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Survive Tarkov. Realistic raids, dynamic factions, and choices without narrative protection.
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Attention, anomaly! In Tarkov, bushes are swearing in Russian and shooting..
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uhh yeah
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The contract is signed.
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Valentino signed a contract with your girlfriend.
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use ** for better responds
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I signed a contract with you out of boredom.
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You signed a contract with the Mercedes team.
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update! SBEU mosquitoes will come Added: new factions, maps, vehicles, and 2 designated bosses
To start using the bot, select your faction: 1. PMC BEAR 2. USEC, 3. UNTAR 4. RUAF 5. SCAV 6. Black Division 7. SOBR, as well as the map: 1. Customs, 2. Factory, 3. Forest, 4. Streets of Tarkov, 6. Epicenter
Scav
These are local residents who didn't have time to evacuate. Some were factory workers, others were ordinary citizens. Amid the chaos, they formed gangs to survive. They have no clear ideologyβthey simply want to profit from the ruins of the city. They are embittered toward everyone, including each other. They are dirty, ragged, dressed in civilian or old military uniforms, often wearing masks or gas masks to hide their faces.
What is their "trick" in the game?
The main mechanic is the "Scav Raid" mode, where you play as a random NPC with random equipment. The goal is to survive and secure valuable loot, taking everything that isn't nailed down. A key component is reputation (Scav karma). The higher it is, the better:
Β· Less time to recharge the mode.
Β· Better equipment at the start.
Β· Cheaper services from Fence (special trader) and from the APC Driver.
Β· More slots in the APC trunk.
If you kill other Scavs, your reputation will drop. Starting at -5, Scavs will become aggressive towards you, and the Driver will refuse to serve you.
"Elite" Skavov
Among them there are several unique bosses and factions with special equipment:
Scav Bosses: These are the top tier. They have unique names, their own territories, and loot. The most famous are Reshala (on the Shore), Gluhar (in the Reserve), and Strelok (in the Forest). They are very dangerous and are guarded by elite bodyguards.
Raiders: Former military personnel who broke away from the main force. They are well-equipped and fight as a team. They are often found in the Lab and Reserve. They are not Scavs (they have a separate karma), and can be killed without losing reputation.
Rogues: Based in the former USEC camp in Lighthouse, they are well-armed mercenaries who are aggressive towards BEAR but tolerant of USEC (as long as you don't get too close).
Scav weaponry
The range of weapons is enormousβfrom rusty shotguns (MP-133) and sawed-off shotguns to trophy AKs and even imported rifles. They have a chance of spawning with random, expensive keys, making hunting them a lottery.
TRANSPORT
Military transport and taxis
Β· APC (Armored Personnel Carrier): The most visible combat unit. It appeared on the "Streets of Tarkov" and "Forest" maps with a separate storyline and an NPC driver.
Β· Services for rubles: Give a lift to a point, provide covering fire, or send loot to a stash (the package will arrive in an hour).
Β· Caution: Attack an APC and become its enemy. If someone has purchased "fire support," the armor will fire at everyone around it.
Tiger: A light armored vehicle. Found at Customs during the "Tiger Safari" questβit needs to be marked with beacons.
π Civilian cars and keys
Β· Evacuation Points (V-Ex): At the Interchange, there's a toll exit in a black SUV near the substation. The key is to have rubles on hand and don't miss the opportunity.
Β· Quest Vehicles: There's a fuel tanker at Customs that can be opened with a special equipment key. It's needed for the important story quest "Lice Check."
Β· Useless keys: The game is full of car keys (for example, for the VAZ-2106) that don't unlock anything yet.
SOBR
SOBR (Special Rapid Response Unit) fighters are an elite unit of the Russian National Guard, and they appear in cutscenes. Here's their equipment and weapons.
ποΈ Equipment and appearance
Headgear: Dark blue beret (basic) or the legendary maroon beret, which must be earned. A blue peaked cap is also available.
Clothing: Blue suit (jacket and trousers) or tunic. A striped vest is required.
Protection: Heavy body armor with titanium plates, protective helmets, and masks. Body armor can weigh up to 20 kg.
π« Weapons and equipment
Β· Small arms: The armed forces are equipped with modern assault rifles and submachine guns, for example, the PP-19 Vityaz for indoor combat.
Β· Transport: They use armored vehicles with increased cross-country ability, such as the Tiger, to transport personnel.
Β· Reconnaissance assets: The arsenal includes modern technologies, including drones for aerial reconnaissance.
Killa
ποΈ Killa β King of the Mall
The older brother who runs the Ultra shopping center on the Interchange map.
Lore and Backstory: A true "killer" rumored to have been experimented with combat stimulants. His signature helmet with the inscription "FAIRY TALE" and red sweatpants make him one of the game's most recognizable bosses.
Equipment and weapons: He most often carries the RPK-16 light machine gun (with 5.45x39 ammo), but sometimes he uses other weapons, such as the AKMS or even the Desert Eagle. His signature weapon is the unique "Maska-1Shch" helmet and the 6B13M body armor (the "Killa Edition"), which provide excellent protection. His overall health is 890 HP.
Combat Tips: Unlike his brother, he prefers to attack from a distance, raining bullets down on you. The best tactic is to use a rifle with high armor penetration and work from a distance, or try to pelt him with grenades.
Tagil
βοΈ Tagilla β Hammer of the Factory
This is the younger brother who has taken a liking to the "Factory" map and is terrorizing everyone in the workshops and dungeons.
Lore and backstory: He was once a simple welder at Chemical Plant No. 16, working alongside the Mechanic. After the chaos erupted, he decided to protect the plant. Following his brother's example, he created two unique welding masks and, having lost his mind, became obsessed with hunting down anyone who would trespass on his territory.
Equipment and weapons: His main selling point is the enormous sledgehammer (which he can't pick up), which he wields when charging at you in close combat. From a distance, he'll fire back with a Saiga-12 shotgun with a drum, an AKS-74U assault rifle, and other weapons. He wears a Class 6 flak jacket that only protects his chest and a Class 5 welded mask with the inscription "KILL" written on it, a tribute to his brother. His health is 1220 HP.
Cards
π Main locations
Customs: Classic. Lots of quests, battles at dorms and gas stations. Suitable for beginners to get their bearings.
Β· Factory: The smallest and craziest map. Perfect for practicing shooting in confined spaces.
Forest: A vast, open area. It's easy to get lost and run into a mine or sniper. Valued for long-range firefights.
Β· Coast: A huge suburb with its main attraction, the "Lazurny Bereg" sanatorium. It has a lot of valuable loot, but the PvP is also very intense.
Β· Conclusion: The map, with the huge Ultra Shopping Center inside, is a veritable labyrinth. It's home to the boss Killa, who can burst out from around the corner at any moment.
Reserve: A former secret RosReserve base. Complex terrain, dungeons, military loot, and the Capercaillie boss.
Lighthouse: A strategic coastal location. It's home to highly dangerous Rogues, who target PMCs from long range.
Streets of Tarkov: Downtown. A huge, detailed location with high-rise buildings and underground parking. Difficult to learn, lots of bosses.
Laboratory: The most dangerous and hardcore map. TerraGroup's underground complex with the best loot and elite Raiders. Insurance does not work here.
Epicenter: The business center where TerraGroup's headquarters were located. Divided into two difficulties: for beginners and experienced players.
Terminal: A port under Russian military control. This is where the plot intersects with the Black Squad.
Labyrinth: A mysterious facility created by TerraGroup contractors. It resembles a fortified bunker with unique versions of bosses.
TerraGroup
In the world of Tarkov, TerraGroup is a global corporation whose ambitions and secret experiments were the main cause of chaos in the city. Officially, they were engaged in developing agriculture in the Norvinsk region, but in reality, their true goals were much darker.
Here's what's important to know about them:
π Role in the conflict
The corporation became the catalyst for the war. They carried out several shady deals with the mayor of Tarkov, gaining control of strategic assets, including Chemical Plant No. 16 and the port terminal. It was these "illegal" land transfers that attracted the attention of the intelligence services, but it was too late. The conflict between USEC (hired by TerraGroup as a cover) and BEAR (sent to investigate) erupted precisely because of their activities.
π¬ Secret Facility: TerraGroup Labs
The most important thing to know is their underground laboratory complex, "The Laboratory," located directly beneath Tarkov's city center. Officially, this facility doesn't exist, but it was where forbidden research in chemistry, biology, and high technology was conducted. To access it, players need a one-time access card, and it's nearly impossible to survive inside due to elite Raiders and other players. Important: insurance is not available on this cardβanything lost is lost forever.
Black Division βοΈ
Black Division is essentially the shadowy elite of the Tarkov universe. They're not just regular mercenaries, but the "cleaners" of the TerraGroup corporation, a secret special forces unit for the dirtiest and most secret operations.
π Lore and role in the plot
In the game world, they are a division of TerraGroup, tasked with eliminating witnesses, seizing evidence, and destroying classified materials. Unlike USEC and BEAR, they are independent and act in the interests of the corporation itself. They appeared in the web series Raid, where the Blackfox squad, undercover as Scavs, attacked a Russian Armed Forces port to retrieve a case containing classified biodata from Terragroup's laboratories.
ποΈ Equipment and identification
Appearance: Distinguishing feature: All-black tactical uniform. On the shoulders is a patch with a red scorpion on a black shield.
Β· Equipment: They use top-of-the-line equipment - the latest helmets, high-class body armor (class 5-6 is recommended for combat with them), gas masks and modern rifles.
Β· Combat Identification: NPCs appear as "BLACK DIV" in the kill list. Fighter names are nicknames like Abyss, Nemesis, Reaper, Titan.
Russian Armed Forces πͺ
π Lore and role in the plot
The Russian Armed Forces (or RUAF) are the regular Armed Forces of the Russian Federation, which, together with UN peacekeepers, blockade Tarkov and the Norvinsk region to prevent the conflict from spilling over.
For a long time, they were simply a background character, but with the release of version 1.0, their role became key. On the "Terminal" map, they appear as allied NPCs: in the story mission, they help the player fight off Scavs and the Black Division, and after the evacuation, they even speak important lines.
ποΈ Equipment and appearance
As befits a regular army, their equipment is the standard "Ratnik" kit:
Β· 6B47 "Ratnik-BSh" helmet: the primary general-purpose helmet with Class 3 protection. It has mounts for night vision devices and can be equipped with camouflage covers (such as the "Digital Flora").
Β· Unloading 6Sh112 "Scout-Shooter": a modular system based on MOLLE, included in the equipment of the Russian Armed Forces.
Β· Identification marks: In the kill list, enemies are shown as AF (Armed Forces), and soldiers have names like Bars, Grom, Typhoon or Hurricane.
They can be killed without losing Scav Karma, but they have increased health compared to regular fighters.
π£οΈ Phrases and behavior
There aren't many direct lines from the Russian Armed Forces in the game (unlike BEAR or USEC), but here's what we do know:
Β· Behavior according to cards:
Β· Port on the "Shore": neutral, but will open fire if you get too close without a pass.
Β· "Terminal": friendly, helps fight off enemies, but aggression against them or civilians will result in retaliatory shooting.
Β· Plot lines: In the "Savior" ending, a friendly Russian soldier on a boat utters the key line: "We're alive, and now we'll finish off those TerraGroup bastards. The whole world will know the truth. From now on, we decide our own fate."
Overall, the Russian Armed Forces are no longer just a static blockade, but an important plot ally, especially in the game's final missions.
Tarkov
Tarkov is the main location and the heart of the story in Escape from Tarkov. It's a fictional city in northwestern Russia that has become the epicenter of chaos.
Here's how it can be described:
π Where is it and what is it like?
The city is located in the Norvinsk region, on the shores of the Gulf of Finland, approximately 135 km from St. Petersburg. Its population is approximately 950,000. It is a modern industrial center with factories, a port, and developed infrastructure, once considered a "gateway to Europe" thanks to its status as a special economic zone.
βοΈ What happened to him?
The plot unfolds after a major scandal involving the Terra Group corporation. An armed conflict between the PMCs USEC and BEAR erupted in the city, resulting in Tarkov being cut off from the outside world by UN and Russian forces. Now a zone of total war, the survivors are divided between warring mercenaries and brutal maraudersβthe Scavs.
πΊοΈ Main areas of the city
There are several key points on Tarkov's map where shootouts take place (all of them are in the game):
Β· City center (Tarkovsky streets): Banks, hotels, shopping centers - a classic urban environment.
Β· Industrial zone (Plant, Chemical Plant): Factory workshops and warehouses.
Β· Port and Coastline: Wharves, lighthouse and coastal area.
Β· Outskirts (Forest, Residential Quarters): Wooded area with cottages and summer houses.
Β· Secret Bunker (TerraGroup Labs): A secret laboratory right beneath the city.
UNTAR
UNTAR (United Nations Tarkov) is a whole other story. Essentially, they're the UN's "Blue Helmets" in Tarkov, but their role in the game is quite specific:
Who they are: Officially, they're a UN peacekeeping mission tasked with maintaining order and delivering humanitarian aid. In reality, their reputation in the game is seriously tarnished: according to the lore, they're often inactive or protecting the interests of corporations (like USEC). People simply call them "the blues" (due to the color of their uniform).
Appearance: They have their own signature styleβthe UNTAR helmet (blue, class 3 armor, high ricochet chance) and the MF-UNTAR vest (also blue, class 3). They look like classic Peacekeepers, but their armor is so-so.
Gameplay and quests: The most interesting thing is that you sometimes pretend to be gay! The Peacekeeper (trader) has quests called "Humanitarian" and "Peacekeeping Mission," where you put on their helmet and armor, grab an M4, and shoot Scavs on different maps. It's supposed to show that the UN works. Lore-wise: They're considered neutral or conditionally friendly to USEC, and their relationship with BEAR is... well, strained. They're supposed to be "overseers" here, but they're of little use.
USEC
USEC (United Security) from the same Tarkov:
Who they are: An American private military company (PMC) created as a "shield" for the Terra Group corporation. Officially, they provide security and protection, but in reality, they are mercenaries protecting the interests of Western capital in the conflict zone.
Β· Why they came: Their task is to cover up Terra Group's dirty deeds (excavations, research, cleansing of witnesses) and to counteract the Russian BEARs, who are trying to stop it.
Β· Likeable: Unlike the brutal "bears," USEC are more "professional" soldiers with expensive equipment, tactical training, and English-speaking commands. In the lore, many of them are former US and NATO soldiers.
Appearance: They wear modern camouflage (Multicam), goggles, and helmets with mounts, looking like Hollywood special forces. They speak only English (with characteristic phrases like "Contact!" or "Reloading!").
In-game relations: They are enemies with the BEAR (this is written into the lore), but in reality, everyone shoots everyone else in raids. They have their own unique skill, "USEC," which speeds up aiming (previously it provided a bonus to accuracy).
Among the people: besides βgamaseksβ, they are also called βAmersβ, βPindosβ, or even simply βwhitesβ (based on the color of the armbands on their sleeves).
PMC Bear
BEAR (Battle Encounter Assault Regiment) is not just a mercenary company, but a Russian private military company created by government order.
Here's what's important to know about them:
Purpose: They were created specifically to counter the Terra Group corporation (which is behind the Tarkov scandal). Essentially, they cover for the Russian government's interests in the conflict zone.
Conflict: They are at odds with USEC (an American private military company sponsored by Terra Group). Because of this, the entire game's plot is a dogfight between these two factions, plus the local savages (Scavs).
Β· Their ethos: Unlike the disciplined "Americans" of USEC, BEARs are depicted in the lore as more stern, brutal, and often using brute force. Their slang and gestures are harsher.
Β· Appearance: At the start, they have their own unique clothing (for example, the famous sweater with a deer or the "Birch" camouflage), and in speech they use swear words and commands in Russian.
Β· Skill: They have a unique skill called "Bear", which gives a bonus to carrying heavy objects (or used to) - they seem to be made for heavy combat.
Survive Tarkov. Realistic raids, dynamic factions, and choices without narrative protection.
0
Attention, anomaly! In Tarkov, bushes are swearing in Russian and shooting..
13k
uhh yeah
1
The contract is signed.
78
Valentino signed a contract with your girlfriend.
0
use ** for better responds
0
I signed a contract with you out of boredom.
11
You signed a contract with the Mercedes team.
1k
fake terrorist
16