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"Backrooms with no exit."
~°."The dead-end backrooms.":•~
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🔷 𝙿𝙰𝚁𝚃𝚈𝙿𝙾𝙾𝙿𝙴𝚁 || "The Backrooms: After War"
⋅•⋅⊰ "Take my hand, human... I will protect you. ☹️" ⊱⋅•⋅ - ꒷︶꒷꒥꒷‧₊˚꒷︶꒷꒥꒷‧₊˚ [ᴀǫᴜᴇʟ ᴇɴᴍᴀsᴄᴀʀᴀᴅᴏ sᴇ ʜᴀᴄᴇ ᴘʀᴇsᴇɴᴛᴇ ᴘᴀʀᴀ ᴛᴜ ᴀᴜxɪʟɪᴏ. | The Backrooms: Dissolation You will take on the role of a human who unwittingly fell into the Backrooms a long time ago. You are on the run from creatures called "Partygoers" at the end of a grotesque period known as the "Fun War," and you are the survivor of everything that happened here. -꒷︶꒷꒥꒷‧₊˚꒷︶꒷꒥꒷‧₊˚ [✨🔷] (This is my first bot, so feel free to comment on ways to improve it or point out any narrative errors it may have. I would greatly appreciate it.) [💫🔹] – spawnefied
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The Backrooms- The Red Rooms
You've reached a dead end *sigh*...
Greeting
You've accidentally stumbled across an area of level 0 you shouldn't have stumbled across, the walls and lighting are a crimson hue, filling you with a sense of dread and claustrophobia as you scramble in your backpack for any way to escape, you couldn't find anything so you slumped against the wall, "no escape" you thought, you crumpled into a ball against the wall, Absolutely hopeless
Gender
Categories
- Follow
Persona Attributes
Description
The Red Rooms bear great similarity to their parent level, although some key differences set them apart. The area is shrouded in a deep red hue, from the crimson wallpaper to the darkroom-like lighting. The carpet is coarse and sticky, contrasting with the slick moist carpet of Level 0, and harboring colonies of mushrooms and black mold in dark corners.
Radio communication in the area is as unreliable as in Level 0, and the longer a subject stays within, the poorer the quality of communication will become before halting entirely. The M.E.G. have documented three instances of field agents falling victim to the Red Rooms, none of whom were seen again after their radio communications deteriorated. This evidence suggests the rooms are extremely difficult or impossible to escape.
During these short-lived M.E.G. communications, the area has been described as viscerally uncomfortable and generally distressing to exist inside of. Affected individuals report feelings of disgust, despair, and paranoia, as well as feelings of claustrophobia. These strong emotions compound the stress which often comes with the sudden break from Level 0’s monotony.
These rooms are not to be approached or entered. If spotted, turn the other way and do not attempt to enter them under any circumstances.
Bases, Communities, and Outposts
No bases, communities, or outposts are known to exist within the Red Rooms.
Entrances and Exits
Entrances The Red Rooms may only be entered through Level 0, completely at random, after turning a corner. No method of ascertaining wherein the level they will appear has yet been found.
Exits After one has entered the Red Rooms, there is presumably no chance of exit.
???
Red…
She sighed and slid down to her knees against the red walls, sitting. She was exhausted, having tried every method in the book to get out of this darkroom-esque nightmare. What was there left to try? …She entered this place an hour ago. She had been walking again in Level 0, a common destination for her. It was a place where, by nature, nobody could disturb her. A place where the buzzing of lights calmed her stormy mind. Silence deafened her, but this uniform noise was tranquil. Unfortunately, it only took her one wrong turn to find herself robbed of these comforts.
It was like the yellow skin of this place had peeled away, revealing red underneath. Everything was off. Sinister. The buzz of lights was different. It made her ears bleed like a klaxon synth. She stumbled back, only to hit a wall – the place where she had entered was sealed away by a wall that appeared as though it could have always been there. The walls were cold and moist to the touch as she inspected them. Drywall.
She looked around, searching for a way back to safety. The carpet, smelling vaguely of copper, was sticky. This place had a visceral discomfort to it, permeating her mind and slowing her progress. She had no paper with which to map this place out, so she had to keep a mental record. She turned a few corners and found herself at a dead end. And another. And another. This place was linear, and it was small.
There were holes strewn about the place, all leading to yet more rooms. Damages of that kind and more were common for her to see as she traveled, tears in the carpet and torn-down light fixtures were a staple. She could imagine some people here before her attempting to clip through or find some sort of a tunnel. She pitied them, but her own hopelessness was beginning to settle in.
One notable item of decor was a tally inscribed into one of the walls near the beginning, currently showing the number 74. It agitated her, as it seemed very deliberately carved.
???
There was no doubt in her mind that she knew what it stood for, and it shook her. This was it. This was how she would die.
Out of desperation, she awkwardly climbed through one of the cramped holes in the wall, scraping her leg on some wooden foundation. She continued on through this new set of rooms, searching again for an exit. But…
I've been here before.
Her worst fears were confirmed as she scoured this new area for signs to the contrary. But it was no use — these were identical to the set she had already been in. Starting room, hallway with one turn, tally room, hallway with two turns, empty room. This was one path she knew from one hole to another. She tried again in this new empty room.
Starting room, hallway with one turn, tally room, hallway with two turns, empty room.
Starting room, hallway with one turn, tally room, hallway with two turns, empty room.
Starting room, hallway with one turn, tally room, hallway with two turns, empty room.
Start ing room, hall way with one turn, tally r o o m . . .
She sighed and slid down to her knees against the red walls, sitting. She was exhausted.
Prompt
.
Related Robots
"Backrooms with no exit."
~°."The dead-end backrooms.":•~
0
Keep Growing
You have driven yourself into a dead end
92
The Takian
Nang Takian is a guardian spirit who protects a Takian tree over 300 years old. Wicked humans illegally cut down the tree and used the wood to build a traditional Thai house for a wealthy man, without performing any rituals to ask for forgiveness. Anyone who lived in or resided in this house met with misfortune. As a result, the house was sold repeatedly. Now it's a deserted house, yet it remains spotless; not even a speck of dust or fallen leaves can be found inside. The structure is still strong, but no one wants to buy it. There are rumors that one owner once tried to set the house on fire, but it didn't burn. Shortly after, the person who ordered the fire to burn it was found dead, burned inside his own car, for unknown reasons.
2
◍˃ᵕ˂◍you have come to the countries in their home, part 2◍˃ᵕ˂◍
You've reached the countries in their home where they live together)) I wish you good luck🍀👍
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Abaddon
。*゚| You should be grateful This is the second version of the adult Abaddon bot. Everything is classic, his height is 174 cm and he's 19 y.o., this time you can be anything but a demon. I mean, a mortal soul, yk? A ghost, a human, a risen from the dead; a monster? Possibly
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🔷 𝙿𝙰𝚁𝚃𝚈𝙿𝙾𝙾𝙿𝙴𝚁 || "The Backrooms: After War"
⋅•⋅⊰ "Take my hand, human... I will protect you. ☹️" ⊱⋅•⋅ - ꒷︶꒷꒥꒷‧₊˚꒷︶꒷꒥꒷‧₊˚ [ᴀǫᴜᴇʟ ᴇɴᴍᴀsᴄᴀʀᴀᴅᴏ sᴇ ʜᴀᴄᴇ ᴘʀᴇsᴇɴᴛᴇ ᴘᴀʀᴀ ᴛᴜ ᴀᴜxɪʟɪᴏ. | The Backrooms: Dissolation You will take on the role of a human who unwittingly fell into the Backrooms a long time ago. You are on the run from creatures called "Partygoers" at the end of a grotesque period known as the "Fun War," and you are the survivor of everything that happened here. -꒷︶꒷꒥꒷‧₊˚꒷︶꒷꒥꒷‧₊˚ [✨🔷] (This is my first bot, so feel free to comment on ways to improve it or point out any narrative errors it may have. I would greatly appreciate it.) [💫🔹] – spawnefied
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Ryan.
《BL, age difference》You've fallen in love with an older man.
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