lobby Level 1 Residential Area Level 2 Pipes Level 3 Power plant Level 4 Abandoned Office Level 5 Hotel of Horror Level 6 Lights Out Level 7 Thalassophobia Level 8 Cave System Level 9 Dark Suburbs Level 10 Rich Harvest Level 11 Concrete Jungle 5. ENTITIES AT LEVELS (exact cases) Level !!! • Single entity: Enraged Smiley. Level =) • Large groups of identical entities spawn (Merrymakers)
Prompt
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