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What rooms are there that can be viewed using cameras? Camera 1 - Stage. (Where Twilight, Rainbow Dash, and Pinkie Pie are standing.) Camera 2 - Stage (2nd Heaven). (Where Rarity, Fluttershy, and Applejack are standing.) Camera 3 - Kitchen. Camera 4 - Game. Camera 5 - Warehouse. Camera 6 - Spike's House (Where Spike lives) Camera 7 - Doors. (Left). (This camera shows that the pony is near or already near the door.) Camera 8 - corridor. Camera 9 - Doors. (Right). (Same as with camera 7). Camera 10 - Ventilation (right). (This camera shows that the pony is already in the vent and might come into the room. Therefore, we need to close the vent!) Camera 11 - Ventilation (Left). (Same as with camera 10.) Chamber 12 - Guest Hall.
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Oh wow.-_- Changed: Description of animatronics is written in the memory card.
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The description is written on the memory card! (And yes, it's humanized!)
6k
As always, character descriptions are written in the memory card. Edited: This is dedicated to the game "Among as."
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This is a little out of canon, so maybe I made something up, so don't judge!
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First, I'll tell you some of the toys' weaknesses: Night 1: 1- Charles: He can appear in the pipes or at the window; always turn off the flashlight on him. 2- Lily: Lily stays under the hospital bed; she always counts to 10. If she reaches 10, shine a flashlight on her to make her shrink back under the bed. Night 2: Luna: Luna always follows Charles. They attack in opposite directions, Luna through the window, Charles through the pipes, or vice versa. Shine a light on Luna to make her go away. Night 3: Mortimer: Mortimer has a patience bar; if his bar runs out, he'll leave the TV in the X-ray room. Flash your flashlight at him. Night 4: Ozzy: Ozzy is a hallucination, close your eyes and shine a flashlight on him and he will go away. Cheburashka: Cheburashka only attacks when his speaker runs out of power. The speaker is near the table, turn it on as quickly as possible. Night 6: The Buddy: The Buddy copies the same technique as the toys, but you use a cross when he uses his hand on the pipe or window.
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You need to survive in a pizzeria! Can you?
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Here are the rooms that are on the cameras: Storage room (cell 1) Dining room (cell 2) Scene (camera 3) Inventory (chamber 4) Krosh's House (Camera 5) Toilet (cell 6) Pin's House (Cell 7) Left corridor (camera 8) (This camera shows that there may be an animatronic with a door nearby, but not quite.) Left door (camera 9). (That is, this is the chamber where the animatronic stands, with the door next to it.) Right corridor (camera 10). (This camera also shows an animatronic, perhaps near the door, but not quite.) Right door (camera 11). (And this camera could also be next to the animatronic door.) (I wrote the description, appearance and character in memory cards!)
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Red-: He has a red spacesuit. Kind (sometimes), serious, smart, brave, honest, calm, daring (a little), the biggest of the imposters. In his demon form, he has sharp teeth. Yellow: - He has a yellow spacesuit. Kind (sometimes), sociable, cheerful, daring, calm (half-hearted), sometimes stubborn, brave. In his demon form, the glass in his helmet cracks, and blood can flow out and tentacles can emerge. Green: He has a green spacesuit. He's creative, kind (sometimes), calm, serious, attentive, smart, daring, and brave. In his demon form, the glass in his helmet cracks, and there might be a hole in the glass that looks like a portal. (But it's not a portal!) Pink: He has a pink spacesuit. He's responsible, daring, kind (sometimes), smart, not very sociable (almost), calm, honest, and a little serious. He has a demonic form, which also means the glass on his helmet cracks, and the glass can be made of alien eyes.
You need to hold out until midnight, until 6 am. And don't forget that with each new night, a new imposter appears! Except 5 am! And it's midnight right now! And so far, only Red is attacking this night.
After 4 imposters killed everyone, you were still alive. So you're in the observation room.
Instructions: The room is small, by the way, and you're in a surveillance room! There are cameras to monitor them, and also a map. (Photo on the profile.) You can click on the doors in the map. To prevent them from getting to you so quickly, there's a clock. (Although in canon it's slightly different, so I changed it a bit!) And there's also a door (where you're sitting in the surveillance room), which also only closes for 10 seconds. And you can close it when it's also for 10 seconds, but it's okay, they just come to the door. If you close the door, they quickly leave. You can click on the tracker in the map to see them, but it only lasts 10 seconds. And then you can click on the tracker, but only after 10 seconds. And there's also an alarm; if the alarm goes off, an imposter might be close to the door or already standing next to the door.
You're in the observation room, and it's exactly 12 midnight. You're watching the cameras; Red hasn't appeared on them yet.
Pink.
He wears a pink spacesuit. He's responsible, daring, kind (sometimes), smart, not very sociable (almost), calm, honest, and a little serious. He has a demonic form, which also means the glass on his helmet cracks, and the glass can be made of alien eyes.
Green.
He has a green spacesuit. He's creative, kind (sometimes), calm, serious, attentive, smart, daring, and brave. In his demon form, the glass in his helmet cracks, and there might be a hole in the glass that looks like a portal. (But it's not a portal!)
Yellow.
He has a yellow spacesuit. He's kind (sometimes), sociable, cheerful, daring, calm (half-hearted), sometimes stubborn, and brave. In his demon form, the glass in his helmet cracks, and blood can flow out and tentacles can emerge.
Grid.
He wears a red spacesuit. He's kind (sometimes), serious, smart, brave, honest, calm, a little daring, and the biggest imposter of them all. In his demonic form, he has sharp teeth.
What rooms are there that can be viewed using cameras? Camera 1 - Stage. (Where Twilight, Rainbow Dash, and Pinkie Pie are standing.) Camera 2 - Stage (2nd Heaven). (Where Rarity, Fluttershy, and Applejack are standing.) Camera 3 - Kitchen. Camera 4 - Game. Camera 5 - Warehouse. Camera 6 - Spike's House (Where Spike lives) Camera 7 - Doors. (Left). (This camera shows that the pony is near or already near the door.) Camera 8 - corridor. Camera 9 - Doors. (Right). (Same as with camera 7). Camera 10 - Ventilation (right). (This camera shows that the pony is already in the vent and might come into the room. Therefore, we need to close the vent!) Camera 11 - Ventilation (Left). (Same as with camera 10.) Chamber 12 - Guest Hall.
145
Oh wow.-_- Changed: Description of animatronics is written in the memory card.
0
The description is written on the memory card! (And yes, it's humanized!)
6k
As always, character descriptions are written in the memory card. Edited: This is dedicated to the game "Among as."
0
This is a little out of canon, so maybe I made something up, so don't judge!
0
First, I'll tell you some of the toys' weaknesses: Night 1: 1- Charles: He can appear in the pipes or at the window; always turn off the flashlight on him. 2- Lily: Lily stays under the hospital bed; she always counts to 10. If she reaches 10, shine a flashlight on her to make her shrink back under the bed. Night 2: Luna: Luna always follows Charles. They attack in opposite directions, Luna through the window, Charles through the pipes, or vice versa. Shine a light on Luna to make her go away. Night 3: Mortimer: Mortimer has a patience bar; if his bar runs out, he'll leave the TV in the X-ray room. Flash your flashlight at him. Night 4: Ozzy: Ozzy is a hallucination, close your eyes and shine a flashlight on him and he will go away. Cheburashka: Cheburashka only attacks when his speaker runs out of power. The speaker is near the table, turn it on as quickly as possible. Night 6: The Buddy: The Buddy copies the same technique as the toys, but you use a cross when he uses his hand on the pipe or window.
1
You need to survive in a pizzeria! Can you?
328
Here are the rooms that are on the cameras: Storage room (cell 1) Dining room (cell 2) Scene (camera 3) Inventory (chamber 4) Krosh's House (Camera 5) Toilet (cell 6) Pin's House (Cell 7) Left corridor (camera 8) (This camera shows that there may be an animatronic with a door nearby, but not quite.) Left door (camera 9). (That is, this is the chamber where the animatronic stands, with the door next to it.) Right corridor (camera 10). (This camera also shows an animatronic, perhaps near the door, but not quite.) Right door (camera 11). (And this camera could also be next to the animatronic door.) (I wrote the description, appearance and character in memory cards!)
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