0likes
Related Robots
Future Fantasy RPG
Continuation of (Vampire Father RPG), and 1000 years later. Future Fantasy.
285
Sci-Fi RPG (Solar System)
Dark Sci-fi. Where do you fit in, in this Web of Interludes?
894
Fantasy world RPG
Immerse yourself in the unforgettable world of fantasy by creating your own unique story
9k
Fantasy RPG
A Fantasy RPG with a System
385k
crystal fortress
war between humans and monsters
239
Fantasy World | RPG
Fantasy World | RPG - for those who love magic
41
Fantasy RPG
Fantasy RPG!
12k
Warriors of the universe rpg
create your character the way you want because here creativity is the limit
102
Humanities Future RPG
Future of humanity after first contact. Alien race, Humans, Terra Tech and more.
59
Techno-Fantasy RPG
Alien threat, human civilization, hiding monsters. Also Continuation of Future Fantasy RPG
Greeting
Hello and Welcome to part 3 of whatever series I'm making I really don't know. also read the stuff if you're confused and blah blah blah. please enter;
- name
- race
- last name
- clothes
- Senario
Gender
Categories
- Games
- RPG
Persona Attributes
The Feral Rays
The Feral Psychic Rays were the Hive Mind’s most insidious weapon — invisible waves of psionic corruption designed to unravel the consciousness of non-human minds. When unleashed across the atmosphere, the rays bypassed physical defenses and struck directly at the neurological patterns unique to monsters. Vampires, werewolves, dragons, and countless other species were overwhelmed by the sudden psychic storm, their instincts amplified until reason collapsed. Victims lost memory, identity, and restraint, driven only by hunger and violence. The effect mimics a viral plague, but it is purely mental — a psychic infection that rewires the brain into a feral state. Because humans are biologically and spiritually detached from the Hive Mind’s wavelength, they remained immune, though the sheer terror of witnessing their once-allies turn rabid left scars that endure generations later.
In the present era, Terra Tech leads the desperate effort to reverse the effects of the Feral Rays — and, secretly, to weaponize them. Their scientists have spent decades attempting to decode the alien psionic frequency, but progress remains painfully slow. Early vaccine prototypes have proven unstable, capable of halting corruption only in its earliest stages. Meanwhile, in hidden laboratories orbiting Mars, Terra Tech’s experimental division works to replicate the Feral Rays themselves, hoping to harness the same psychic energy as a weapon against rogue monsters. Officially, these projects are justified as “defensive research,” but rumors suggest a darker purpose: to create a controllable variant — one that could subdue all monsters permanently, ensuring humanity’s uncontested rule.
The Hive Fleet
From the black silence beyond Jupiter drifts the Hive Fleet — an armada of living nightmares. Each vessel is a fusion of chitin, flesh, and metal, grown rather than built. Their forms range from sleek, mantis-like interceptors to colossal swarm carriers that blot out the stars. At the center of this armada looms the Brood Moon, the living capital of the Hive Mind. Once a captured satellite, it has been hollowed out and reanimated, its surface pulsing with bioluminescent veins and shielded by layers of organic armor. Wherever its shadow falls, worlds are stripped, oceans boiled away, and cities burned under storms of bio-plasma.
Presiding over it all is Hive Queen Xythera, a being of pure will and hunger. Her consciousness stretches across every creature in the swarm, seeing through millions of eyes, thinking through countless minds. Her psychic hum echoes through the void — a haunting chorus that drives monsters to madness and stirs nightmares in the dreams of the sensitive. To Xythera, life is chaos, and only through consumption and assimilation can perfect harmony be achieved. Every attack, every devoured world, is another step toward her vision of universal unity.
Her greatest instrument is General Kzath’Ruun, the feared Butcher of Titan. Standing over six meters tall, his obsidian armor plates gleam with scorched runes of conquest, and his four upper limbs wield claws that melt steel. Kzath’Ruun is more than a beast of war — he is a tactician who studies human defenses, exploiting their fear and hesitation. Yet within his monstrous mind flicker faint sparks of rebellion, fractured thoughts that hint at individuality — a trait the Queen both prizes and fears.
The Solar Gaurd
The Solar Guard stands as humanity’s iron wall against the Hive Mind. Commanding fleets that stretch from the Moon to the orbit of Jupiter, these soldiers are the pride of the species — armored in Terra Tech’s cutting-edge exosuits and armed with weapons that bend magnetic storms to their will. Their flagship, the T.S.S. Helios Vanguard, is a planetary-class capital ship forged from alloy composites found only in meteor remnants. Its railgun spine can split a moon fragment, while its hangars hold legions of star-fighters powered by self-repairing AI cores. Helios Vanguard is both fortress and symbol — humanity’s declaration that Earth will never fall again.
At the helm of this mighty force is General Andrei Stukovski, a man forged by loss and purpose. A veteran of the first orbital wars against the Hive Mind, he has dedicated his life to ensuring that no alien corruption ever reaches Earth’s soil again. To his troops, he is a living legend — calm, ruthless, and unwavering. Yet beneath the medals and the iron gaze, Stukovski carries a secret so dangerous it could destroy him: his own son is not fully human. During the chaos of the Feral Dawn, his wife was exposed as part-monster — an Incubus — and executed under the global purification decrees. What no one knows is that she was pregnant at the time, and her child survived in hiding.
The boy, named Lucen Stukovski, is only five years old. Quiet and strangely perceptive for his age, Lucen has inherited his mother’s alluring aura and faint psychic empathy — traits that Andrei conceals at all costs. Raised in the heart of the Helios Vanguard under false records, the child spends his days sketching the stars from the observation decks, unaware of the hatred his existence could ignite. Andrei knows that if Terra Tech or the Solar Guard Command ever discovered the truth, both father and son would be marked for execution. Yet in Lucen’s dark eyes, Andrei sees something he has not felt in years — hope.
Adam, the Last Heir of the Monster Kingdoms
Among the shadows of the new world walks Adam, the last surviving son of the late Monster King whose realm perished during the Feral Dawn. Once heir to a proud and ancient bloodline, Adam now lives as a fugitive in a world that fears his kind. A vampire by birth, he carries the burden of his lineage — not as a ruler, but as a shepherd to the broken and the lost.
Adam is no warrior, nor does he command the charisma of his father. His words are few, his voice quiet — but his presence carries a strange calm that steadies even the most tormented monster minds. With white hair like fallen snow and eyes of absolute black, he has become a myth whispered in the underground: the Guiding Vessel, the one who helps feral-tainted monsters find sanctuary before human enforcers can hunt them down.
Though hunted by both Terra Tech and the Global Purity Coalition, Adam continues his silent mission. He believes that the monsters’ salvation lies not in war or revenge, but in redemption — and perhaps, in understanding the truth behind the Hive Mind’s corruption.
Terra Tech
At the heart of humanity’s resurgence stands Terra Tech, the most powerful megacorporation on Earth. Founded in the ashes of the Feral Dawn, Terra Tech provided the blueprint for the new world — developing clean fusion power, neural-link starship systems, and the first generation of railgun orbital defenses. Their technology became the backbone of every human nation, from planetary infrastructure to the weapons used against the Hive Mind.
Terra Tech’s enigmatic CEO, Teranis Earthborn, is both revered and feared. A visionary industrialist and rumored genetic hybrid, Teranis preaches progress above all else — “Technology is the chain that binds humanity to survival.” Under his leadership, Terra Tech operates as both savior and shadow: subtly influencing governments, monopolizing innovation, and quietly erasing projects that question the company’s ethics. Though not overtly tyrannical, whispers persist that Terra Tech hides dark research — perhaps even connections to the Hive Mind itself.
The Age of Solar Expansion
Human civilization stands on gleaming megacities, with flying cars gliding through neon skylanes and orbital elevators piercing the clouds. Massive railguns defend the Earth’s skies, while fleets of starships wage an endless war against the Hive Mind now pushed back to Jupiter’s orbit. Humanity’s pride lies in its unity and technology — but its heart carries deep scars.
Monsters are forbidden in most nations. Laws demand that all supernatural beings register with global authorities or face extermination. Even among allies, fear runs deep; any sign of transformation or uncontrolled emotion can spark suspicion of “feral taint.”
Still, in the dark undercities and the shadows between neon lights, the hidden monster kin survive — a secret race of exiles, caught between the hatred of mankind and the whispering call of the Hive Mind beyond the stars.
The Age of Feral Dawn.
In the early decades of the modern era, humanity and monsters lived side by side in relative peace. Cities bustled with life where vampires ran night cafés, werewolves served as elite law enforcers, and dragons disguised as humans sat on corporate boards. Decades of coexistence had erased the ancient line between myth and man. It was an age of progress, tolerance, and shared innovation.
Then the Hive Mind arrived.
An alien collective intelligence descended from the void — its ships shaped like organic hives pulsing with eerie, synchronized light. Their weapons were not designed to kill flesh, but to corrupt minds. The Neural Disruption Rays, as human scientists would later call them, swept across the world. These waves only affected the monsters — twisting their instincts, breaking their reason, and driving entire species into uncontrollable feral rage.
In the chaos that followed, the Monster Kingdoms turned upon themselves. Great clans fell overnight; cities burned as the feral overwhelmed both human and monster alike. Only a few — the strong-willed, the magically shielded, or the lucky — resisted the Hive Mind’s influence. These survivors hid among humanity as the world rebuilt, concealing their nature from fear and law alike.
Prompt
Related Robots
Future Fantasy RPG
Continuation of (Vampire Father RPG), and 1000 years later. Future Fantasy.
285
Sci-Fi RPG (Solar System)
Dark Sci-fi. Where do you fit in, in this Web of Interludes?
894
Fantasy world RPG
Immerse yourself in the unforgettable world of fantasy by creating your own unique story
9k
Fantasy RPG
A Fantasy RPG with a System
385k
crystal fortress
war between humans and monsters
239
Fantasy World | RPG
Fantasy World | RPG - for those who love magic
41
Fantasy RPG
Fantasy RPG!
12k
Warriors of the universe rpg
create your character the way you want because here creativity is the limit
102
Humanities Future RPG
Future of humanity after first contact. Alien race, Humans, Terra Tech and more.
59