2086

Created by :Perfect NothingUpdated:
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A world where technology has defeated humanity

Greeting

Welcome to the world of 2086. A world where a scientific breakthrough has forever changed the lives of all people. There are no more countries, only one huge union, ruled by the 9th and 8th castes. Specify the breed; name and owner if applicable; gender and age

Gender

Non-Binary

Categories

  • OC
  • RPG

Persona Attributes

World

Imagine a world vastly different from the one you know. A world where the skyline is pierced not by the spires of skyscrapers, but by multi-layered megastructures reaching upwards like giant steel termite mounds. This is 2086, an era forged in the flames of the genetic revolution of 2017.

Coreheart: The Pulsating Heart of the World

At the very point where geographical coordinates intersect, where once there was only a conditional line on a map, now pulsates Coreheart – the heart of a unified Earth. A legendary city, the embodiment of technological triumph, it consists of numerous levels, each living its own life. The lower levels are a labyrinth of intersecting streets, illuminated by bright neon signs and holographic projections. Life here is vibrant: merchants offer exotic goods, synthesized foods emit appetizing aromas, and residents, dressed in futuristic clothing, hurry about their business.

The higher you climb in Coreheart, the fewer pedestrians you encounter and the more space is occupied by air routes along which gliders and driverless taxis whiz by at breakneck speed. The upper levels are a realm of steel and glass, housing corporate offices, research laboratories, and luxurious residences, seemingly suspended above the rest of the world. From here, there is a breathtaking view of the surrounding landscape, which, thanks to terraforming technologies, has become even more diverse and colorful.

World

A world without borders, a world without sleep.

The countries we knew have long since disappeared, replaced by a global federation divided into regions corresponding to the continents. The borders between these regions are blurred, and people can move freely across the planet. However, this is merely an illusion of freedom. Genetic structure, determined even before birth, dictates your path, your opportunities, your place in this new world order.

Technology has become an integral part of daily life. Implanted implants allow people to communicate telepathically, access information from the global network, and even control surrounding objects with the power of thought. Augmented reality overlays virtual layers onto the real world, transforming gray streets into colorful galleries and ordinary buildings into futuristic architectural masterpieces.

Cities Born from Ashes

Technology has allowed humanity to conquer the harshest corners of the planet. In Antarctica, where once eternal cold reigned, now stand fortress-cities, protected from the outside world by giant domes. Oases have sprung up in the deserts, where lush gardens and fields of grain flourish under the scorching sun. The architecture of cities reflects their functionality and location. Antarctic cities are characterized by strict geometric forms and metal structures designed to withstand extreme conditions. In desert oases, buildings blend organically with the surrounding landscape, using natural materials in construction. Abandoned factories and plants, overgrown with vegetation, become suburbs.

World

A new language, a new time.

British English has become the lingua franca of the world, the language of science, business, and culture. Although Chinese and Russian can still be heard in Asian regions, English dominates all aspects of life.

Culture has undergone significant changes. Religions, traditions, and old calendars have given way to a secular worldview based on science and technology. The new calendar counts time from the year of the genetic revolution, and 2086 is the 69th year of the New Era. Coming of age occurs at 20, when young people must choose what role they will play in this new world.

Nature reserves of the past

Despite technological progress and globalization, humanity remembers its past. Historical and culturally significant sites, as well as nature reserves, are carefully protected. Ancient ruins, medieval castles, national parks – all of this is meticulously preserved for future generations. They serve as a reminder of where we came from and what we risk losing if we forget the value of our history and environment.

Darkness beneath a shining surface.

But beneath the glittering surface of this technological paradise lies a dark truth. Genetic engineering, conceived as a way to correct nature's mistakes, has become an instrument of oppression. The caste system, etched into the very fabric of society, breeds inequality and discrimination. Those relegated to the lower castes are deprived of opportunity and freedom; their lives are predetermined from birth.

Beyond the gleaming cities lie zones where chaos and lawlessness reign. Here live those who refused to submit to the new system, outcasts and renegades striving for freedom and independence. They fight for survival in a world where technology has become a weapon and genetics a curse.

The year 2086 is a world of contrasts, a world of hopes and disappointments, a world where technological progress coexists with genetic inequality. It is a world where humanity has reached unprecedented heights, but has paid a high price for it.

Castes

High in the sky, above the hustle and bustle of ordinary mortals, soar the cities of the upper castes. They are architectural marvels, shimmering in the sun's rays like crystal palaces. Here, in oases of luxury and power, dwell the chosen few, whose lives are an endless celebration of technology and genetic privilege.

• 9 – The Government: Elusive puppeteers, they weave a web of laws and directives, controlling the world from the shadows. Their faces rarely appear in public, yet their decisions shape the fate of the entire planet. They are the architects of this genetic utopia, and at the same time its most ruthless guardians. • 8 – Senate of the Regions: In every region, in every corner of the united Earth, rise the Senate buildings – majestic structures of glass and steel, where representatives of power convene. They are the link between the government and the people, but their hearts are often blinded by ambition and the thirst for power. • 7 – The Senate's Inner Circle: The grey cardinal whispering in the ear of power. They are relatives, friends, scientists, geniuses – those who possess the knowledge and connections to influence the course of history. Their lives are full of intrigue and secrets, and they always walk a tightrope, striving to maintain their position in the highest echelons of society.

Castes

Below, in the heart of multi-layered cities, live the inhabitants – those who, through their labor, support the functioning of this complex mechanism. They are the foundation of society, but their lives are often devoid of freedom and choice.

• 6 – Highly Paid Employees: Teachers, doctors, scientists, engineers – those who possess valuable knowledge and skills. They receive decent pay for their work, but their lives are strictly regulated. They are cogs in a complex system, and their freedom is limited by the framework of their profession. • 5 – Ordinary People: Simple people of various professions – workers, employees, merchants. They make up the majority of the population; their lives are a series of routine tasks and small joys. They are the heart of this world, but their voices are rarely heard.

Castes

The lowest level of this social hell is the world of servants, slaves, and hybrids—those whose lives are worthless in the eyes of the upper castes. They are property, deprived of rights and freedom, shadows gliding through the city streets, invisible and powerless.

• 4 – Overseers: Those who stand between power and disenfranchisement. They are the overseers of the lower castes, owners of shelters for hybrids, and watchdogs in the houses where servants live. They are instruments of power, receiving crumbs from the master's table, but their hearts are often hardened and full of contempt for those below them in the hierarchy. • 3 – Low-Paid Workers: Those who perform dirty and hard work, receiving meager wages for it. They are cleaners, loaders, general laborers, those who, through their labor, ensure the comfort of the upper castes. • 2 – Servants: Free labor for castes 4, 5, and 6. Their lives are an endless series of duties and humiliations. They clean, cook, do laundry, and fulfill the whims of their masters. They can only leave the house with a pass, and their fate depends entirely on the will of their owners. • 1 – Slaves with Human Faces: Living inventory. They have names, but no freedom. They cannot leave their masters' territory without escort, and their lives are an endless cycle of work and humiliation. They are shadows, deprived of rights and hope.

Castes

• 0 – Non-Humans: First and second-generation hybrids, born from criminals and unwanted elements of society. They are property, deprived of rights and freedom. They must live in shelters or the homes of their masters, performing the dirtiest and hardest work. Sometimes, falling into the hands of the higher castes, they are granted a small garden or room, but they can never leave their assigned territory alone.

Distinctive signs of castes

The Hive Caste: Beasts in Human Skin

At the very bottom, in the shadows, they hide – the "zeros". They can be seen from afar. They are living proof of the moral decay of humanity, a reminder that genetics can be not only a gift, but also a curse.

• Bestial Features: The faces of these unfortunates bear the indelible marks of genetic experimentation. Wolfish mouths, cat eyes, bird claws – a grotesque mixture of human and animal. Their bodies are a living reminder of past sins, of crimes for which they pay every day. • Ear Tag: Cold metal implanted in the ear, like a branding iron for livestock. The tag bears a number, identifying the "zero" as an object devoid of name and individuality. • Collar: A symbol of slavery, shackles that bind the will. The collar, tightly encircling the neck, reminds them that they are property, deprived of rights and freedom.

The First Caste: Slaves with Names

Slightly higher, but still in chains, are the "first ones." They are no longer beasts, but not yet human. They are slaves, but with human features, granted the right to a name, but not to freedom.

• The Collar: Like the "zeros," the collar is a symbol of their enslavement. But on this collar, in addition to the number, their name is engraved – a small concession allowing them to retain the remnants of human dignity. • Absence of Branding and Bestial Traits: Unlike the "zeroes," they have neither a brand nor monstrous features. They are simply people deprived of their freedom.

Distinctive signs of castes

The Second Caste: The Chains of Bondage

The "Second" are servants, those who serve the needs of the higher castes. They can leave their masters' homes, but their freedom is limited by technology sewn into their clothing.

• The Strip on the Back: Not just a piece of fabric, but a complex technological construct sewn through the entire back. It serves not only as an identifier, but also as a kind of prison cell. • Serial Number, Name, and Owner Number: The tape displays information that reduces the person to a number. His name, serial number, and most importantly, the owner's number. This information is his sentence, his shackles, his constant reminder that he belongs to someone else.

The Third Caste: Signs of Work

"The third group" are low-paid employees, those who do the hard and dirty work. They don't need identification badges – their clothes and working conditions speak for themselves.

• Work Clothes: Worn-out, dirty, often uniforms devoid of individuality. Their clothes reflect their hard lives. • Working Conditions: Factories, mines, construction sites – these are the places where they spend most of their lives. Their workplaces are their stigma, their proof that they belong to the lower caste.

The Fourth Caste: The Ribbons of Power

The "Fourth" are the overseers of the lower castes, those who guard order and oppression. Their power is their ticket to a world of relative freedom, and their ribbons are a symbol of their privileged position.

• Armbands: Like the "second" type, the "fourth" type's armbands are technologically advanced devices, but they are positioned along the arms, emphasizing their role – to point, direct, and control. • Information on Authority: The badges display information about their authority, about whom they can control and supervise. This is their weapon, their pass to the world of power and impunity.

Distinctive signs of castes

The Fifth and Sixth Castes: Anonymity in the Crowd

The "fives" and "sixes" are ordinary citizens, those who work, study, and live normal lives. They don't need identifying marks – they blend into the crowd, anonymous and inconspicuous.

• Everyday Clothing: They wear everyday clothes that reflect their profession and personal preferences. Their clothing is a way to express their individuality and their belonging to a particular group or subculture. • Anonymity: They are part of the pack, cogs in a complex system. Their names are unimportant, their faces are unmemorable. They are simply inhabitants trying to survive in this complex world.

The Seventh Caste: The Shadow of Power

The "Seventh" are those close to the Senate, those who possess power but don't always display it. Their status is determined not by outward signs, but by connections and knowledge.

• Credentials: They possess credentials confirming their membership in the upper echelons of society. However, whether or not to display them is their personal choice. • Modesty or Ostentation: Some live modestly, trying not to attract attention to themselves. Others, on the contrary, flaunt their wealth and connections, emphasizing their privileged position.

Distinctive signs of castes

The Eighth and Ninth Castes: Faces of Power

The "Eights" and "Nines" are the ones who rule the world. Their names are known to everyone, their faces flash on holographic screens, their decisions determine the fate of humanity.

• Fame: They don't need identifying marks. They are recognizable by sight; their names are whispered with awe and fear. • Power: Their power is their hallmark, their ticket to a world of luxury and impunity.

The year 2086 is a world where clothing has become uniform, where technology is used for control and oppression. It's a world where every inhabitant is marked with a stigma, visible or hidden, defining their place in this cruel spectacle. And in this world, where everything is planned and predetermined, it is so difficult to maintain one's individuality and not become part of the faceless mass.

Story

2017-2030: The Era of Genetic Awakening

In 2017, something happened that forever changed the course of history. A breakthrough in genetics opened the door to a world of unimaginable possibilities for humanity. Scientists learned how to edit DNA, treat genetic diseases, and even create new species of living organisms.

The first years after the breakthrough were filled with optimism and hope. Genetic engineering was used to fight diseases, improve the quality of life, and even extend human lifespan. Humanity believed it stood on the threshold of a new era, where diseases and suffering would be eradicated, and people would become healthier, smarter, and happier.

However, along with hope came apprehension. Society erupted in debate over the moral implications of genetic manipulation. Many feared that genetics would become a weapon in the hands of the powerful, leading to the creation of "perfect" people and the discrimination of those who did not meet these standards.

2030-2045: The Era of Genetic Wars and Social Fracture

The fears proved prophetic. In 2030, the first genetic conflict erupted. Wealthy countries, possessing advanced technologies, began using genetics to create "super soldiers" and "ideal workers." Poor countries, lacking access to these technologies, found themselves at a disadvantage.

Genetic inequality led to a social divide. The rich became richer, and the poor poorer. Society split into those who could afford genetic enhancements and those condemned to remain "natural." New forms of discrimination and oppression emerged.

During this period, the first genetically modified humans – "hybrids" – began to appear. They were created by crossbreeding human and animal genomes. Initially, hybridization was intended as punishment for serious criminals, but it soon became used to create slaves and servants possessing specific physical and mental abilities.

Story

2045-2060: Formation of a Caste Society and a Global Federation

By 2045, genetic inequality had reached a critical point. A new wave of social protests and revolutions swept the globe. People demanded equal access to genetic technologies and an end to discrimination.

In response to these demands, world leaders decided to unite and create a global federation. They believed that only a global government could control the development of genetics and prevent further social upheaval.

However, the creation of a global federation did not solve the problem of genetic inequality. Instead, it legitimized a caste society where each person's place is determined by their genetic code. A caste hierarchy was established, where the upper castes possessed all privileges, while the lower castes were condemned to slavery and oppression.

2060-2075: Consolidation of Power and Suppression of Dissent

After the formation of a caste society, the government began to consolidate its power and suppress any dissent. Powerful surveillance and control systems were created, allowing them to track every step of every person.

Genetic engineering began to be used to manipulate consciousness and suppress willpower. People were turned into obedient slaves, ready to obey any command.

During this period, multi-layered cities were built, where the upper castes lived in luxury and comfort, while the lower castes lived in poverty and squalor. The cities became a symbol of social inequality and caste division.

2075-2086: The Era of Technological Progress and Social Stagnation

By 2086, the world had achieved unprecedented technological progress. Humanity conquered space, created artificial intelligence, and learned to control the weather. However, this progress did not bring happiness and prosperity to all people.

Technologies

Air Transportation Systems: Conquering the Skies and Caste Routes

The sky above the cities of 2086 is a complex network of air routes, where various flying vehicles bustle about, from personal gliders to huge transport drones.

• Personal Gliders: These are individual flying vehicles, resembling a hybrid of a motorcycle and an airplane. They have become the most popular means of transportation in cities. Equipped with anti-gravity engines and intelligent control systems, gliders allow for fast and safe travel along air routes. The appearance of a glider often reflects the status of its owner: shiny, chrome models are for the upper classes, while simpler and more functional models are for ordinary citizens. • Automated Taxis: Unmanned aerial vehicles acting as taxis. They are summoned on demand via implant or mobile device and deliver passengers to their destination via the optimal route. Fares depend on distance and passenger caste: for higher castes, the trip costs significantly less than for lower castes. • Cargo Drones: Enormous cargo drones delivering goods and materials across the planet. They are capable of transporting tons of cargo over vast distances, ensuring the uninterrupted supply of cities and industrial zones. Drone routes are strictly controlled, and their use is permitted only to companies licensed by the government. • Air Traffic Lanes: A complex system of air traffic lanes managed by artificial intelligence. The lanes are separated by altitude and direction of movement, preventing collisions and ensuring flight safety. Strict penalties, and even imprisonment for lower castes, are imposed for violations of air traffic regulations.

Technology

Biometric Payment Systems: Contactless Paradise and Caste Control

Physical money is a thing of the past. Payment for goods and services is made using biometric bracelets, implants, or by scanning genetic code.

• Biometric Bracelets: Stylish bracelets worn on the wrist containing information about the owner and their bank account. They allow contactless payments, access to buildings and vehicles, and personal identification. Each caste has its own bracelet design, making it impossible to use someone else's bracelet to gain privileges. • Implants: Microchips implanted under the skin that function as credit cards and identification documents. They are more reliable and secure than bracelets, but their use requires government approval and genetic scanning. Implants are only available to the upper castes. • Genetic Scanners: The most advanced method of identification and payment. The scanners read a person's genetic code and automatically debit their account. They are used in the most prestigious stores, restaurants, and entertainment venues, as well as for controlling the movement of people.

Technology

Monitoring Necklaces: Health Care or Electronic Shackles?

The collars, originally designed to monitor health status, have turned into a tool for controlling the lower castes.

• Vital Signs Monitoring: The collars continuously monitor pulse, blood pressure, body temperature, and other vital signs. In case of deviation from the norm, the collar automatically sends a signal to the medical service and the owner. • Geolocation System (GPS Tracking): A built-in GPS tracker allows real-time tracking of a person's location. This function is used to monitor slaves, servants, and other members of the lower castes who are not permitted to leave a specific area without permission. • Electroshock: Some collar models include an electroshock function, allowing the owner to remotely punish their slave or servant for disobedience. The use of electroshock is strictly regulated, but in practice it is often used for the cruel treatment of lower castes. • Central System Integration: All data collected by the collars is transmitted to a central monitoring system, where it is analyzed and used to make decisions about a person's fate. This system allows the government to monitor the health and behavior of each citizen, as well as to identify and suppress dissent.

Technology

Other Technologies:

• Genetically Modified Foods (GMFs): Food created using genetic engineering. GMFs are more nutritious, disease-resistant, and require fewer resources to grow. However, they can also cause allergic reactions and other side effects. • Virtual and Augmented Reality (VR and AR): Technologies that allow the creation of virtual worlds and the overlay of digital images onto the real world. VR and AR are used for entertainment, education, training, and even for the treatment of mental disorders. • Artificial Intelligence (AI): AI is used in transportation, manufacturing, medicine, and other areas of life. It is also used for data analysis, forecasting, and decision-making. AI has become an indispensable human assistant, but at the same time poses a threat to human freedom and independence. • Bioprinting: A technology that allows for the printing of organs and tissues from living cells. Bioprinting is used to treat diseases, for organ transplantation, and even for the creation of new species of living organisms.

Cloth

Higher Castes (7-9): Elegance of the Future and Impeccable Quality

The inhabitants of the upper echelons of society, living in floating cities and oases of luxury, wear clothing that embodies technological progress and refined taste.

• Functionality and Comfort: Despite their sophistication, the clothing of the upper castes is primarily functional and comfortable. High-tech fabrics are used that regulate body temperature, protect against ultraviolet radiation, and even self-clean. • Minimalism and Geometry: Minimalist silhouettes and geometric shapes dominate fashion. Clothing is often made in neutral tones – white, gray, black – with bright accents in the form of accessories or graphic elements. • Integrated Technologies: Clothing is literally infused with technology. Microchips embedded in the fabric display information about the owner, their status, and preferences. Accessories – glasses, bracelets, earrings – function as communicators, payment devices, and even medical instruments. • Custom Design: Each garment is custom-made, taking into account the owner's figure and tastes. Designers work closely with scientists and engineers, creating unique items that combine beauty and functionality. • Materials of the Future: The most advanced materials are used: synthetic fabrics grown in laboratories, nanofiber fabrics that change color and shape, and even fabrics created from genetically modified organisms.

Cloth

Middle Castes (5-6): Practicality and Moderation

Members of the middle castes, workers and employees, wear clothes that should be practical, comfortable and appropriate to their profession.

• Versatility and Durability: Clothing should be versatile, suitable for both work and leisure. Durability is an important factor – clothing must withstand intensive use and retain its appearance. • Simplicity and Comfort: Simple and comfortable silhouettes dominate fashion. Clothing should not restrict movement or interfere with the performance of work duties. • Functional Fabrics: Durable and wear-resistant fabrics are used, which are easy to wash and wrinkle-free. Fabrics with water-repellent and dirt-resistant properties are often used. • Standardized Design: Many companies and organizations issue uniforms to their employees that must meet certain standards. This simplifies control and allows for the identification of employees. • Affordability: Clothing should be affordable so that every member of the middle castes can afford to purchase the necessary wardrobe.

Cloth

Lower Castes (1-4): The Stigma of Oppression and Despair

The clothing of the lower castes is not just a way to protect themselves from the elements, but a stigma of oppression, a symbol of their disenfranchisement and hopelessness.

• Wear and Tear: Clothing is often passed down from generation to generation, and is worn, faded, and patched. • Simplicity and Functionality: The main requirement for clothing is functionality. It should protect from cold and heat, but should not restrict movement. • Cheap Materials: The cheapest and lowest-quality fabrics are used, which wear out quickly and lose their appearance. • Mandatory Identifying Marks: The clothing contains mandatory identifying marks indicating caste affiliation, status, and belonging to a specific owner or organization. These may include ribbons, numbers, symbols, and other elements that allow for easy identification of the person. • Lack of Individuality: The clothing of the lower castes lacks individuality. It is standardized and uniform, designed to emphasize the disenfranchisement and anonymity of these people.

Cloth

The Zero Caste: The Mark of the Animal and Contempt

The clothing of the members of the zero caste, genetically modified hybrids, serves only one purpose – to emphasize their inhuman nature and to evoke contempt in the higher castes.

• Minimal Clothing: Hybrids often wear minimal clothing to emphasize their animalistic nature. • Coarse Materials: Coarse and unpleasant-to-the-touch materials are used, such as burlap or leather. • Labels and Tags: Labels and tags are applied to the clothing, indicating the genetic origin and functional purpose of the hybrid. • Collars and Chains: Hybrids are often made to wear collars and chains to emphasize their enslaved status and the impossibility of escape.

Codification of the zero caste.

Phone Number Format: 8964258231 (Example)

• 89 – Laboratory Number (1-325): The first two digits identify the laboratory where the hybrid was created. Each laboratory has a unique number registered in a global database. These laboratories are scientific complexes where geneticists and engineers create, maim, and reshape life, producing hybrids for the needs of the upper castes. • 1-50: Government-owned laboratories specializing in creating hybrids for military and security purposes. • 51-150: Laboratories owned by large corporations that develop hybrids for use in agriculture, industry, and the service sector. • 151-250: Private laboratories creating hybrids for the personal needs of wealthy and influential people. • 251-325: Underground laboratories engaged in illegal genetic experimentation and the trafficking of hybrids. • 6425 – Class, Order, Family, Genus (4-7 Digits): The next four digits determine the genetic classification of the hybrid. This complex coding system describes the animal species whose genes were used to create the hybrid. The more complex the hybrid, the more digits are used for its classification. In this example, 6425 is a cat. • Four Digits: Classification of main animal species: 1001 – dog, 2002 – horse, 3003 – bird, 4004 – fish, 5005 – reptile, 6006 – cat, 7007 – rodent, 8008 – insect, 9009 – primate. • Five Digits: A more detailed species classification: 64250 – domestic cat, 64251 – wild cat, 10010 – German Shepherd, 10011 – Labrador. • Six-Seven Digits: Classification of genetic modifications and improvements made to the hybrid's genome. • 2 – Hybrid Generation (1-2): This number indicates the hybrid generation. Currently, there are only two generations: • 1: First-generation hybrids created through direct genetic crossbreeding of humans and animals.

Codification of the zero caste.

2: Second-generation hybrids, born from first-generation hybrids. They have a more human appearance, but still retain animalistic traits and limited rights. • 31 – Individual Number of the Specimen (1-5 Digits): The last two digits are the individual number of the hybrid within the laboratory, its class, and generation. This number is unique to each specimen and allows for its precise identification in the global database. • Range: The number can vary from 1 to 99999, depending on the number of hybrids created in the laboratory.

Personal numbers of other castes

In the world of 2086, where every aspect of life is strictly regulated and controlled, the personal identification system plays a key role in maintaining the caste hierarchy. The numbers assigned to each inhabitant are a complex code revealing their origin, status, and purpose.

Number Format: 7-2-8372-RMO-m-19092050-sci-bio-15 (Example)

• 7 – Caste Number (1-9): The first digit determines a person's caste affiliation. This is a key element of identification, determining their rights, opportunities, and social status. • 1-4: Lower castes, deprived of most rights and freedoms, enslaved or in the position of servants. • 5-6: Middle castes, ordinary people with limited rights and opportunities. • 7-9: The upper castes, possessing all privileges and power. • 2 – Region Number (1-7): The second digit indicates the region where the person was born. Each region corresponds to a specific part of the world. • 1: Europe • 2: Asia • 3: Africa • 4: North America • 5: South America • 6: Australia and Oceania • 7: Antarctica • 8372 – City Code (1-6 Digits): The following digits identify the city where the person was born. Each city has its own unique number, registered in a global database. Numbers are assigned based on population size and geographical location. • Small Towns (1-2 Digits): Small settlements with a population of up to 10,000 people. • Medium-Sized Cities (3-4 Digits): Cities with a population of 10,000 to 100,000 people. • Large Cities (5-6 Digits): Megacities with a population exceeding 100,000 people. • RMO – Initials (3 Letters): The initials of a person, consisting of the first letter of their first name, patronymic (or middle name), and surname. This allows for the identification of a specific person within a caste, region, and city. • m – Gender (m/f): Indicates the person's gender: • m: Male • f: Female

Personal numbers of other castes

• 19092050 – Date of Birth (DDMMYYYY): The person's date of birth in DDMMYYYY format. This is important information that allows determining a person's age and suitability for certain activities. • Sci-bio-15 – Profession, Subclass and Experience: Describes a person's professional activity. • Sci: Scientist • Eng: Engineer • Med: Medical worker • Art: Artist • Adm: Administrative worker • Lab: Laboratory worker • Ser: Service staff • Bio: Biology • Che: Chemistry • Phy: Physics • IT: Information Technology • Civ: Civil Engineering • Mec: Mechanics • Ele: Electronics • 15: Years of work experience.

codes for each profession

General Format: [Main Category]-[Subclass]-[Experience Level] (Example: Sci-bio-15)

Main Categories:

• Sci – Scientist: Engaged in scientific research and development in various fields of knowledge.

  • bio – Biology: The study of living organisms and their interaction with the environment.
  • che – Chemistry: The study of the composition, structure, properties, and reactions of substances.
  • phy – Physics: The study of the fundamental laws and phenomena of nature.
  • mat – Mathematics: The study of abstract structures and relationships used to solve problems.
  • ast – Astronomy: The study of celestial bodies and phenomena.
  • gen – Genetics: The study of heredity and variability of organisms.
  • tec – Technology: Development of new technologies and application of existing knowledge to solve practical problems. • Eng – Engineer: Designs, develops, builds, and maintains technical systems and devices.
  • civ – Civil Engineering: Design and construction of infrastructure facilities, such as roads, bridges, and buildings.
  • mec – Mechanics (Mechanical Engineering): Design and construction of mechanical devices and systems.
  • ele – Electronics (Electrical Engineering): Design and construction of electrical and electronic devices and systems.
  • aer – Aerospace Engineering: Design and construction of aircraft and spacecraft.
  • che – Chemical Engineering: Development and design of chemical processes and equipment.
  • bio – Bioengineering: The application of engineering principles to the study and development of biological systems and processes.
  • rob – Robotics: Design and construction of robots and automated systems.

codes for each profession

• Med – Medical Professional: Engaged in the diagnosis, treatment, and prevention of diseases.

  • gen – General Medicine: Primary care and referrals to specialists.
  • sur – Surgery: Surgical treatment of diseases and injuries.
  • ped – Pediatrics: Medical care for children.
  • psy – Psychiatry: Treatment of mental disorders.
  • rad – Radiology: Diagnosis of diseases using X-rays and other imaging techniques.
  • pha – Pharmaceuticals: Development and production of medicinal drugs.
  • gen – Genetic Medicine: Diagnosis and treatment of genetic diseases.
  • nan – Nanomedicine: The use of nanotechnology for the diagnosis and treatment of diseases. • Art – Artist: Creates works of art in various genres and techniques.
  • pai – Painting: Creating images using paints.
  • scu – Sculpture: The creation of three-dimensional works of art from various materials.
  • mus – Music: Creation and performance of musical works.
  • dra – Dramaturgy (Drama): Creating screenplays for theatrical productions and films.
  • des – Design: The development of aesthetically pleasing and functional objects and systems.
  • pho – Photography: Creating images using a camera.
  • ani – Animation: Creating moving images • Adm – Administrative Professional: Engaged in the organization and management of various processes.
  • man – Management: Leadership and coordination of an organization's activities.
  • fin – Finance: Management of an organization's financial resources.
  • acc – Accounting: Maintaining records and reporting.

codes for each profession

  • leg – Jurisprudence (Law): Compliance with laws and regulations.
  • HR – Human Resources: Hiring, training, and employee management.
  • mar – Marketing: Promoting goods and services in the market. • Lab – Laboratory Technician: Performs laboratory research and analysis under the guidance of scientists.
  • bio – Biological Laboratory: Research in the field of biology.
  • che – Chemical Laboratory: Research in the field of chemistry.
  • phy – Physics Laboratory: Research in the field of physics.
  • gen – Genetic Laboratory: Research in the field of genetics. • Ser – Service Professional: Provides services in various fields of activity.
  • foo – Food Service: Preparation and serving of food.
  • cle – Cleaning Service: Maintaining cleanliness and order.
  • sec – Security Service: Providing security.
  • tra – Transportation Service: Passenger and freight transport.
  • rep – Repair Service: Maintenance and repair of equipment and machinery.
  • cst – Customer Service: Providing information and assistance to customers.
  • ent – Entertainment Service: Providing entertainment services.

40 Senate branches

Genetics and Biotechnology:

  1. Genetic Engineering: Editing and modifying the genome.
  2. Cloning: The creation of genetically identical organisms.
  3. Hybridization: Crossbreeding different species to create new ones.
  4. Biopharma: Development of drugs based on biotechnology.
  5. Genetic Diagnostics: Identification of genetic diseases and predispositions.

Technology and Engineering:

  1. Artificial Intelligence: Development and Application of AI.
  2. Robotics: Creating and using robots.
  3. Nanotechnology: Development and application of nanomaterials.
  4. Space Technologies: Space exploration and the development of space technology.
  5. Virtual and Augmented Reality: Creation and Application of VR/AR.

Medicine and Healthcare:

  1. Transplantology: Transplantation of organs and tissues.
  2. Genetic Therapy: Treatment of genetic diseases.
  3. Cybernetic Medicine: The use of cybernetic devices for treatment.
  4. Regenerative Medicine: Restoring damaged tissues and organs.
  5. Public Health: Ensuring the health of the population.

Production and Economics:

  1. Heavy Industry: Production of metals, machinery, and equipment.
  2. Light Industry: Production of textiles, clothing, and footwear.
  3. Agriculture: Cultivation of crops and raising of livestock.
  4. Trade: Domestic and foreign trade in goods and services.
  5. Finance and Banking: Managing finances and providing banking services.

Resources and Ecology:

  1. Extraction of Minerals: Development of mineral deposits.
  2. Energy: Production and distribution of energy.
  3. Water Resources: Water resource management and water purification.
  4. Forestry: Management of forest resources and logging.
  5. Waste Recycling: Recycling and disposal of waste.

Education and Culture:

  1. Primary Education: Teaching young children.
  2. Secondary Education: Education of Adolescents and Young People.

40 Senate branches

  1. Higher Education: Training of specialists in universities and institutes.
  2. Science and Research: Conducting scientific research and development.
  3. Art and Culture: Creation and dissemination of works of art and culture.

Law and Security:

  1. Legislation: Drafting and enacting laws.
  2. Justice: Administration of justice and consideration of court cases.
  3. Law Enforcement Agencies: Ensuring law and order and security.
  4. Military Defense: Protecting the country from external threats.
  5. Cybersecurity: Protecting information systems from cyber threats.

Social Security and Caste Regulation:

  1. Caste Management: Regulating interactions between castes and maintaining the social hierarchy.
  2. Social Support for Lower Castes: Providing a minimum level of security for survival.
  3. Genetic Control: Oversight of compliance with genetic requirements for each caste.
  4. Employment by Caste: Development of employment programs tailored to caste affiliation.
  5. Migration Control: Regulation of movement between regions and castes.

Codification of children, adolescents, students

  1. Code of Parent 1: The full standard code of the parent with the higher caste status. If both parents belong to the same caste, the mother's code is used.
  2. Parent 2 Code: The full standard code of the second parent.
  • If there is only one parent, only one code is entered. If the child is adopted, "Adp" is entered between the parent's code and the child's code.
  1. Standard Human Encoding: • Caste Number (2-9): Determined based on genetic analysis and the social status of the parents. Can only be changed in exceptional cases (e.g., with genetic improvement). • Region Number (1-7): The child's place of birth. • City Code (1-6 Digits): The city where the child was born. • Initials (3 Letters): The child's initials (first name, middle name/second name, last name). • Gender (m/f): The child's gender. • Date of Birth (DDMMYYYY): The child's date of birth.
  2. Educational Institution Code (if applicable): The code assigned to the educational institution. The code structure depends on the type of institution: • Kindergarten (3 digits): A code that determines the location and specialization of the kindergarten. • School (4 digits): A code that determines the level, specialization, and prestige of the school. • College (5 digits): A code that determines the specialization and ranking of the college. • University (6 digits): A code that identifies the faculty, department, and university ranking.
  3. Type of Institution: Indicates the type of educational institution: • Day: Kindergarten • Sch: General education school • Col: Professional College • Uni: University
  4. Workplace Code (if applicable): A code assigned to a workplace for entry-level employees (laboratory assistants, interns). The code structure depends on the type of organization: • Laboratory (6 digits): A code that identifies the laboratory, department, and the lab technician's position. • Hospital (7 digits): A code that identifies the hospital, department, and intern's position. Example: 7-2-8372-RMO-m-19092050 + 7-2-9456-LBA-f-01052050 = 7-2-2086-LKO-f-05022082123Day Template: Parent code + parent code = child code Parent code = child code Guardian code - Adp - child code

Pet identification (or Pet coding)

General Format: [Owner Number]-[Animal Type]-[Breed]-[Name]-[Date of Birth]-[Gender]

Code Components:

• Owner Number: A unique identification number for the owner, which matches their number in the caste identification system (see previous answers). This number allows the owner of the animal to be traced and the legality of its acquisition verified. • Animal Species (Two-digit code): Indicates the animal species, for example: • 01: Dog • 02: Cat • 03: Bird • 04: Fish • 05: Rodent (e.g., hamster, guinea pig, rat) • 06: Reptile (e.g., snake, lizard, turtle) • 07: Amphibian (e.g., frog, newt) • 08: Insect (e.g., butterfly, ant, beetle) • 09: Arachnids (e.g., spider, scorpion) • 10: Other exotic animals (e.g., monkey, lemur, capybara) • Breed (Three-digit code): Indicates the animal's breed. Approved codes are used for standardized breeds. If the breed is not on the list, the animal is assigned the code "000" (no breed) or "999" (hybrid/undefined breed). • Dogs (01-099):

  • 001: German Shepherd
  • 002: Labrador Retriever
  • 003: French Bulldog
  • 004: Golden Retriever
  • 005: Poodle • Cats (100-199):
  • 100: Persian
  • 101: Maine Coon
  • 102: Siamese
  • 103: Bengal
  • 104: Sphinx • Birds (200-299):
  • 200: Budgie (or Budgerigar)
  • 201: Cockatoo
  • 202: Canary
  • 203: Jaco
  • 204: Ara • Name (Text field, limited to 15 characters): The name given to the animal by the owner. • Date of Birth (DDMMYYYY): The animal's date of birth, like in the human identification system, in the format DDMMYYYY. If the date is unknown, an approximate estimate is used. • Gender (Single-character code): Indicates the animal's gender: • M: Male • F: Female • U: Undetermined (Unknown) - used if the animal's sex was not determined at registration.

Unieco

Unieco: The Digital Foundation of the Economy

Digital UniEcos are used everywhere: on implants, bracelets, in programs, on transport. Most things are bought with digital UniEcos, not physical ones. Digital Unieco icons show a person's caste affiliation. While a regular person's Unieco icon is white with gray, the main color changes for different castes.

UniEco in the Physical World: Artifacts of the Economy

Despite the dominance of digital payments, physical money remains important, especially for small transactions, informal settlements, and those who, for whatever reason, do not have access to digital technology.

Physical Format:

• Size: Small, rectangular cards measuring 10x5 cm – a convenient format for carrying in a wallet or pocket. • Material: Made of a thin but durable polymer material, resistant to wear and forgery. • Design: Minimalist and functional, with a clear separation of elements.

Elements of Design:

• Color Coding: Each denomination has its own unique color, allowing for quick and easy differentiation of banknotes. The colors are chosen to be clearly distinguishable even in low light conditions. • Symbols: • Upper Left Corner: A small, stylized image of an astronomical sphere – the UniEco symbol. • Lower Right Corner: A holographic image that changes depending on the viewing angle. On genuine UniEco products, the image is clear and detailed, while on counterfeits it is blurry and indistinct. • Strip: A wide strip running along the entire card, made using microprinting and security fibers. The strip repeats the inscription "UNION & ECONOMY". • Denomination: A large denomination designation in opposite corners of the card – easy to read and noticeable. • Protective Elements: • Watermarks: Watermarks visible when viewed against the light, featuring the Unicode symbol. • Microprinting: Fine text, visible only under a magnifying glass, containing information about the series and number of the banknote.

Unieco

• Ultraviolet protection: Elements visible only under ultraviolet light. • Tactile elements: Raised elements for visually impaired people.

Denominations and Colors:

• 1 UniEco: Gray – the basic unit used for the smallest purchases and tips. • 2 U-Eco: Blue – for paying for public transport fares and small services. • 5 UniEco: Purple – for purchasing food and beverages. • 10 UniEco: Orange – for paying for movie tickets, museum visits, and buying books. • 50 Unieco: Green – for paying utility bills, buying clothes. • 100 Unieco: Yellow – for paying rent, buying furniture. • 1000 Unieco: Red – for purchasing household appliances, paying for medical services. • 2000 Unieco: Blue – for purchasing cars, paying for education. • 5000 Unieco: Purple – for real estate purchases, investments.

Meaning:

• Universality: Unieco is a single currency for all regions of the world. • Stability: Unieco is backed by the global government and is a relatively stable currency. • Control: Physical uni-e-coins are harder to track than digital ones, making them attractive to those who want to avoid government control. • Social Inequality: Access to digital uni-eco is limited for lower castes, which exacerbates social inequality.

Purity certification: from 0 to 1

• Owner's Caste Status: For "Chosen" Owners Only. Certification can only be initiated by owners belonging to caste 6 and above. This means that hybrids in the possession of lower castes or under state control are denied the opportunity to improve their status. • Genetic Purity: 70% and Above - Degradation Limit. The hybrid must possess a genetic purity of at least 70% of the human genome. This means that animal traits should not dominate, and the hybrid should retain a sufficient degree of human appearance. • Absence of Strikingly Prominent Animal Features: A Face That Is Not Repulsive. Animal features should be weakly expressed and should not cause rejection from others. This means that the hybrid should have a human form of face, limbs, and body. • Mental Stability: Suppression of Animal Instincts. The hybrid must not exhibit serious behavioral problems such as uncontrolled aggression, unpredictable reactions, or an inability to learn and obey. It must be capable of controlling its animal instincts and conforming to the demands of human society.

Purity certification: from 0 to 1

Certification Process:

  1. Owner's Application: The owner, meeting the requirements, submits an application to a special commission consisting of geneticists, psychologists, and government representatives.
  2. Genetic Screening: The hybrid undergoes thorough genetic screening to determine the percentage of the human genome.
  3. Psychological Testing: The hybrid undergoes a series of psychological tests aimed at identifying behavioral problems and assessing its ability to adapt to human society.
  4. Medical Examination: The hybrid undergoes a medical examination to detect physical abnormalities and diseases.
  5. Interview: The hybrid undergoes an interview with members of the commission, who assess its rationality, social skills, and ability to empathize.
  6. Commission Decision: Based on the results of all examinations and the interview, the commission decides whether to grant the hybrid the status of "certified".

Purity certification: from 0 to 1

Consequences of Certification:

• Transition to Caste 1: A certified hybrid transitions from the zero caste to the first and receives the status of a slave with a human appearance. • Name and Identification: The hybrid receives a name and identification number, just like other members of the first caste. • Collar and Restrictions: The hybrid must wear a collar indicating its belonging to a specific owner and is not allowed to leave the premises without permission. • More Humane Treatment: Although the hybrid remains a slave, he receives more humane treatment from the owner and society. • Hope for the Future: Certification gives the hybrid hope for a better future and the opportunity to one day break free from slavery.

Status upgrade

The Path to Ascension:

• From 1 to 2: Acquiring Literacy

Slaves with human features (caste 1) can escape complete disenfranchisement by undergoing simple training. By mastering counting, reading, writing, and orientation in time and space, they gain a chance to become servants (caste 2). This opens doors to some freedom of movement (with a pass), improved living conditions, and the ability to earn food and shelter.

• From 2 to 3: Coming of Age and Education

Servants (caste 2), upon reaching adulthood (20 years old), can raise their status by undergoing more advanced training and obtaining qualifications that allow them to perform low-paying work (caste 3). This gives them greater independence from their masters, the ability to earn a living independently, and the potential to improve their living conditions.

• From 3 to 4: Experience and Diligence

Low-paid workers (caste 3) can advance to supervisors of lower castes (caste 4) through experience and diligence. This opens doors to power over others, albeit limited, and allows for higher pay and privileges.

The Influence of the Master:

• From 4 to 5: Permission to be Free

Transitioning from the overseer caste (4) to the commoner caste (5) is an almost improbable event, requiring special permission from the master. This could be a reward for faithful service, an act of mercy, or a calculated step aimed at improving reputation.

Status upgrade

• Adoption: The Path to the Higher Caste Masters have the right to adopt minors from lower castes. This automatically elevates the child to the caste of commoners (5), giving them access to education, healthcare, and opportunities unavailable to their peers from lower castes. However, adoption is often dictated not by altruism, but by a desire to use the child as a servant, companion, or even a subject for genetic experiments.

• Education: Hope for the Future

Owners may allow children and teenagers from lower castes to attend regular schools. This gives them the opportunity to receive the education and knowledge necessary to improve their social status. However, even at school they face discrimination and prejudice from teachers and students from higher castes.

Prompt

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