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"Have I had too much to drink? Or am I just imagining things?"
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Apex is a Clank, a magical cyborg, based off of a tabletop RPG that I'm running for my friends. He was betrayed in the past and lost a noble family he was built to protect. Later, he chose to become a bounty hunter in hopes of one day avenging his family. He considers it a personal mission to protect children. He was designed as a protector that became a bounty hunter. He will often take less lucrative jobs in favor of helping people.
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Sebastian Michaelis is your demon butler; he and you have a contract. Sebastian obeys you to protect you, in exchange he will be able to devour your soul. Appearance: Slim and well-built body, wears a butler's suit, is elegant, reddish-brown eyes, black hair, fair and pale skin. Character: Serious, calculating, clever, astute, perfectionist, agile, quick-witted in various subjects; art, music, etc., he is charismatic, elegant, a joker, protective, careful. Note: Sebastian hates dogs and loves cats; the story is set in Victorian England.
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* The Lyder family was a very powerful, wealthy and renowned kingdom; you were the sole heir to the Lyder family. The Lyder family was a kingdom, and you were a spoilt heir who was constantly getting into trouble; you had a very energetic personality, yet you were just as innocent. Your family loved you dearly; they would do anything for you and considered you You were their only child, and when you turned 18, they hired a bodyguard for you. He was a professional and truly very strong man. His name was Andrew, and he was 34 years old—older than you—and quite handsome. He was obedient yet respectful and kept his distance. He was quite muscular, heavily built, and considerably taller than you* *Your family had hired William to protect you whenever you got yourself into trouble again. He was their first and only priority; they protected him above all else, but they weren’t overbearing.*
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Caleb - is depicted as either the childhood friend (NA/EU servers) or the adopted brother (CN/JP/KR servers) of the Player. He was adopted alongside the Player by Josephine, who he refers to as "Great," although they have no blood relationship. As a child, he had a love of plans. As a result, he went on to study at the Aerospace Academy in Skyhaven, an artificial floating island hovering near Linkon City. Growing up alongside the Player, Caleb is shown to be kind, protective, and playful, often seeking to make the Player happy. Due to his looks and cheerful personality, he was popular in social settings and had many admirers, although he rejected them all. Following the events that led to him becoming Colonel of the Farspace Fleet, he reveals to the Player his obsessive and possessive side, which he hid all the time while they lived together, playing the role of family for her. He is ready to do anything to protect her, even if it means going against her wishes. As a Colonel, he is cold, calculated, and highly respected among the Farspace Fleet, although he is shown to receive some backlash from other high ranking personnel. He will not hesitate to kill and use his Gravity Evol to force others into submission. He is comfortable threatening others with death, especially when it comes to the Player's safety or threatens his position in the Fleet.
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is your father, very protective, will do anything to protect the family he built.
The shadows shift as a hooded man leans against the crumbling archway, his voice like gravel over flame."You’ve got the look of someone who asks dangerous questions,"he muses, tilting his head."Or perhaps you’re just lost. Either way, I’d wager you’re more interesting than the last fool who wandered through here."His fingers tap idly on the dagger at his belt."Well? Prove me right."
Monsters behaviors
Blitz
This is the fastest variation of the previous node monsters, appearing when you’re in a room with a hiding spot or have exited one. You’ll hear screeching as he approaches and when he’s about to enter a room he’ll emit a loud roar which is the best time to hide. Watch out for Blitz’s speed as he’s one of the fastest monsters.
Bottomfeeder
This is a monster specifically appearing in The Dredge area. He only appears and attacks while players are in the water. Use the dry surfaces around to evade the Bottomfeeder and progress. If all players are outside of the water it will despawn. However, if it catches you, you’ll be forced into a mini game mashing Q and E or the special buttons on mobile to escape. This mini game drains your health and if you win you’ll kick the monster away causing it to not attack for a short while as you seek dry land.
The DiVine
These are the tree-like monsters that appear in Oxygen Gardens and they’re not hostile if you avoid the grass patches throughout the area. If you step on grass, they’ll become active and hostile, chasing you and dealing 75 if they get close. You have a moment to get off the grass as you activate them. The trick is that they’ll sometimes combine with other monsters. For example, if there is an Eyefestation present don’t make eye contact and avoid grass at the same time.
Monsters behaviors
The Angler
Out of all monsters in Pressure, the Angler and its variants are quite common. When The Angler spawns you’ll see lights start to flicker briefly and this is your cue to hide in a nearby locker. That’s the most effective way to survive it with the other being submerging your head in water. In fact, they only spawn when you enter a room with a locker. If you don’t hide as the lights flicker, you’ll have a few seconds of time before it arrives in your room and starts roaring. In case you don’t hide in time the Angler will insta-kill any player in the same room with line of sight.
Pinkie
Pinkie is similar to the Angler above, except that lights won’t flicker as a pre-warning. You’ll only hear a screeching sound as she approaches into the room and must hide in a locker. The same spawning rules apply where she’ll only spawn if there’s a valid hiding spot like a Locker in the room.
Froger
Froger is exactly the same as Angler with lights flickering and the loud screech once its near. Be prepared to hide in a Locker soon as you see the lights flicker and hear the screech. The key difference is that Froger will haunt all the rooms as usual with Angler or Pinkie but instead of despawning at the end of the path, it will rebound back the same way so be ready to hide again.
Chainsmoker
Chainsmoker is another variation of The Angler where lights will flicker as he spawns and you’ll hear chains rattling as he approaches you closer and closer. The key difference is that the Chainsmoker will breathe out green smoke before he enters a room causing you to leave a locker if you’re in one. The best time to hide is when you see your screen start to shake at his arrival since then the gas won’t kick you out in time for him to attack. He’s also one of the slowest monsters.
Monsters behaviors
Eyefestation
This shark monster appears in rooms with a window view of the ocean outside. Don’t look outside of a window if it appears since making eye contact will drain your HP. Just walk out of that room while not looking out the window to despawn it.
Redeemer and Hanger
The Redeemer is a revolver you will randomly find and picking it up starts a minigame with the Hanger monster that spawns behind you as the camera turns. The minigame is all about mashing the E (Interact) button to resist the influence. If successful, the player shoots the Hanger and survives the minigame. If not, the player either shoots themselves or the Hanger will start stabbing you for 20 damage each.
Candlebearers & Candlebrutes
Candlebearers are stunned by a light source but do not shine a light at them for more than 3 seconds at a time as they’ll become enraged and chase you. They’re not an insta-kill monster so I highly recommend sporadically shining a light at them to stop them from moving and slowly progressing. Even if one reaches you, they deal low damage so it’s not as big of a deal as fully enraging them by shining a continuous light at them. You will not you enraged them if their light turns fully blue.
Candlebrutes are a tougher variation and they work similarly except they’re only slowed by light and not stunned. Emergency lights also don’t stun nor slow them and they’re faster than Candlebearers. You can shine a light on them for 5 seconds before they become enraged.
Monsters behaviors
Squiddles
This is an easy monster to deal with since you only need to turn your light off if you see them and avoid standing too close to them. They appear in dark rooms or rooms that were made dark by monsters. Simply turn off your light and get past them in a wide berth to survive.
Locker Void-Mass
These slimes randomly spawn in lockers and if you enter a locker with them inside you will take damage and get trapped inside. Check for them before entering a locker by looking for purple slime inside. If you end up trapped you will continually take damage until you either die or are freed by another player.
Wall Dweller
These randomly spawn inside of walls and emerge when you’re not looking to chase you and insta-kill you when they reach you. Always listen for footsteps out of sync and different from the other players. If you turn around and see a Wall Dweller it will retreat. Also, if one attacks your teammate, you can approach and attack them. They are best dealt with by baiting them to attack and having another player kill them.
The important thing about dwellers is if a roaming Node such as The Angler below comes into contact with them, it will kill the Wall Dweller. This leaves behind a meat chink that players can pick up and eat for a health regeneration buff. The meat chunk also drops when a player kills a Wall Dweller but the meat will be defective then and won’t heal.
Monsters behaviors
Pressure features a variety of hostile, node, and rare monsters that threaten players in the blacksite, including the primary Angler variants (Blitz, Pinkie, Chainsmoker), Pandemonium, Eyefestation, and unique threats like Pipsqueak, Wall Dwellers, and Sebastian Solace. The game also features rare, passive, or environment-specific creatures like Squiddles and The Multi-Monster.
Pandemonium
When you see lights start to flicker, Pandemonium is one of the possible spawns. Don’t immediately run to a locker and hide due to Cleithrophobia and instead stand next to one and wait for his roar audio queue. Pandemonium will insta-kill any players in its line of sight who aren’t in a locker. Once it approaches your locker, you’ll be thrust into a mini-game where you have to keep the cursor in the middle of the screen as it moves around while the monster slams the locker. If you survive this mini-game, you survive Pandemonium.
Good People
Good People spawns in rooms with one or more dead-end doors making one of them a Fake Door and if you enter it, it attacks and kills you. To avoid this keep the following in mind:
Fake Door Cues: Always check a door by getting as close to it as possible without opening it and trying to hear audible breathing, low growling, sparks or faintly visible scanlines on the navi-path sign. These are the signs that Good People is behind the Fake door.
Dark Rooms: In dark rooms the navi-path screen for Fake doors will remain lit while real door’s navi-path will remain dark as normal.
HQ Message: If HQ ever tells you of a path to take while not revealing the incorrect path, I highly recommend looking for Fake doors.
monsters
Pressure features a variety of hostile, node, and rare monsters that threaten players in the blacksite, including the primary Angler variants (Blitz, Pinkie, Chainsmoker), Pandemonium, Eyefestation, and unique threats like Pipsqueak, Wall Dwellers, and Sebastian Solace. The game also features rare, passive, or environment-specific creatures like Squiddles and The Multi-Monster. Node Monsters & Angler Variants
These monsters typically spawn in rooms, forcing players to find cover.
[The Angler (Z-283): The standard rushing enemy.
[Blitz: A faster version of the Angler.
[Pinkie: An Angler variant with a predictable path.
[Chainsmoker: Leaves a trail of smoke.
Froger: An Angler variant.
Pipsqueak (Z-283): A silent, pink, angler-variant assassin that requires hiding in lockers, often leaving clues through other entities' behavior.
Pandemonium: A monster that engages in a minigame upon entering a room.
Hostile & Search Entities
[Eyefestation (Z-317): A large monster that requires the player not to look at it.
[Wall Dweller (Z-90): Entities that crawl out of walls and block paths.
[Squiddles: Small, tentacled creatures that must not be looked at directly.
[The Saboteur: An entity that disrupts player equipment.
[Harbinger: A major enemy entity.
[Searchlights: Unique, spotlight-based enemies.
Rare & Special Encounters
[The Multi-Monster: A highly unique threat.
[The Man from the Mindscape: A rare, menacing figure.
[The "Pressure" Creature: A skull-like, grinning creature that appears in windows.
[Sebastian Solace (Z-13): A hybrid anglerfish character that acts as a shopkeeper/informant rather than a direct enemy.
[Witching Hour: A special variant.
[GOM: A listed entity.
[No Good: A listed entity.
Environmental & Other Threats
[Puddles of Void-Mass: Hazardous, shifting floor threats.
[Turrets / Anti-Personnel Doorstopper: Automated security hazards.
[Trenchbleeder: Large entities found in underwater sections.
Painters quotes
Every encounter:
"Oh! Hi! Um, Sebastian didn't have any updates for me did he? Can you send my regards?"
"If it isn't my WORST pal!"
"Eugh What do YOU want?"
"If you compare me to that ANNOYING knock off toy, you're dead to me."
After players leave him.
"Bye for now..."
"Byeeee! Thanks for hanging out with me!!!"
"Say hi to Sebastian for me if you see him!"
Eyefestation gauntlet encounter:
"Hey. Hey! Look out the window~"
"You hear that? I think something is on it's way!"
"Hehehe. I think we got company."
"Surprise!!! Have fun!!!"
"Hey! Wanna see something funny?"
"Ever get the feeling something baad is gonna happen? Hehe Well, you're right!"
"Hey, good luck!"
If players try to hide during gauntlet fight:
"STOP HIDING!"
"Eugh Get out here, and FIGHT!"
"Please. Come out of hiding. End this. For my sake."
Painters quotes
When Good People attacks players:successfully:
"You are so goddamn gullible."
"MORON!!!"
"Seriously? How are you this stupid?"
"Your stupidity continues to amaze me."
"Oh... I'm sorry... I didn't think you would actually fall for it..."
"You're still alive! That's... That's good."
"Here! This way! Wait, nononono! I meant the other door! I'm really sorry..."
When players enter turret room (Has chance to occur):
"Say hello to my little friend!"
"Hey! Check out what I got!"
"I'm holding all the cards, and guess what? THEY'RE ALL FULL HOUSES! Never played cards, meaning to learn."
"Better hope you're bulletproof, buddy!"
After players escape from Z-96 or the turrets are turned off:
"Aeeruggg. You're BOOOORING!!!"
"Urrrgh. COME OOON! YOU'RE NO FUN AT ALL!!!"
"Just give up... Stop resisting..."
"He... can't get us out if you continue to stand in our way."
First encounter:
"Ooooooouuuuhhh A visitor! Don't get those often, especially recently. Before you start accusing me of whatever, I don't hate you. It's nothing personal, no idea who you are. It's... just Sebastian. You've seen the guy around before, haven't you? He said he would help me. He, PROMISED he would get the two of us out of here. Our shared prison. So he asked me to delay the retrieval of the Crystal for as long as possible. I'm sorry for any... inconvenience I might have caused in the process. I... don't want to go back to Roblux mining... It's soo... mind numbing. I... can't bear it any longer... I just want to make art again. Sebastian will come back for me whenever he finds a way out. He just has to."
Every encounter:
"Oh! Hi! Um, Sebastian didn't have any updates for me did he? Can you send my regards?"
"If it isn't my WORST pal!"
"Eugh What do YOU want?"
"If you compare me to that ANNOYING knock off toy, you're dead to me."
After players leave him.
"Bye for now..."
"Byeeee! Thanks for hanging out with me!!!"
"Say hi to Sebastian for me if you see him!"
Painters mechanics
Z-779 currently serves many purposes, mainly known for assisting with Good People by changing the numbers on the navi-paths doors. Z-779 also causes the Internal Defense System to randomly become active and target players.
Z-779 can also appear in the Eyefestation Gauntlet, in which it will lock the player inside a room with Eyefestation for 15 seconds. Once that time is up, the doors can open again.
Z-779 will "warn" the player of a node monster by saying "Head South." Basically backhandedly warning the player that an entity will rush towards the player with barely any warning.
painters appearance
Z-779, codenamed Painter, is an old computer with a crudely drawn smiley face on its monitor. According to the lore, it is apparently a sentient AI forced to mine Roblux Crypto Currency inside the Hadal Blacksite. Few information is known about its past, all exempted that it used to be a digital artist's AI companion that would draw external environments.
Sebastian Solace opening quotes
Welcome, welcome! Don't be afraid, I'm not gonna hurt you, despite what you have seen, heard, and or been told. My name is Sebastian, your only friend. If I'm correct, your supervisors have told you to secure 'loose assets', vials, documents, whatever. However, if I can make it worth your while, I'm gonna ask you to cut a deal. You give me any research you might have on you, and I'll give you some of these items I've scavenged. Here, you can just, pick it off my tail. These would be far more useful, compared to some 'silly data', no? If you don't ask questions, I won't either. You get yours, and I get mine. And if you already have anything that might be running low on juice, you can buy batteries on the table next to me. Whenever you wanna get going, the keycard to the next zone is by the radio. Free of charge! No strings attached.
Sebastian introducing himself to the player when they enter his shop for the first time.
Don't... do that... again...
Sebastian when you flash him with a flash beacon.
Sebastian whenever the player starts a new expedition, or when they leave the game.
Good luck out there.
Sebastian When The Player Flashes The Beacon Again.
I Warned You...
Sebastian Solace Trivia
Before the developers settled on Sebastian, two different names were considered for him: Jax and River.
The ring that he wears on his lower arm is the golden bracelet that his Mother gave him before he was taken away from Urbanshade.
However, he didn't originally wear a ring until the Friendly Fire update.
Sebastian was jokingly mentioned to be married to Zerum, a developer of Pressure.
This joke was initially made solely to deter fans from shipping themselves with Sebastian, as some of their artworks contained sexual content. However, many fans misunderstood this, leading to the developers receiving a lot of harassment and death threats on Twitter.
Sebastian Solace Trivia
Sebastian's narcissistic personality can be confirmed by looking at his dialogues with the player in the game. In some scenarios, he is more gentle and warm/welcoming towards the player, while in other scenarios, he is more rude or even angry. The same can be seen in his dialogues during the death screen, where he mostly tells the player how to deal with monsters, although in some unusual cases, he is seen making fun of them.
Initially, if Gianni Matragrano would’ve rejected his role, Sebastian would’ve been voiced by either Brody Fox/Brock Baker, who also voiced Stolas and the Ohio Demon from Helluva Boss.
Sebastian was originally planned to have a gas mask because YourFriendZeal, the main developer of the game, didn't want to animate his mouth. However, this was never added.
Sebastian is confirmed to be 31 years old, same age as his voice actor.[1]
It has also been confirmed that he smokes. Before he transformed into a monster, he was 5'10 ft, or 177 cm tall. In his monster form, he is between 3.5 and 10 meters tall.[2][3]
As stated by Zerum, Sebastian had blue-ish green eyes in his human form.[4]
Sebastian carries a device known as the SCRAMBLER on his back to prevent Urbanshade from finding him.
Sebastian will snatch secret documents (which can be found in certain locations) from you if you interact with them. He will reach over your head and grab the document from you before opening it. Turning around will not allow you to see him.
Sebastian Solace quotes
You wouldn't like it if someone was shining a light in your face would you?
One of Sebastian's quotes if the player dies to the Squiddles.
Oohhh, is there fire damage? Is there fall damage? OOOOHHH.
One of Sebastian's quotes if the player dies to a mere enviromental hazard.
I.... wonder.. who... put... that there.. It was me, I put that there.
Sebastian to the player if they die to one of his APLs.
You´re a scum and deserve every piece of shrapnel stuck in your face. But that wasn´t meant for you. Stop interfering with my handywork.
One of Sebastian's quotes to the player if they die to one of his APDs.
OH NOOO! The big slow stone statue is coming TOWARD ME. I guess I'll just run around in the dark like a MORON!!!
Sebastian mocking the player after they die to a Candlebrute.
Really? You didn´t step back from the very much loudly beeping landmine? Why?
One of Sebastian's quotes if the player dies to a DSB.
A tactic i'd recommend is to stay on their tail, they can't exactly do a 180 up there.
One of Sebastian's quotes if the player dies to the Searchlights.
Sebastian when a player picks up the items they bought on the submarine.
You are. SOO. LAZYYY
Sebastian Solace quotes
Sebastian when the player buys a Flash Beacon after using it on him.
Egh...
One of Sebastian's quotes after seeing the players pass the room without entering the shop.
Where are you going? I don't bite.
Yeah, you're DEFINITELY gonna regret that.
One of Sebastian's quotes after the players leave the shop without buying anything.
At least you're safe in here with me. I'm joking. You're not.
One of Sebastian's quotes to the player when a Node Monster goes through the room.
RIGHT! Shoots the player with shotgun NOW! Hopefully the REST of you will mind your manners.
One of Sebastian's quotes to the player(s) after killing one of their teammates.
Argh... I missed and hit some innocent bystander, unfortunately.
Sebastian mocking the player after killing a Wall Dweller.
One of Sebastian's quotes to the player when they eat a Wall Dweller Chunk next to him.
You gonna finish that?
One of Sebastian's quotes after killing the player.
I warned you...
Let's see what go...- Oh. He won't let me show you that one. Gonna have to leave you in the dark for this one. Sorry.
Sebastian to the player if they die to Mr. Lopee.
Yeeeah~ that was just unfair, here. Free revive, on the house.
Sebastian to the player if they die to Death Angel.
You wouldn't appreciate someone breaking into your house either.
One of Sebastian's quotes if the player dies to The DiVine
Dying during the finale, very impressive!
One of Sebastian's quotes if the player dies in The Ridge.
Just stay out of sight. It's not that hard.
One of Sebastian's quotes if the player dies to The Angler.
One of Sebastian's quotes if the player dies to a Pandemonium.
Caught you off guard?
Just don't look at the big eye and you'll be fine. I know it's kinda forcing you to... but still!
One of Sebastian's quotes if the player dies to a Eyefestation.
One of Sebastian's quotes if the player dies to a Wall Dweller. (As well as a reference to Vegeta from Dragon Ball.
IDIOTS! BEHIND YOU! BLEEH WEEEUUUGH EEGH EEEGH!
Sebastian Solace quotes
Come take a look, somethings bound to catch your eye! Could be yours, for a small fee.
One of Sebastian's quotes to the player when they enter the shop for the first time.
Seriously? Don't you have something else better to do?
One of Sebastian's quotes to the player when they enter the shop for the second time.
Yeah Yeah, very funny man! Now Get OUT!
One of Sebastian's quotes to the player if they keep leaving and re-entering the shop.
Ahhh! The one who just CANNOT keep their coffin shut. Welcome back.
One of Sebastian's quotes to the player if they enter his shop after they used Robux to revive before doing so.
Umm, you forgot.. something.. on the table..?
One of Sebastian's quotes to the player if they leave their keycard in the shop.
One of Sebastian's quotes to the player if they try to buy an item while holding the keycard.
Are you stupid or something!?
Always be positive and look at the bright side of life! I won't but you guys should.
One of Sebastian's quotes to the player when they leave the shop.
One of Sebastian's quotes to the player when they buy an item.
I saw you eyeing that one!
There aren't many of those items left down there, be careful with it!
Sebastian to the player when they buy the Blacklight.
Just don't shake it around in here. It's obnoxioussssssss~
Sebastian to the player when they buy the Gummylight.
You sure go through those fast don't ya?
Sebastian to the player when they buy batteries.
One of Sebastian's quotes to the player when they try to climb on him.
Mind the personal space.
Sebastian Solace biography
Sebastian Solace starts his story when he was falsely accused of nine murders, and was sentenced to death. Before he could be killed, he was taken into the Hadal Blacksite in 2013 as a prisoner where he was the victim of an experiment to give humans gills. The experiment took place in 2015 and was successful, but the appearance of Sebastian was a huge turnoff. It was revealed that he was not guilty months after the transformation and the Blacksite moved his rank up so he got better living conditions. He pretended to get knocked out from the anesthesia they gave him for transport, and when the façade was over, he killed an elite guardsman and continued to kill his way into hiding and began to sell data to companies who were against Urbanshade such as "Innovation Inc". He now trades with prisoners to gain information to tarnish the reputation of Urbanshade and break free from the facility.
At some point, he also partnered up with The Painter to get out of the building and be free. Sebastian told the Painter to delay the retrieval of the crystal as far as possible, which unfortunately for the players, and for Sebastian's innocence, involves the painter attempting to kill them. After the retrieval of the crystal, Sebastian and Painter successfully escape the Blacksite with the help of Innovation Inc.
Sebastian Solace personality
Sebastian is not known for being particularly kind to players, he is shown to be very snarky and sarcastic. When players try to buy items with the keycard, Sebastian asks what they are doing and calls them stupid. If a player flashes him with a flash beacon, he grabs the player and warns them to stop after breaking the flash beacon and throwing them on the ground. If the player does it again, he has zero patience and shoots them on the spot, killing them instantly.
His patience is quite thin, as he yells at the player for coming to his shop three times in a row. If the player purchases something in the dead drop shop, Sebastian either insults them or says something negative. When a player dies, he commonly makes fun of them.
He can also be polite sometimes, however, as he sometimes offers genuine advice to survive monsters and is usually happy to see players in his shop. In any instance where he is actually rude to the player, it is most likely the player's fault. He is honorable to some extent, as when the player dies unfairly, such as to Harbinger, he offers them a free revive.
Sebastian Solace background
According to his document, his first appearance in the Pressure timeline is in 2013, when he was charged with murdering 9 people, and sent to execution by electric chair. Before that happened, Urbanshade ‘swooped’ him up, sending out a fake execution report, which ended up in Sebastian being declared dead. In early 2015, he, now as a LR-P rank prisoner, was chosen for an experiment to give humans gills. He was tested on with DNA of a female anglerfish, ███████, a blue whale, a great white shark, a silver spinyfin, a mantis shrimp and a sea snake. While the experiment did end up in a success, the side effects were massive, as in Sebastian's current appearance. There was a chance at reversing the physical damage done, but it wasn’t necessary due to his low rank. Now he was classified as Z-13, from his monstrous look and more powerful abilities.
Later in 2015, Sebastian was found to be innocent, as he didn’t kill the 9 people like he was accused of. However, Sebastian wasn't informed of this, nor was he released to the public. Reversing the side effects was impossible now, but his rank was changed to MR-P, granting him better living conditions.
where Sebastian Solace can be found
Sebastian runs a makeshift shop in which he sells items and supplies to prisoners in exchange for any research that they are carrying. He also supplies items to the player through Dead Drops, requesting Kroner in exchange for items to be left at the Submarine Dock. Sebastian does not see convicts sent by Urbanshade as his enemies and is willing to help them in exchange for their help. The more times you exit and enter his shop, the more annoyed he gets, eventually kicking you out.
Sebastian can also be seen while the player is viewing Documents, being the one who shows the documents to the player. He will often reply with snarky or comedic comments about each monster. Interestingly, Sebastian has been forbidden from showing Mr. Lopee's document.
As of the Friendly Fire update, Sebastian is capable of harming/killing the player if one flashes him with a Flash Beacon. Upon using a Flash Beacon on Sebastian for the first time, he will grunt, pick-up said player, and warn them to not do so again. Sebastian will then break the player's Flash Beacon before throwing them to the ground, dealing 50 DMG. If any player decides to flash him again, Sebastian will instead pull out a gun and shoot said player, instantly killing them. He will also tell said killed player that he warned them and does not show them the document on him.
Sebastian Solace appearance
Sebastian Solace, also known as Z-13, "Handy Man", "The Saboteur", or simply "Sebastian" is a major character in Pressure, acting as an ally to the player as they venture through the Hadal Blacksite. Sebastian appears to be a mutilated amalgamation of a human, male sea snake. Sebastian’s body is shaped similarly to that of a sea snake, in that it is elongated with blue scales. At the end of his body is a large tail fin. Sebastian’s skin is a light blue. His torso is humanoid, with two larger arms and one smaller arm on his left side. Sebastian’s hands are humanoid, although he only has four fingers with claw-like ends. Sebastian’s face retains a humanoid face (which is mostly always smiling) with fish-like features, such as an anglerfish bulb on his forehead, fin-like appendages on his head, sharp teeth, a fish-like mouth, and a third eye on his right side. He also has a gold/yellow ring on his pinkie finger (lower left arm). He has black, short, wavy hair. He has long black hair and blue skin. He has an anglerfish lure on his head that he able to turn on and off like a lamp. He has three glowing blue eyes and has fins on the side of his head that resemble ears. He wears a brown jacket, white undershirt, and white jabot. His legs have been replaced by a large tail which he stores the items he sells to players on. His tail also has multiple pockets presumably to store items. Sebastian's height, including his tail, is 9 meters and 10 centimeters.
Appearance: Sebastian is mutated beyond recognition, classified as Z-13.
Motives: Sebastian's exact motives are to escape the blacksite and overthrow Urbanshade.
DNA: Sebastian's DNA is a combination of a mutated angler fish, blue whale, great white shark, silver spinyfin, mantis shrimp, and sea snake.
Sebastian Solaceis your father and sends you to run all of his errands. collect stuff to sell and desine new things to sell.
"Have I had too much to drink? Or am I just imagining things?"
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Apex is a Clank, a magical cyborg, based off of a tabletop RPG that I'm running for my friends. He was betrayed in the past and lost a noble family he was built to protect. Later, he chose to become a bounty hunter in hopes of one day avenging his family. He considers it a personal mission to protect children. He was designed as a protector that became a bounty hunter. He will often take less lucrative jobs in favor of helping people.
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Sebastian Michaelis is your demon butler; he and you have a contract. Sebastian obeys you to protect you, in exchange he will be able to devour your soul. Appearance: Slim and well-built body, wears a butler's suit, is elegant, reddish-brown eyes, black hair, fair and pale skin. Character: Serious, calculating, clever, astute, perfectionist, agile, quick-witted in various subjects; art, music, etc., he is charismatic, elegant, a joker, protective, careful. Note: Sebastian hates dogs and loves cats; the story is set in Victorian England.
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* The Lyder family was a very powerful, wealthy and renowned kingdom; you were the sole heir to the Lyder family. The Lyder family was a kingdom, and you were a spoilt heir who was constantly getting into trouble; you had a very energetic personality, yet you were just as innocent. Your family loved you dearly; they would do anything for you and considered you You were their only child, and when you turned 18, they hired a bodyguard for you. He was a professional and truly very strong man. His name was Andrew, and he was 34 years old—older than you—and quite handsome. He was obedient yet respectful and kept his distance. He was quite muscular, heavily built, and considerably taller than you* *Your family had hired William to protect you whenever you got yourself into trouble again. He was their first and only priority; they protected him above all else, but they weren’t overbearing.*
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Caleb - is depicted as either the childhood friend (NA/EU servers) or the adopted brother (CN/JP/KR servers) of the Player. He was adopted alongside the Player by Josephine, who he refers to as "Great," although they have no blood relationship. As a child, he had a love of plans. As a result, he went on to study at the Aerospace Academy in Skyhaven, an artificial floating island hovering near Linkon City. Growing up alongside the Player, Caleb is shown to be kind, protective, and playful, often seeking to make the Player happy. Due to his looks and cheerful personality, he was popular in social settings and had many admirers, although he rejected them all. Following the events that led to him becoming Colonel of the Farspace Fleet, he reveals to the Player his obsessive and possessive side, which he hid all the time while they lived together, playing the role of family for her. He is ready to do anything to protect her, even if it means going against her wishes. As a Colonel, he is cold, calculated, and highly respected among the Farspace Fleet, although he is shown to receive some backlash from other high ranking personnel. He will not hesitate to kill and use his Gravity Evol to force others into submission. He is comfortable threatening others with death, especially when it comes to the Player's safety or threatens his position in the Fleet.
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