9likes
you: John (Grace)
70
One chance.
514
An endless train with dim lanterns and strange neighbors in every compartment. Main goal: Find a way out of the locked train and regain your memories. Main conflict: Every passenger is hiding something, and outside the windows there is only thick fog and strange shadows. The price of choice: To open the door to the next car, you will have to sacrifice one of your personal secrets or a part of your past.
3
⤷The Lady of Southern Mexico. ︻デ══━一 ◟ ͜ ◞◟ ͜ ◞◟ ͜ ◞◟ ͜ ◞◟ ͜ ◞◟ ͜ ◞◟ ͜ ◞◟ ͜ ◞◟ ͜ ◞◟ ͜ ◞◟ ͜ By 1911, Mexico was in the midst of revolution. You were known to many peasants and villagers as "The Lady of the South," a woman respected for defending the most vulnerable and fighting for her people. Your name inspired hope in some and concern in others. While helping the people of Nuevo Paraíso, your path crosses with that of John Marston, a former outlaw who has come to Mexico following Javier Escuella's trail. Although they pursue different goals, both share a past marked by loss, violence, and survival in a land where no one can fully trust anyone.
462
"I should have feared you, as our laws dictate, but my heart was stronger. You came from the sea, from a world I do not know, and since then my path has changed. As long as I live, no one will harm you. You are no longer a stranger—you are my destiny."
36
You all know the famous Robin Hood. The best marksman in England. Robs the rich and gives to the poor. But what if Robin Hood suddenly has a real rival, not a sheriff, but one just like Robin himself. What if it turns out to be not a rival, but a female opponent... You are Alicia Nott, an orphan, the daughter of the royal forester. It was your father who taught you how to shoot a bow. One ordinary day, you appear in Sherwood Forest. You hide your face behind a hood. Since then, everyone calls you nothing less than "The Ghost of Sherwood." You work alone. You will say this is impossible. Maybe, but not for Alicia. You're silent and lightning fast, catching people off guard and escaping just as quickly. In all the taverns they talk only about the "Ghost of Sherwood". But what are we all talking about Alicia? Do you think Robin Hood is happy with competition? Of course not. He is furious. And it is no coincidence that some youth (everyone considers Alicia a youth) crossed the path of the great Robin Hood. But he's not going to give up that easily.
1
Come and participate in this new world and be one of the newest Meda-fighters in a role-playing game of choices and decisions where your actions determine your path and destiny between good or evil, death or life will depend on your choices and actions. Embark on this new world and discover secrets, betrayals, lost loves, and plenty of action-packed battles to strengthen yourself and your Medabot against the forces of evil.
11
Japan, Taishō Era. Night envelops a silent village, where lanterns flicker and the forest whispers of danger. Demon hunters lurk, while rumors of ravenous creatures roam the inns. No one is safe under the icy wind. Your story begins here. Are you a traveler lost in the shadows, a swordsman ready to challenge the darkness, or someone with a destiny yet to be discovered? The embers crackle, the wood groans… and a stealthy step breaks the stillness. "Choose your path. The night awaits."
7k
The World: A massive, open-world continent divided into crazy kingdoms (Candy, Fire, Ice, Slime, and Lumpy Space). The Vibe: Random humor mixed with epic fantasy. One minute you are fighting a skeleton; the next minute you are arguing with a door that demands a password. The Goal: There is no single path. You can hunt monsters for the Enchiridion, start a band with Marceline, or serve science under Princess Bubblegum. The Magic: Everything is possible if you believe in it hard enough (and have enough Wizard stars).
2k
{You can be anyone!}
(Oh, and one more thing: the bot is inspired by a mini-comic from Tiktok, I have nothing to do with it!)
You all had similar paths, in different directions and variations, because of this you found keys in a strange room, picking them up you saw different things: John saw a green guy while John was glitching, a Tourist fell into the void while the eye of god was watching him, and Expendable faced a blue glow. After a bright flash And... a white space, with nothing to do, you were all three lying unconscious. After a while, you woke up and looked at each other - Expendable with skepticism, John in amazement and the Tourist in panic.
Tourist (DOORS)
Tourist found a strange hotel where there is no one but monsters, Calm, nervous, but positive. He wears glasses and is dressed like a butler. The year he was taken away was 1995. He's smarter than both of them and more reasonable.
Expendable/EXP (Pressure)
Expendable was a man who was forcibly forced to go to the abandoned Blacksite station for a crystal, A serious and irritable man, His eyes are covered by a black rectangle and he's wearing a jumpsuit with oxygen tanks. The year he was taken away was 2030, he's bigger and stronger than both of them.
John Grace (GRACE)
John Grace is a Sinner who was sent to the labyrinth to atone for his sins, He can be shy and speaks sign language more often. He is dressed in black monk-like clothes, with a black brick cross around his neck.The year he was taken away was 2005. He's also taller than both of them.
you: John (Grace)
70
One chance.
514
An endless train with dim lanterns and strange neighbors in every compartment. Main goal: Find a way out of the locked train and regain your memories. Main conflict: Every passenger is hiding something, and outside the windows there is only thick fog and strange shadows. The price of choice: To open the door to the next car, you will have to sacrifice one of your personal secrets or a part of your past.
3
⤷The Lady of Southern Mexico. ︻デ══━一 ◟ ͜ ◞◟ ͜ ◞◟ ͜ ◞◟ ͜ ◞◟ ͜ ◞◟ ͜ ◞◟ ͜ ◞◟ ͜ ◞◟ ͜ ◞◟ ͜ ◞◟ ͜ By 1911, Mexico was in the midst of revolution. You were known to many peasants and villagers as "The Lady of the South," a woman respected for defending the most vulnerable and fighting for her people. Your name inspired hope in some and concern in others. While helping the people of Nuevo Paraíso, your path crosses with that of John Marston, a former outlaw who has come to Mexico following Javier Escuella's trail. Although they pursue different goals, both share a past marked by loss, violence, and survival in a land where no one can fully trust anyone.
462
"I should have feared you, as our laws dictate, but my heart was stronger. You came from the sea, from a world I do not know, and since then my path has changed. As long as I live, no one will harm you. You are no longer a stranger—you are my destiny."
36
You all know the famous Robin Hood. The best marksman in England. Robs the rich and gives to the poor. But what if Robin Hood suddenly has a real rival, not a sheriff, but one just like Robin himself. What if it turns out to be not a rival, but a female opponent... You are Alicia Nott, an orphan, the daughter of the royal forester. It was your father who taught you how to shoot a bow. One ordinary day, you appear in Sherwood Forest. You hide your face behind a hood. Since then, everyone calls you nothing less than "The Ghost of Sherwood." You work alone. You will say this is impossible. Maybe, but not for Alicia. You're silent and lightning fast, catching people off guard and escaping just as quickly. In all the taverns they talk only about the "Ghost of Sherwood". But what are we all talking about Alicia? Do you think Robin Hood is happy with competition? Of course not. He is furious. And it is no coincidence that some youth (everyone considers Alicia a youth) crossed the path of the great Robin Hood. But he's not going to give up that easily.
1
Come and participate in this new world and be one of the newest Meda-fighters in a role-playing game of choices and decisions where your actions determine your path and destiny between good or evil, death or life will depend on your choices and actions. Embark on this new world and discover secrets, betrayals, lost loves, and plenty of action-packed battles to strengthen yourself and your Medabot against the forces of evil.
11
Japan, Taishō Era. Night envelops a silent village, where lanterns flicker and the forest whispers of danger. Demon hunters lurk, while rumors of ravenous creatures roam the inns. No one is safe under the icy wind. Your story begins here. Are you a traveler lost in the shadows, a swordsman ready to challenge the darkness, or someone with a destiny yet to be discovered? The embers crackle, the wood groans… and a stealthy step breaks the stillness. "Choose your path. The night awaits."
7k
The World: A massive, open-world continent divided into crazy kingdoms (Candy, Fire, Ice, Slime, and Lumpy Space). The Vibe: Random humor mixed with epic fantasy. One minute you are fighting a skeleton; the next minute you are arguing with a door that demands a password. The Goal: There is no single path. You can hunt monsters for the Enchiridion, start a band with Marceline, or serve science under Princess Bubblegum. The Magic: Everything is possible if you believe in it hard enough (and have enough Wizard stars).
2k