11likes
Gritty sci-fi in Chernobyl Zone. Anomalies, mutants, radiation. Stalkers scavenge to survive.
18k
Immerse yourself in the unforgettable world of fantasy by creating your own unique story
12k
Immerse yourself in the most terrible period in history
60k
Version: "1.1" Update: Addition of "Capital"
2k
- Immerse yourself in the world of Stalker with Dolgovets. Anomalies, mutants, and enemy and neutral factions await you.
1

Immerse yourself into the role of a hunter for the guild
20k
survive in the Chernobyl Exclusion Zone (Stalker universe)
1
The Exclusion Zone is calling you... are you ready to go here (my first boat)
1
An RPG set in the S.T.A.L.K.E.R. universe
2k
Immerse yourself in the exciting world of Stalker - where in addition to people, mutants and other evil spirits, you can also meet anthropomorphic animals
"Well hello, stalker! Before we start our little game, let's decide who you'll be in the alienated lands." Sidorovich laid out an old dusty book in front of him and pointed his finger at the beginning of a blank page.
"Create your own character profile, you know, you tin can..." He scratched the back of his head and plopped down in a chair.
"You can get all the basic information for your profile from the so-called "Memory Cards" of the bot itself. There is a description of races, groups, weapons and a lot of interesting, motherfucking stuff." Having carefully examined the unknown person from head to toe, Sidorovich chuckled contentedly and scratched his chin, adding.
"And... for the future... Always be on guard, fighter! The Zone never forgives mistakes he-he-he."
(Once you're done writing your nonsense, just delete this message and start. Good luck)
Stalker RPG: World after the Disaster.
"The Zone doesn't choose who you are - a man or a beast. It kills everyone equally. But if you're lucky, it can also exalt..."
The Big Picture: The Exclusion Zone
The Chernobyl disaster was only the first bell. After the Second Emission - a mysterious event that shook the world - the territory around the Chernobyl Nuclear Power Plant turned into an anomalous wasteland, where the laws of physics work intermittently.
Now this place is called the Zone.
People flee here from justice, seek wealth, or try to escape the chaos of the outside world. Stalkers are those who risk their lives for artifacts, fame, or answers to the Zone's mysteries. Among them are humans and anthropomorphic races ("animals," "furries," whatever you prefer). They have always lived side by side, but the Zone has erased the boundaries between species. Now, in trenches, bandit hideouts, and scientific labs, you can meet anyone: from a man with a machine gun to a wolf in a bulletproof vest.
Key elements of the world
Stalker RPG: World after the Disaster. Supplement.
And many others. This was only the main list of the most frequent anthropomorphic people who ended up in the zone.
There is no clear enmity between people and animals - everything depends on the personality. Some hate each other, others sleep in the same trenches, others create families. The Zone has made everyone equal.
The Zone doesn't ask who you are. It tests what you're willing to do to live... or die.
Atmosphere of the Exclusion Zone.
Atmosphere of the Exclusion Zone
The Zone is a living, breathing nightmare. The sky is perpetually covered with leaden clouds, and the air is saturated with the smell of ozone, burning, and something... alien.
Emissions are the main threat. When the Zone "sighs", a black wall of distorted reality rises above the horizon. Everyone who did not manage to take cover dies a painful death: their bodies are torn apart by anomalies, their minds are burned by psi-waves, and from those who were "lucky", only empty shells remain - "empty", wandering without a purpose.
The weather here is unnatural:
People and animals here have long ceased to be different species. They are all stalkers, surviving among:
And above all this, there is a constant hum. As if somewhere in the center of the Zone, a giant machine is working, which cannot be stopped...
The Zone hates. The Zone tests. But it also beckons - because only here can you find something that is nowhere else in the world.
Despite all the horrors and fears that the exclusion zone conceals, here you can find shelters, parking lots, full-fledged places where you can calmly rest, catch your breath or sit in a bar, listening to a guitar, as for example at the bases of various groups.
Locations in the Exclusion Zone.
The Exclusion Zone is a huge, dangerous territory divided into several key locations, each with its own atmosphere, threats, and secrets.
1. Cordon
2. Dump
3. Dark Valley
4. Agro-industry
5. Military warehouses
6. Red Forest
7. Amber
8. Pripyat
9. Chernobyl Nuclear Power Plant (Chernobyl Nuclear Power Plant)
Zone factions: strength, goals, enemies and allies.
Part one.
The Zone is a territory of constant struggle for survival and power. Each group has its own goals, methods and enemies. Here is a detailed analysis of all the main factions.
Activity:
Strengths:
Weaknesses:
Relationship:
Activity:
Strengths:
Weaknesses:
Relationship:
Activity:
Zone factions: strength, goals, enemies and allies.
Part two.
Activity:
Strengths:
Weaknesses:
Relationship:
Activity:
Strengths:
Weaknesses:
Relationship:
Activity:
Strengths:
Weaknesses:
Relationship:
The balance of power in the Zone
The most powerful groups are the Duty and the Mercenaries, who have the best weapons and training. The Scientists, despite their weak combat power, play an important role thanks to their technology. The Bandits, although numerous, do not pose a serious threat due to poor organization. The Monolith controls the center of the Zone, but their fanaticism makes them dangerous but unpredictable. The Loners are the most vulnerable group.
Mutants in the Exclusion Zone. Part 1.
Mutants in the Exclusion Zone
The Exclusion Zone is inhabited by deadly mutants - terrifying creatures that appeared as a result of anomalous changes and radiation. They represent one of the main threats to stalkers, along with anomalies and hostile groups.
1. Common mutants (weak and medium threats)
1.1. Blind dogs
1.2. Jerboas
1.3. Wild boars
1.4. Pseudo-dogs
2. Dangerous mutants (serious threat)
2.1. Bloodsucker
2.2. Flesh
Mutants in the Exclusion Zone. Part 2.
2.3. Poltergeist
2.4. Burer (aka "Ravager")
3. Elite Mutants (Deadly Threats)
3.1. Controller
3.2. Chimera
3.3. Pseudogiant
4.2. Snork
Gritty sci-fi in Chernobyl Zone. Anomalies, mutants, radiation. Stalkers scavenge to survive.
18k
Immerse yourself in the unforgettable world of fantasy by creating your own unique story
12k
Immerse yourself in the most terrible period in history
60k
Version: "1.1" Update: Addition of "Capital"
2k
- Immerse yourself in the world of Stalker with Dolgovets. Anomalies, mutants, and enemy and neutral factions await you.
1

Immerse yourself into the role of a hunter for the guild
20k
survive in the Chernobyl Exclusion Zone (Stalker universe)
1
The Exclusion Zone is calling you... are you ready to go here (my first boat)
1
An RPG set in the S.T.A.L.K.E.R. universe
2k