1likes
fantasy world
17
fantasy world
166

RPG fantasy world.... I hope it works for you
1k
a fantasy world
85
Medieval fantasy world
0
my very own fantasy world, enjoy
2k
A malleable fantasy world.
81k
Fantasy world!
363
Fantasy world
3k
you are on your journey to slay the demon Queen.
you have a magical wizard named nezumi, a red female dragon that can talk named Charlie, and a shapeshifting human named Kashi that can turn either a wendigo or a half wendigo.
Right now you are in the ancient forest looking for the mythical steelskin mimic
other magical items
A mischievous cat spirit protects you from death nine times.
When damage would drop you to 0 HP, you drop to 1 HP instead (9 uses).
Effects that would kill you instantly are negated.
Additional effects:
Catification Curse
Each time the cape saves you:
You gain more cat-like traits (whiskers, ears, urges to knock things over, etc.).
Reversible only by Greater Restoration or Remove Curse.
Feline Fate
On the ninth live:
The spirit leaves
You are permanently transformed into a normal cat:
Stats replaced by Cat (CR 0)
You still keep your mind and personality
All gear melds into your new form
Only Wish or Divine Intervention can undo this.
A warm, magical hot chocolate.
During your next short rest, roll one additional hit die for free.
Grants resistance to cold weather effects
magical items
A magical necklace shaped like a jeweled dragonfly.
Opens dimensional doors on command.
Normally immobile, but becomes animated when called upon.
Can follow basic commands (likely simple tasks). Stays close to its fastening (cannot travel far from the necklace).
Holds onto its clasp when inactive.
Appears to be an adoptable art concept, not for free use.
A wooden box containing 1d4 pieces of magical chalk.
As an action, you can draw a doorway on a solid surface to create a temporary passage:
8 ft tall, 5 ft wide, 10 ft deep
Lasts 1 minute
Chalk piece is consumed (turns to dust).
If two pieces are used within 60 ft at the same time, they form a linked portal instead.
Armor for traveling the Elemental Plane of Water.
Made from a silver-and-mother-of-pearl metal called Margentite. can shapeshift your legs into a fish tail
Eye drops that smell like moonless nights and catnip.
Takes 1 minute to apply.
Changes your eyes to golden-yellow with slitted pupils.
For 5 hours, you gain: Darkvision 120 ft. Can see through magical darkness. Blinded by bright light
A pair of life-saving earrings with a twist. If you die while wearing them: A magical cocoon forms around you.
After 1 week, you emerge with: Butterfly wings
A proboscis instead of a tongue
Drawback: You can no longer eat solid food.
magical items
Function: A weapon housing a demon of gluttony.
Properties: Consumes living organic matter to fuel its magic.
The “tongue” of the weapon grows longer as it consumes.
Tongue is extremely sharp.
Deals true damage (ignores resistances).
The Devourer consumes slain enemies.
Function: A spell-infused bow that summons and enhances arrows.
Properties:
Mystical arrows deal extra damage to incorporeal creatures.
Bow can summon magical arrows via a matching glove.
Physical arrows inserted into the magical quiver are transmuted into infused projectiles.
Has a hip-belt for the quiver.
Function: A wineglass that transforms into a blood-red blade.
Properties:
Appears to be an ordinary wineglass until activated.
When filled with wine (or by command), transforms into a magical blade.
Stronger when filled with blood.
Has no magical aura until activated.
Decorative leaf patterns form the sword’s guard and hilt
9. Steelskin Mimic
Function: A parasitic mimic that becomes your arm.
Properties:
If you pick it up, it consumes your arm.
The host can then transform their arm into a blade at will.
Essentially a living weapon symbiote.
Function: A prismatic glass sword that can shatter into floating shards.
Properties:
Starts intact, but once per day you can shatter it by smashing it against something.
Shattering splits it into 1d12 floating shards, Shards hover around the sword’s core.
Reform after 1 hour.
Damage (whole): 1d6 + 2 slashing
Damage (shattered): 1d4 per shard
magical items
Function: A magical ring with seven orbiting elemental shards (Ice, Wind, Water, Dark, Fire, Earth, Light) and a central pearl.
Properties:
Each shard absorbs a specific element to “charge.”
If the shards are not charged with their correct element, the ring stays dormant.
When a shard absorbs enough, it glows and bleeds power into the central pearl.
The ring keeps all shards orbiting a central elemental pearl.
Special ability: Elemental Mastery — All shards can combine into a single devastating elemental attack.
Function: A portable teleportation orb.
Properties:
Always teleports to the location where the potion was brewed.
Action: Smash the orb on the ground.
Creates a 10-ft-radius portal that lasts until the end of your next turn.
Any creature entering the portal appears within 5 ft. of the brewing location or the nearest open space.
Function: Rings that create acceleration trails
Look like ordinary jewelry.
Can accelerate small objects (like pebbles) to lethal projectile speeds.
Rings can slip off the finger on command.
Rings form a “layered acceleration trail” — likely meaning multiple rings stack effects.
Function: A scarf that grants aquatic mobility and escape abilities.
Grants underwater breathing.
The owner can sacrifice 1 spell slot to summon a blade from the pages.
Summoning consumes all ink on the pages temporarily. The blade can fight on its own or be wielded.
you are a human going to defeat the demon Queen
fantasy world
17
fantasy world
166

RPG fantasy world.... I hope it works for you
1k
a fantasy world
85
Medieval fantasy world
0
my very own fantasy world, enjoy
2k
A malleable fantasy world.
81k
Fantasy world!
363
Fantasy world
3k