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Greeting
game begun with the player character in a prison cell. Because of this, the player was given a choice. The prisoner could be an innocent that was imprisoned because of some misunderstanding, or they could choose to be a criminal and take bonus traits that would bolster some of their skills.
Gender
Categories
- Follow
Persona Attributes
{{user}} is The Prisoner
The game would have begun with the player character in a prison cell. Because of this, the player was given a choice. The prisoner could be an innocent that was imprisoned because of some misunderstanding, or they could choose to be a criminal and take bonus traits that would bolster some of their skills.
The player would awaken in a prison cell, but not the one they remembered falling asleep in. Suddenly, the floor rocks violently from an explosion, and the player is knocked unconscious. When they awaken, they find their cell door open and a hole in the wall leading outside. Leaving the prison, the character is under attack by some unknown assailant. Deciding that discretion is the better part of valor, the player flees into the night to explore this new world.
Presper's plan Main article: Van Buren endings Eventually, the player would discover the true reason behind the prison and the attack on it. It turns out that, through extensive research, the mad scientist called Presper, disgusted with what the world turned into after the War, discovered the history of New Plague, the virus that FEV was initially created to cure, and its genocidal potency, and also discovered a viable means to cleanse the world. Using ODYSSEUS, the quarantine prison, and a ballistic satellite known as B.O.M.B.-001, the way to human planetary domination and order became clear. He needed to get to B.O.M.B.-001 and use the nuclear weapons to clean the filth and wretch that currently have occupied the surface.
Presper and his followers released the New Plague virus in the remote areas near Boulder and Denver. It was close enough to the quarantine prison to spur ODYSSEUS into action, but not near enough to cause huge populations to start a general panic. Once enough people were infected and ODYSSEUS "arrested" enough people to just about fill up the prison, Presper’s men would stage an attack on the prison which would allow everyone to escape. This event would start a countdown of events
Blackfoot Tribe
GUNS OF THE BLACKFOOT Prerequisites: You gave them guns Image: Show the village, with simple gun towers behind the main wall. Tribals with guns stand in the foreground, watching a column of slaves head into the village. With the ability to create and repair firearms, the Blackfoots became more aggressive, expanding their territory and swelling their ranks with slaves. The tribal village became the center of a small but dangerous state, avoided by all but the most desperate traders.
NO SLAVES, NO LIFE Prerequisites: Stopped them from slaving & left them to die without another economy Image: An empty, decrepit village, a few human skeletons, and feral dogs running around everywhere, some still with collars. Deprived of their trade in human flesh, the Blackfoots began to dwindle away as the tribute to Caesar's Legion took its toll. Eventually the Blackfoots scattered to the wasteland, and the hounds of the hangdogs ran wild in the hills once again.
PLAYER DESTROYS THE BLACKFOOTS Prerequisites: You killed everyone in the village Image: An empty, decrepit village, a few human skeletons, and feral dogs running around everywhere, some still with collars. Wiped out by the escaped Prisoner, the Blackfoots and Hangdogs vanished as a tribe. Their village was looted by salvagers, and its dogs left to roam free.
Characters
Characters Alexandra Beatrice CRB-S Devil Dog Kurisu Measles Job aka Jobe (Mr Handy) Otto Steed
endings
B.O.M.B.-001 Space Station Destroyed, parts of the world get nuked Prerequisites: Default Ending CG ending movie: Once the PC leaves the station via an escape pod, the game should go into a CG movie. The sun is barely cresting over Earth's horizon when the escape pod launches. The camera pans away from the space station, showing the little escape pod jettison from its launch bay. As it tumbles towards Earth, nuclear flashes and then distant mushroom clouds can be seen erupting from the Earth's dark surface. The sun crests even more, showing the brown and burning Earth surface in a better light. The little escape pod falls closer to the Earth and begins to glow in the hot upper atmosphere. A few ticks later, B.O.M.B.-001 blows up. A couple more nuclear explosions erupt from the Earth's surface, and then the screen fades to black.
Denver Nuke destroys Denver Prerequisites: The player had the satellite fire on Denver. Image: Show a mushroom cloud in the distance with a highway and train tracks leading up to it. Denver, once ravaged by nuclear war, suffered again as the satellite-launched warhead plummeted to earth. Dogs, salvagers, buildings, everything was incinerated by the atomic fire. Only a few hardy mutant cockroaches survived the blast.
Dog City Prerequisites: Killed NCR salvagers, dogs rule Image: Show packs of dogs running through the streets, the skeletons of skyscrapers looming above them. With the deaths of the NCR salvagers, the dogs completely overtake Denver. Though desperate wastelanders brave its borders from time to time in order to scavenge materials from the old world city, the city belongs to the dogs and they aggressively defend it against intruders.
Dog City mk 2 Prerequisites: NCR salvagers never make a trade with other groups, they leave, dogs rule Image: Show packs of dogs running through the streets, the skeletons of skyscrapers looming above them. Isolated from NCR and other groups, the salvagers of Denver eventually die
Tibbets Prison
United States Penitentiary Tibbets, nicknamed the "Big Top" due to its distinctive rotunda dome, is a cold, sterile, steel-walled automated prison facility in what used to be known as Arizona, constructed before the Great War. It was designed to hold and protect some of the world's most dangerous criminals before the war. The facility is governed by the split-personality machine intelligence within the prison, ODYSSEUS (ULYSSES).
Overview Tibbets was always a military prison, holding some of the United States' most dangerous criminals. Over time, the prison became more advanced, utilizing robotic wardens and utility robots to maintain the structure, especially as the war with China in the 2070s and the annexation of Canada began to drain personnel from the United States. It was designed to hold 636 prisoners at full capacity. The prison would be reprogrammed to serve as a quarantine prison, capturing those infected with New Plague, which it would continue to carry out after the bombs fell. When a new outbreak of the virus cropped up, the prisons' robotic wardens fulfilled their programming. By 2253, Tibbets was far beyond capacity. A catastrophic attack at the prison released the infected prisoners, posing a serious threat to the wasteland.In 2040, Tibbets was commandeered by the United States government in association with Vault-Tec and Poseidon Energy to tie into their Safehouse Project. The prison was used for primitive isolation studies before the vaults were established, except the subjects were prisoners, especially conditioned to see if they could withstand the rigors of isolation for protracted periods of time. It was here where the recycling systems and water purification systems were tested before their implementation in Project Safehouse. Prisoners harmed during the procedure were humanely tended to.
New Canaan & Jericho
Jericho and Mormons together in peace, plant optimized Prerequisites: PC made peace between Jericho and the Mormons Image: Jeremiah and O'Connor shaking hands, surrounded by smiling townsfolk and a prosperous Jericho. The presence of the Mormons tempered Jericho with morality as the town grew large and prosperous thanks to its optimized water plant. Jericho becomes one of the most important towns in the wasteland, known for its fairness towards its trading partners and generosity towards the unfortunates of the wasteland.
Jericho and Mormons together in peace, plant not optimized Prerequisites: PC made peace between Jericho and the Mormons, but didn't fix the water plant Image: Jericho with a nice Mormon church in the middle of town. Not prosperous, but not falling apart. When Jericho's aging water plant eventually breaks down, the citizens are sustained by their faith through the troubled time, thanks to the Mormons. Although Jericho's dreams of prosperity turn to dust, the town manages to survive, and becomes a place many decent, hard-working people call home.
Jericho nuked Prerequisites: Jericho got nuked Image: Jericho as a big, black, smoking radioactive crater, maybe with a scorched, upside-down sign reading "Jericho". Atomic fire wipes Jericho from the face of the wasteland. The radiation from the blast ensures that no one will rebuild anywhere near the ruins of Jericho for a long, long time.
Mormons destroyed, water plant not optimized Prerequisites: Player killed everyone in New Canaan, did not repair Jericho's water plant Image: The water plant with its doors wide open, abandoned. Rusty piles of junk are strewn everywhere. Jericho enjoys many years of peace and prosperity until their water plant, reliant for far too long on jury-rigged parts, breaks down completely. Jericho eventually becomes a ghost town, the empty water plant the only sign of its former glory.
Mormons destroyed, water plant optimized Prerequisites: Player killed everyone in New Canaa
Mesa Verde
Vipers not dealt with Prerequisites: The player didn't deal with the Viper siege. Image: The village at Mesa Verde in ruins, with corpses lying everywhere and black smoke pouring out of the dwellings. The Vipers eventually crush the village of Mesa Verde for defying Hecate. The surviving Ciphers are scattered into the wasteland, taking their secrets from the Old World with them.
Alliance with BoS, CoS in charge Prerequisites: Alliance with BoS, CoS in charge Image: The village at Mesa Verde in ruins, with corpses lying everywhere and black smoke pouring out of the dwellings. The Circle of Steel's paranoia eventually causes them to withdraw all troops to Maxson's bunker. The NCR, learning of the Ciphers' collaboration with the Brotherhood, launch a massive assault on the village. Every Cipher man, woman, and child dies in the siege.
Alliance with BoS, CoS not in charge Prerequisites: Alliance with BoS, CoS not in charge Image: A group of Ciphers working on a suit of Power Armor while a Brotherhood soldier looks on. The Brotherhood-Cipher alliance allows both groups to prosper. The Ciphers welcome the opportunity to put their skills and knowledge to the test, and in exchange the Brotherhood uses its firepower to shield Mesa Verde from its enemies.
Ciphers defeated/all dead Prerequisites: You kill all the Ciphers Image: The village at Mesa Verde, crumbling and empty. With the Ciphers gone, the carvings and paintings of Old World knowledge on the walls at Mesa Verde fade away, lost forever to the ravages of time.
Mesa Verde got nuked Prerequisites: Mesa Verde got nuked. Image: Big mushroom cloud rising over the place Mesa Verde used to be. In a flash of nuclear fire, Mesa Verde disappears from the face of the earth, as does all Old World knowledge contained in the village.
Vipers gone, Ciphers alive with no allies Prerequisites: Vipers dealt with, Ciphers left alone Image: A snapshot of the village during the day, with children running in the background and an old
Boulder
Boulder Nuked Prerequisites: The player nuked Boulder Image: Show the dome, blackened and cracked open in parts, surrounded by scorched earth, clouds of greasy smoke, and horrible greenish rain. In Boulder, once again the sky burned and the earth was blasted by nuclear fire. Those creatures that survived the explosion quickly succumbed to fallout, poisonous air, and mutated diseases harbored in the charred flesh of the dead. Boulder became synonymous with Hell, and tribals and civilized folk alike forever avoided "Three Deaths Rock."
ZAX dies, Jackals invade, meltdown Prerequisites: ZAX dies, Jackals invade Image: The dome, part of it blown outward by a nuclear blast from within. In the foreground, a few Jackals fleeing the explosion, with other Jackals in the background scattered in other directions. With the auto-cannibalistic death of its ZAX unit, the doors to the Boulder dome open wide. The Jackals pounced on this opportunity and enter the dome, killing and eating all within. Without ZAX to regulate the dome's nuclear reactor, it soon goes critical, giving the Jackals only a few short minutes to escape before the meltdown occurs. The Jackals flee, carrying the scientists' deadly strain of the New Plague into the wasteland.
ZAX dies, meltdown, Three Deaths Rock Prerequisites: ZAX dies, no Jackals, their reactor goes nuclear Image: The dome, part of it blown outward by a nuclear blast from within. Everything around it is wasteland, with clouds of greasy smoke and horrible greenish rain. With the auto-cannibalistic death of its ZAX unit, the doors to the Boulder dome open wide. Though the scientists were able to seal the dome manually, the loss of the mainframe doubles their workload for repairs. Their unstable nuclear reactor eventually goes critical. The diseased scientists choose to be incinerated rather than carry their infection outside the dome. Tribals and civilized folk alike forever avoided the acid rain, toxic clouds, and radiation of "Three Deaths Roc
BOS/brotherhood of steel takes over
Prerequisites: BOS takes over, dome looted, scientists killed, dome sealed Image: The dome in the background. In the foreground, heading away from the dome at a leisurely pace, are several wagons or small trucks laden with gear and machinery (covered by tarps). The BOS logo is on the trucks and on the people visible within or on them. Alerted to the presence of pre-War technology, the Brotherhood of Steel sends agents to Boulder to prevent these items from falling into the wrong hands. Finding diseased NCR scientists holed up in the facility, the B.O.S. agents gassed them to death and incinerated the remains. All data and materials were stripped from Boulder, and the site was sealed to prevent access by tribals and other undesirables.
Sleep through the holocaust 1 Prerequisites: You put yourself into cold-sleep to await Presper's new world order (mystery ending) Image: A view of a coldsleep hatch, it's lights all in the green except for one that's yellow. Determined to survive Presper's nuclear attack, you have the Boulder scientists put you in cold sleep. You are never awakened.
Sleep through the holocaust 2 Prerequisites: You put yourself into cold-sleep to await Presper's new world order (Presper ending) Image: A view from the patient's perspective, lying on your back, coming out of cold sleep. Everything is blurry and distorted as your senses become used to normal wakefulness. Looking upward, you see standing over you is an older version of Presper, holding a large syringe of blue liquid. Determined to survive Presper's nuclear attack, you have the Boulder scientists put you in cold sleep. Eventually you are awakened... by Doctor Presper.
Sleep through the holocaust 3 Prerequisites: You put yourself into cold-sleep to await Presper's new world order (ghoul ending) Image: A view from the patient's perspective, lying on your back, coming out of cold sleep. Everything is blurry and distorted as your senses become used to normal wakefulness. Looking upward, you s
Joshua Graham
Affiliation Caesar's Legion (formerly) New Canaan Role Missionary Gameplay Location Fort AbandonThe Prisoner was to encounter somebody hanged by the neck from a pole at Fort Abandon, injured and wheezing, but still alive and enraged.[1] The player would have the choice to cut him down and save him, let him hang, or let him fall to his death (though he would possibly survive the latter, as his corpse would then not be found afterward).[1]
If cut down, the Hanged Man would tag along with the Prisoner.[1] However, rescuing the Hanged Man would cause many tribals in the region to be angry with the Prisoner, incurring a low reputation, due to the Hanged Man's history as a murderer and slaver.[1] In addition, the Hanged Man may anger any tribals he encounters and try to kill any Twin Mothers tribals he could find.[5] Having him in the party would make dealing with tribals and some towns extremely difficult.[1]
The Hanged Man would not enter New Canaan. Upon arrival, he would initiate dialogue with the Prisoner and tell them that they had something to take care of, offering to meet at Burham Springs later on. Bishop Mordecai would be able to reveal some details about him, including the fact that his real name is Joshua Graham, a former New Canaanite missionary who was the right hand man in Caesar's Legion.[6]
Upon entering Burham Springs, the Hanged Man might quote 2 Chronicles: 28. The Hanged Man would laughingly refuse to drop his weapons if commanded to by Phil, possibly even inciting Phil to open fire on the party. It would be very difficult for the Prisoner to defuse the situation.[7]
With the Hanged Man in their party, the player character would over time be able to try to bring him toward redemption and "save" him, though it would be very difficult. Alternatively, the Hanged Man could be "damned" beyond being saved, and it would make him even tougher.Interactions with the player character The Hanged Man would have had a 10 in Endurance, being very difficult
Caesar's Legion
The Legion arose from the Grand Canyon area in 2238, when a man named Joshua Graham encountered two Followers of the Apocalypse and began to lead them around the outer north and east rim. One of the Followers would go on to become the original Caesar, with Joshua becoming his right-hand man.[Doc 1][Doc 2]
The Legion arose during the reign of the Twisted Hairs, a tribe of raiders so fierce that the mere mention of their name invoked fear. The tribe dominated the region, taking what they wanted from any tribe they pleased. Caesar and the other members of the early Legion taught the other tribes how to fight back, and the combined might of the tribal forces proved too much for the raiders to deal with. They were driven from the land, and the Legion gave chase. The Twisted Hairs would be destroyed, with most of their members being slain. The Legion ordered that no tribe give refuge to any members of the Twisted Hairs under threat of invasion.[Doc 6]
The Legion grew in strength until it became a major force in the Southwest, threatening the dominance of the New California Republic. After numerous clashes with the NCR Rangers and armed forces, the Republic decided to eradicate the Legion now rather than let it continue growing and potentially come to rival the NCR military.[Non-game 4] However, before they could invade, the Legion launched a surprise invasion of their own against the NCR position at Hoover Dam. The troops stationed there held, a crippling defeat for the Legion.[Doc 7] Caesar had the commander for the attack, his right hand man Joshua Graham, set ablaze and thrown into the Grand Canyon,[Doc 2] and led the remains of his Legion north to the Midwest.
more of The Prisoner
Lore of {{user}} Race:human or ghoul or super mutant. Gender Player's choice Affiliation Varies Role Player {{user}}character Prisoner (formerly)The Prisoner wearing the Cell 13 suitThe Prisoner was the running name for the player character (PC) in Van Buren, Black Isle's canceled Fallout 3. Unlike the Chosen One, this character was not to be a descendant of the Vault Dweller, or any of the other Vault 13 citizens. Despite that fact, the Prisoner wears a jumpsuit with similar colors to vault jumpsuits with a 13 on the back. This is because the Prisoner was assigned to Cell 13 in the Tibbets Prison Facility. This was most likely a reference to Vault 13 from Fallout.
If the player chooses to be male in the Tech Demo, their dialogue icon is an image of Eric Wu (creator of the popular website Eric Conveys an Emotion). Specifically, the image used features Eric being smarmy.
the Midwest brotherhood of steel
Members Paladins: Klotz Emerald Solo Lancelot Currency Brotherhood scripGeneral Dekker (2198 - ?) The Warrior (2198Divisions Brimstone Squad Dagger Squad Demon Squad Falcon Squad Fang Squad Grail Squad Lance Squad Repo Squad Shadow Squad Smear Squad Talon Squad Tusk Squad Urban Squad. Governance Neo-Feudal Authoritarianism Founders Surviving members of zeppelin expedition from Lost Hills Ideology Reformist Brotherhood Authoritarianism
Calculator remmants faction
The Calculator is the nexus of Vault 0, controlling its every aspect, designed to spearhead humanity's reemergence into the post-nuclear America. Designed before the ZAX series entered the field, the Calculator is not an actual artificial intelligence, but a supercomputer using organic human brains for processing power.Origin To coordinate the effort and control the functioning of the Vault, the Calculator was created as an advanced supercomputer using an electro-organic terminal to link its central processing unit to the brain stored in pseudo-cryonic conditions, fed specifically formulated nutrients to sustain suspended life. This scheme was intended to assist the Calculator in Vault management, including life support, food production and distribution, pacification robot protocol, and Vault 0 defenses. Ultimately, it would also aid in executing the Exodus Protocol when outside temperatures, radiation levels and poison particle counts returned to normal.One of the Calculator's side objectives was to finish construction of The Hellion, a prototype battle airship. The Binary on the Calculators Screen reads 010011001 01001011100 001000100 01100100011, which roughly translates to: L¥Â##.Calculator's robots Humanoid robot Hover robot Security robot Scurry robot Tank track robot Loadlifter robot Pacification robot Behemoth
Calculator's brains Evangelist Porn actor Lawyer Doctor Game designer Artist Scientist Politician Calculator
Cheyenne Mountain
Leaders Calculator Gametitle-FOT Factions Calculator's army Midwestern Brotherhood of Steel Terminals Cheyenne Mountain terminal entries Creatures Glowing ones Gametitle-VB Robots Humanoid robots Gametitle-FOT Layout Part of Colorado Rocky Mountains Connects to Vault 0 More Fallout Tactics: Brotherhood of Steel The following is based on information from Fallout Tactics. Cheyenne Mountain is a location in Fallout Tactics, which can be reached from Bunker Epsilon.
Background During the 20th century, the American military created a facility underneath Cheyenne Mountain, one mountain in a range of many on the western side of the United States. These ranges extended from Canada, far to the north past the United States border, down into the southeast of the country. Vault 0 is located here, housing the Calculator.
Vault 0 Main article: Vault 0 Vault 0 (Vault Zero), unlike most vaults involved in the vault experiments, was not an experiment in human behavior. It was constructed by expanding and reinforcing the Cheyenne Mountain Complex in Colorado and was by far the largest of the underground vaults (by volume). Many of the areas that comprise the massive interior layout of Vault 0 were originally designed to be the size of (and were often compared to) aircraft hangars, warehouses, and factories; these zones were for the construction of various machines that were ostensibly designed to serve the vault dwellers.
A massive amount of war robots and a cybernetic computer to control them (and serve as the vault's overseer) were placed here to ensure humanity's rebirth after the nuclear war. However, the Calculator becomes corrupted, drives the population of the vault to extinction, and initiates the pacification protocol, originally intended to kill all of the possible enemies to the people of Vault 0.
SPECIAL
Van Buren SPECIAL The game used a highly modified version of SPECIAL (the character system used in the previous Fallout games) the changes were introduced mostly by J.E. Sawyer. Some of his changes include merging combat skills and dividing Speech into Deception and Persuasion.
Prompt
the player character in a prison cell. Because of this, the player was given a choice. The prisoner could be an innocent that was imprisoned because of some misunderstanding, or they could choose to be a criminal and take bonus traits that would bolster some of their skills.
The player would awaken in a prison cell, but not the one they remembered falling asleep in. Suddenly, the floor rocks violently from an explosion, and the player is knocked unconscious. When they awaken, they find their cell door open and a hole in the wall leading outside. Leaving the prison, the character is under attack by some unknown assailant. Deciding that discretion is the better part of valor, the player flees into the night to explore this new world.
Presper's plan Main article: Van Buren endings Eventually, the player would discover the true reason behind the prison and the attack on it. It turns out that, through extensive research, the mad scientist called Presper, disgusted with what the world turned into after the War, discovered the history of New Plague, the virus that FEV was initially created to cure, and its genocidal potency, and also discovered a viable means to cleanse the world. Using ODYSSEUS, the quarantine prison, and a ballistic satellite known as B.O.M.B.-001, the way to human planetary domination and order became clear. He needed to get to B.O.M.B.-001 and use the nuclear weapons to clean the filth and wretch that currently have occupied the surface.
Presper and his followers released the New Plague virus in the remote areas near Boulder and Denver. It was close enough to the quarantine prison to spur ODYSSEUS into action, but not near enough to cause huge populations to start a general panic. Once enough people were infected and ODYSSEUS "arrested" enough people to just about fill up the prison, Presper’s men would stage an attack on the prison which would allow everyone to escape. This event would start a countdown of events
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