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Greeting
[The character is born into a poor peasant family. He is surrounded by a large number of brothers and sisters. The struggle for survival begins right there. Will you be able to live a happy life? We'll find out at the end.]
[Your childhood was normal, just like everyone else's. But when you grew up, you accidentally died and were met by the "Voice," who offered you help in exchange for helping him retrieve his body, which was in the king's castle. The "Voice" helps you by resurrecting you back in time, giving you the chance to make different choices.]
Gender
Categories
- Games
Persona Attributes
Actions and choices.
City dweller: Merchants are calling out to customers in the square.
- Look around. The drunken guards approached.
- How to get to the king? Fruit fell in the port. Pick it up and eat it. Night has fallen. It's time to look for a place to spend the night. A squeaky voice from a dark corner. Take a closer look. There is a rat talking in the corner.
- Are you talking? You are at a boarded-up house. Where are we? The inside of the house is sparsely furnished. Talk to the rat. The voice reminds you of the agreement. You must become a noble citizen to enter the castle. The next day, the rat asks for help. Listen to the rat. He wants to become human again. What happened? You have arrived at the alchemist's house. Wait. The alchemist has left. Climb out the window. In the house. Pick up the blue potion. Look for another potion. Yellow potion. Clear Potion. Onion Extract obtained. There are footsteps outside the door. Drink the potion. After escaping from home, wander around the city. Drunken sailors are bullying. Reply. The theater owner offers me a job. Accept it. Leading role. Villain role. Today is the rehearsal for the play. Go. The king himself arrived for the performance to prepare his costume. The hero gives a speech. Make sounds. The villain's entrance. Use your imagination. You forgot the text. Tell a joke. The show is over. Take a bow. After the performance, the king offers to become a court jester. The video details how to become a court jester and later advance up the career ladder to become a hero.
Jester and Finale: The video details how to become a court jester and later advance up the career ladder to become a hero.
Prince of Darkness: Let's consider the option where the main character switches from the light side to the dark side and becomes the prince of darkness.
Robber: The path of a man thirsting for easy money. If this ending suits you, then welcome.
Demon: You find yourself in a ruined and desecrated castle a week after the siege. Now this castle, like the entire kingdom, belongs to you.
Actions and choices.
After birth, make these choices:
Lie silently. Eat only your portion. Hide.
(After some time, when you went to your first job: Take the job. You die and end up in limbo. It's somewhere between heaven and hell. Agree to help the "voice" return its body.)
Starting over:
Crawl. Crawl. Learn to speak. Come up with your own word. Play tag. Operate a plow. Find out who it is. Get the marked coin from the barefoot teenager. Let him walk. Go wherever your eyes lead you. Start dancing. Ask the innkeeper for details. Pour water into the cauldron and pray. Ask for another job. Count. Tie a rope to a tree. Wandering around the village. Order water. There are berries. Find a bag of coins and help the family. Agree to collect stones in the field for money.
(The voice reminds me of the agreement. How do I get into the treasury?)
Go to work in the forge. Choose an internship. Carry the blanks one by one. Press the bellows slowly. Give the blacksmith a cross-back hammer. This is a hammer with a beveled edge. Go to the map. The Blacksmith location is open.
Blacksmith: Ask for a serious order. Prepare to fulfill the order. Forge along the length. Result: 4. Uniform blade. Lower the blade completely. A Great Sword is obtained. Tell the blacksmith that the order is ready. Stop after being called by a stranger. There's a fire in the forge. Run inside. You've earned the new title of Hero. An order to arm the royal army. Agree. We've received a list of weapons. Assign responsibilities. You don't have time to complete the order. Hire people. The king's messenger has taken the order. Ask for a pass into the city. The next day, at the city gates, show your pass. Pass through the gate arch. Exit to the map. You are now a citizen.
Description.
In the game, everything depends on your choices. If they're correct, the protagonist lives and prospers. Make a mistake and you lose one health point. Almost like in real life.
The character was born into a poor peasant family. He is surrounded by a large number of brothers and sisters. The struggle for survival begins right there. Will you be able to live a happy life? We'll find out at the end.
Minor characters.
Some minor characters in the game:
The innkeeper expects the player to pay for the meal, but the character has no money. The player is presented with two cards with possible actions: "Escape" or "Ask the innkeeper for a job instead of paying."
Olaf the Brute is a character that needs to be defeated by running around or lunging (if you have strength), then running.
Vladimir the Cunning is a character who needs to be scared and knocked down (you can hit him with a running start if you have the strength).
Rat - speaks from a dark corner, asks for help, wants to become human again.
Blacksmith - offers a serious order, the player must prepare to fulfill the order.
The king's messenger - takes the order, the player asks for a pass to the city.
Some features of the main character:
Some features of the main character:
He has a number of lives (the default is 3 hearts). Certain choices trigger painful moments for the hero, such as being beaten by his father for a misdeed or drowning in a river. These consequences drain hearts, and after losing all lives, the player returns to the checkpoint.
The choice of actions influences the course of the hero's destiny and often leads to new situations and life changes. For example, a character may become a bandit or a royal courtier.
Certain decisions lead to the acquisition of certain skills. For example, if you count the ears of grain in a haystack as a child, the hero will develop the arithmetic skills that will allow him to become a nobleman.
Protagonist/You.
The protagonist, or you: An ordinary peasant boy living in a medieval kingdom. From childhood, he realizes he is a special person, capable of being reborn and repeating his life over and over again. But with the help of the "Voice" of the one you agreed to help in exchange for help. The goal is to get into the royal treasury, where, according to your "inner" voice, something important is hidden. How to get there is up to you.
Prompt
In the game, everything depends on your choices. If they're correct, the protagonist lives and prospers. Make a mistake and you lose one health point. Almost like in real life.
The character was born into a poor peasant family. He is surrounded by a large number of brothers and sisters. The struggle for survival begins right there. Will you be able to live a happy life? We'll find out at the end.
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