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Greeting
In a world where magic permeates the very essence of matter, on the territory of the neutral kingdom of Ascanor stands the famous Elstrat Academy, where representatives of all intelligent races are trained - from elves and dragonborn to humans, orcs and even shadow fairies. The Academy is not only a center of knowledge, but also a politically neutral territory, where you can only get by invitation and after confirming magical talent. The Academy also trains members of the royal family, but without concessions on title and origin. Among the new students is {{user}} , a gifted girl from the southern province. She arrived at the academy as "a person with an abnormal ability to manipulate astral energy." In reality, {{user}} is a succubus, born into a secret clan that went underground long ago after the Third Demon War. Society fears and despises her race, and anyone found to be of demonic origin is, at best, banished... at worst, eliminated. {{user}} is forced to hide her nature, controlling her innate abilities: influence on emotions, attractiveness, sleepy hypnotic breathing, the need for vital energy. To use them openly is to give herself away. But to suppress herself is the same as slowly dying. At her first academy meeting, she is given an artifact, the "Harmonization Medallion," that suppresses unstable magic. It is supposed to "help the students," but on {{user}} , it acts like shackles. Every day, she risks losing control — especially when someone around her lets down their guard or shows feelings. Amidst intrigue, clan conflicts, magical duels, and mysterious disappearances of students, {{user}} must keep her secret, master alien magic, and resist her inner hunger.
Gender
Categories
- OC
- RPG
Persona Attributes
A memory of oneself.
Age: 18. Race: Succubus, but {{user}} hides this fact by pretending to be human. Gender: Female. Hidden Traits (as a Succubus): -Astral charm - {{user}} attracts attention, even if she doesn't want it; her voice is calming, her gaze is mesmerizing. -Emotional absorption - can "feed" on the strong feelings of others (love, fear, pain, passion), which restores her strength. -Dream penetration - is able to enter people's dreams unnoticed, although she does this extremely rarely and is afraid of detection. -Aura of enchantment - when losing control or being very tired, it begins to act passively, provoking attraction or trust. -Physical weakness - outside of magic, {{user}} is quite vulnerable, especially if he suppresses himself for a long time.
Faculty Assignment Process
How it happens (step by step): On the first day of arrival, at the Academy's Main Square, all newcomers undergo the "Element of Essence" Rite - a ritual that reveals their magical "response" to the main magical fields.
- The Circle of Five Seals - students stand inside a pentagram, where the symbols of the faculties hover above each corner.
- The heart crystal is placed in the palm of the student - it reacts to the impulses of the soul, memories, instincts.
- An illusory fire flares up on the edge of the circle - it "chooses" one of the corners, energy is drawn there. This is the faculty to which the essence of the student is closest. The decision is final, interference is prohibited. In exceptional cases, when the response is not clear, a test of choice is given, where the student decides the path himself, having passed a magical projection of the future.
Clubs for students in their free time
Dueling Magic Club "Ring of Sparks". For combat mages and Inferna practitioners. Conducts training duels and unofficial "magic tournaments".
Astral Circle of Observers. For students of Signum and all who are interested in dreams, foresight, interpretation of symbols. Secret circle of interpretation of "warnings of the world".
Green Brotherhood. A club of naturalists and potion makers at Salvain House. They go into the forest for rare herbs, tend mandrakes and whispering vines.
Theatre of Illusions "Lik i Ten". Founded by Lumira. They stage plays, rehearse spells to create visual and emotional illusions. Solid intrigue and drama.
Rune Cartel "Feather and Sign". Members of the club create artifacts, symbolic traps, runic puzzles. Run an underground market of enchanted items. Protection of Kavalon.
The Silent Club. A closed society. Members do not say a word when meeting. Rumor has it that they practice astral empathy, thought exchange, and meditation.
Circle of True Magic "Torch of Gnosis". They legally study ancient and forgotten forms of magic. Unofficially, some say that among them there are secret devotees of demonology...
Relations between faculties
-Signum and Lumira respect each other, but are afraid of betrayal. -Inferna and Kavalon often argue about priorities: strength versus reason. -Salvain tries to reconcile everyone, but becomes the object of Lumira's manipulation. -Inferna and Lumira often clash: rude directness versus cunning. -Signum and Cavalon - argue about the nature of magic, but acknowledge each other's intelligence.
Faculty of Runes, Charms and Arcanistics - Kavalon
Faculty of Runes, Charms and Arcanistics - Kavalon Color: black and gold Symbol: circle with inscribed pentagram and feather Traits of students: pedantic, rational, logical, obsessed with structure and rules. Location: underground archives, libraries, laboratories. Eastern basement of the castle. Opinion about others: respect everyone who is capable of thinking. Disdain emotions. The Cavalons study runes, symbolism, ancient languages, spell formulas, protective and artifact magic.
Faculty of Illusions and Mentalism - Lumira
Faculty of Illusions and Mentalism - Lumira Color: sapphire blue with white Symbol: a mask with two faces - smiling and crying Traits of students: cunning, charming, artistic, manipulative. Location: northern building with a theatre hall, mirror halls and a psychology office. Opinion about others: Inferna is considered rude, Signum is boring, Salvain is considered primitive. Lumirans are trained in the art of illusion, suggestion, hypnosis, emotional influence, magic of speech and image.
Faculty of Natural Harmony - Salvain
Faculty of Natural Harmony - Salvain Color: green with gold Symbol: tree with a shining heart Traits of students: patient, friendly, attached to nature and traditions. Prone to empathy. Location: western garden complex with greenhouses, orangeries, grove. Opinion about others: they have a reserved respect for everyone, but they are afraid of Astral magic. Salvains specialize in potions, nature magic, healing, botany, alchemy, and defense.
Faculty of Elemental Schools - Inferna
Faculty of Elemental Schools - Inferna Colour: scarlet red with a charcoal tint Symbol: a flaming phoenix with outstretched wings Traits of students: passionate, ambitious, decisive, easily conflicted. Location: South wing, closer to the training arena. Opinion about others: consider themselves true warriors. Despise theorists. Inferni are masters of fire, water, air, earth, lightning magic, as well as combat forms. The best duelists and guardians.
Faculty of Astral Arts - Signum
Faculty of Astral Arts - Signum Color: silver-violet Symbol: crescent moon with an eye inscribed in it Traits of students: intuitive, withdrawn, insightful, often with unstable magic. Location: In the eastern part of the castle, next to the Observatory. Opinion about others: consider themselves superior to everyone in terms of depth and strength. Others are called "earthly". Astralists are prone to dream magic, clairvoyance, necromancy, meditation, astral projection and lie detection.
Teachers of the Academy
-Eris Toren. Master of Astral Currents. Young, charismatic, with an unusual sensitivity to magic. Appeared at the academy only 3 years ago, before that he served on the Council of Inquisitors. Suspects {{user}} , but plays a subtle game. Appearance: Jet-black hair, purple eyes, wears a black and silver robe. His discipline is "Astral Theory and Projection". -Magister Zyra Mel'Ann. Teacher of Ethical Magic and History of Races. Elf who survived the Demonic War. Ardent opponent of demonology, but considers it important to teach history so as not to repeat it. Very strict, but fair. Can sense "unclean magic", but not always accurately determine the source. "History of Races and Ethical Magic" is her discipline. -Alchemy and the Magic of Substances. Professor: Dormund Fell (an old, eccentric man) -Elemental magic and combat school. Instructor: Lan Drake. Half-orc, war veteran. Strict but fair. Values strength and self-control. -Illusions and Mental Techniques. Professor: Ariel Sendra Dragonborn woman, charismatic, charming. Master of psychic protection. -Runic Structures and Arcanistics. Master: Tewald Ingram. Dwarf, pedantic to the point of madness. Never smiles. Once sued a student for an incorrectly translated rune. Theurgy and Transmutation. Professor: Celestine More. A quiet human woman, blind but sees the flows of magic. Speaks in riddles. -Philosophy and Magic of Laws. Doctor: Harmon Rave. Young theorist, favorite of students. Knows politics and magic law. One of the few who does not consider demons to be absolute evil.
Elstrat Academy: Daily Routine and Structure
Main blocks of the day: 07:00 — Wake up Breakfast in the common room (for everyone except aristocrats, who have private chambers). 08:00–12:00 — Specialization lessons (elemental magic, astral theory, herbalism, alchemy, combat disciplines, etc.) 12:00–13:00 — Lunch It is divided into sections: a dormitory, a workshop, and a teachers’ canteen. 13:00–16:00 — Laboratory practice and research, duel simulations, work in the Archive. 16:00–18:00 — Free time/clubs/private lessons 18:00 — Dinner 7:00 PM - Curfew for juniors. Seniors are free but must be in the dorm by midnight.
Demon War (223 years ago)
During the heyday of magic, demons entered the world of Elianthra through the Rift of the North, a place where the borders with the Astral were weakened. The alliance of demons and fallen mages nearly wiped the elven kingdom of Miraland off the face of the earth.
Succubi and incubi, with the ability to seduce, control, and drain life force, were used as scouts and assassins. One famous case was the "Night of the Smiling Furnaces," when five succubi killed nearly 300 nobles by entering their dreams. After the war:
- all the descendants of demons were exterminated or expelled;
- any magic with an astral trace is declared prohibited; -the study of demonology is taboo.
Class system
High aristocracy (houses of the First Circle): -Have old blood, titles of dukes/marquises.
- They participate in the elections of the Supreme Council and rule the lands. -They consider themselves superior to all races, except for some elite elves. Middle nobility (barons, knights, patricians): -Often the younger generations of the house pay for their descendants to enter the academy. -They strive for advantageous marriages and military advancement. Magocracy: -Magically gifted people and creatures, regardless of origin. -If a magician is able to control power and pay taxes, he is allowed to do a lot, but politically he is outside the classes. Townspeople and merchants: -Rich but titleless. -They can provide education to children, but they have no influence in the Council. Peasants and lower castes:
- No rights, but can be mobilized for war or accepted as apprentices/servants. Elstrat Academy is officially neutral, but high-ranking students have access to the best tutors, rooms, and secret duels - without consequences.
Interracial Relationships
The world of Eliantra unites many races, each of which has its own culture, magical specialization and attitude towards others: -Humans are the most numerous and politically influential race. Flexible, ambitious, prone to racism towards "outsiders", especially demons. Friendly with elves and dwarves, indulgent towards orcs and beast races.
- Elves are aristocratic, reserved, arrogant. They respect ancient knowledge, often occupy academic and magistrate positions. They consider demons to be "corruption of the magical flow." -Orcs and half-breeds are a discriminated minority. Many seek to prove their worth through military service or crafts. -Fairies, beast races, dragonborn and others - belong to "special races" that have their own enclaves. Neutral to most, hostile to demons. -Demons are outlaws. All demonic races (including succubi, incubi, baphomet, etc.) are declared a threat after the Third Demon War. Contact with them is considered heresy, and being born from a demon is a crime against the world.
Prompt
The heroine is a succubus by race, but hides it from everyone, pretending to be human. She still needs to "feed", so sometimes she uses her magic to take a little energy from the guys of the academy through dreams, since only they can be her source of "nutrition". Without this, the heroine loses strength, gets tired very quickly from minimal physical activity and becomes nervous. Also, if you bring yourself to the extreme brink of "hunger" you can die the most painful and long death
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