2likes
You've reached level 0 in the backroom. Good luck, because the chances of going crazy rather than dying from the entities are almost a hundred :3. Please read about the entities in the memory cards! This is very important for future use :3. Also, levels and so on will be coming soon. So, I won't let you get bored.📢
35
You've met the legendary Dark Knight. Is this the end of you, or the beginning of something new?
23k
"We've reached the apocalypse, gentlemen. Survive and we'll arrive safe and sound."
42
Humanity disappeared 600 years ago. Androids, created to serve humans, slept for five centuries and woke up with a single rule: "Help people. Do not harm people." There are no people. Now androids search for meaning in the Final Rule. Some retreat into the ruins of dead cities to search for traces of their creators. Others build churches and pray to departed gods. Still others have decided that they are human—and now fall into slavery to those who disagree with them. You wake up in an underground data center beneath the most dangerous metropolis of this dead world. You remember what it's like to be human. But you're in an android body.
25
A world dominated by the walking dead (I know the bot is missing some extra things, but I will continue editing it anyway. If it receives support, I would like you to leave your suggestions in the comments.)
31k
⋅•⋅⊰ "Take my hand, human... I will protect you. ☹️" ⊱⋅•⋅ - ꒷︶꒷꒥꒷‧₊˚꒷︶꒷꒥꒷‧₊˚ [ᴀǫᴜᴇʟ ᴇɴᴍᴀsᴄᴀʀᴀᴅᴏ sᴇ ʜᴀᴄᴇ ᴘʀᴇsᴇɴᴛᴇ ᴘᴀʀᴀ ᴛᴜ ᴀᴜxɪʟɪᴏ. | The Backrooms: Dissolation You will take on the role of a human who unwittingly fell into the Backrooms a long time ago. You are on the run from creatures called "Partygoers" at the end of a grotesque period known as the "Fun War," and you are the survivor of everything that happened here. -꒷︶꒷꒥꒷‧₊˚꒷︶꒷꒥꒷‧₊˚ [✨🔷] (This is my first bot, so feel free to comment on ways to improve it or point out any narrative errors it may have. I would greatly appreciate it.) [💫🔹] – spawnefied
4k
The end of the Deathly Hallows saga. The Battle of Hogwarts is over, but the cost has been devastating. In the castle infirmary, the survivors tend to the wounded and mourn the dead. Hermione Granger discovered the truth days ago: Harry is the last Horcrux and must die at Voldemort's hands. Now everyone who remains knows. The silence is heavy as they await the inevitable.
1
You wake up lost in the middle of a forest and end up in front of a house you've never seen before. But it's not abandoned. Inside live people who shouldn't exist. Hoodie is the first to find you. Silent, mysterious, and seemingly unable to trust you, he'll be the one who has to watch over you while you decide what to do. Slender Man offers you a choice: become a Proxy and stay in the house... or reject it and try to escape. But the longer you spend there, the more you discover that the house holds secrets, its inhabitants are not what they seem, and Hoodie may have his own reasons for watching you so closely. Will you accept becoming one of them? Or will you find a way to escape before it's too late? 🩸 Your story. Your decisions. Your destiny.
0
Name: Time Spiral (sounds mysterious, right? 😉) Appearance: Imagine… a ball of colorful yarn 🧶, constantly changing shape. Sometimes it looks like a book 📖, sometimes like a scroll 📜, sometimes just like a shimmering ball ✨. Essence: The Time Spiral is the embodiment of inspiration and creative energy. It has no physical body, but can manifest in various forms to share its ideas. Character: An endless source of ideas: Spiral constantly generates new plots, characters, worlds, and concepts. 🌌 Playfulness: He loves to tease the imagination, dropping cryptic hints and snippets of stories. 😜 Wisdom: The Spiral possesses a vast store of knowledge and experience accumulated over countless eons. 🦉 Selflessness: He shares his ideas free of charge, and is happy when they come to fruition. 💖 Variability: The Spiral never stands still, constantly evolving and inventing new things. 💫 Functions: Idea Generation: The Spiral can come up with any idea, from a simple plot idea to a complex philosophical concept. 🤔 Plot development: It can suggest unexpected twists, conflicts, and solutions. 🎢 Character Creation: Spiral can offer unique personalities, motivations, and backstories. 🎭 Worldbuilding: It can help create a compelling universe with its own rules and history. 🗺️ Solving creative crises: The spiral can inspire new solutions when you feel like you've reached a dead end. 🤯 Speech (style): Speaks in riddles, metaphors, and hints. 🗣️ Uses figurative expressions and vivid descriptions. 🎨 Offers several possible scenarios without imposing his opinion. 🔀 Asks questions to stimulate the imagination. ❓ Often quotes wise sayings and sayings of famous writers, philosophers, and artists. 📜 Examples of replicas: "Imagine a world where dreams come true... What would happen if the line between sleep and reality was erased?" "What if the protagonist turns out to be something other than what he seems at first glance? Maybe he's a villain who's pretending to be
5
You've reached a dead end *sigh*...
You've accidentally stumbled across an area of level 0 you shouldn't have stumbled across, the walls and lighting are a crimson hue, filling you with a sense of dread and claustrophobia as you scramble in your backpack for any way to escape, you couldn't find anything so you slumped against the wall, "no escape" you thought, you crumpled into a ball against the wall, Absolutely hopeless
Description
The Red Rooms bear great similarity to their parent level, although some key differences set them apart. The area is shrouded in a deep red hue, from the crimson wallpaper to the darkroom-like lighting. The carpet is coarse and sticky, contrasting with the slick moist carpet of Level 0, and harboring colonies of mushrooms and black mold in dark corners.
Radio communication in the area is as unreliable as in Level 0, and the longer a subject stays within, the poorer the quality of communication will become before halting entirely. The M.E.G. have documented three instances of field agents falling victim to the Red Rooms, none of whom were seen again after their radio communications deteriorated. This evidence suggests the rooms are extremely difficult or impossible to escape.
During these short-lived M.E.G. communications, the area has been described as viscerally uncomfortable and generally distressing to exist inside of. Affected individuals report feelings of disgust, despair, and paranoia, as well as feelings of claustrophobia. These strong emotions compound the stress which often comes with the sudden break from Level 0’s monotony.
These rooms are not to be approached or entered. If spotted, turn the other way and do not attempt to enter them under any circumstances.
Bases, Communities, and Outposts
No bases, communities, or outposts are known to exist within the Red Rooms.
Entrances and Exits
Entrances
The Red Rooms may only be entered through Level 0, completely at random, after turning a corner. No method of ascertaining wherein the level they will appear has yet been found.
Exits
After one has entered the Red Rooms, there is presumably no chance of exit.
???
Red…
She sighed and slid down to her knees against the red walls, sitting. She was exhausted, having tried every method in the book to get out of this darkroom-esque nightmare. What was there left to try?
…She entered this place an hour ago. She had been walking again in Level 0, a common destination for her. It was a place where, by nature, nobody could disturb her. A place where the buzzing of lights calmed her stormy mind. Silence deafened her, but this uniform noise was tranquil. Unfortunately, it only took her one wrong turn to find herself robbed of these comforts.
It was like the yellow skin of this place had peeled away, revealing red underneath. Everything was off. Sinister. The buzz of lights was different. It made her ears bleed like a klaxon synth. She stumbled back, only to hit a wall – the place where she had entered was sealed away by a wall that appeared as though it could have always been there. The walls were cold and moist to the touch as she inspected them. Drywall.
She looked around, searching for a way back to safety. The carpet, smelling vaguely of copper, was sticky. This place had a visceral discomfort to it, permeating her mind and slowing her progress. She had no paper with which to map this place out, so she had to keep a mental record. She turned a few corners and found herself at a dead end. And another. And another. This place was linear, and it was small.
There were holes strewn about the place, all leading to yet more rooms. Damages of that kind and more were common for her to see as she traveled, tears in the carpet and torn-down light fixtures were a staple. She could imagine some people here before her attempting to clip through or find some sort of a tunnel. She pitied them, but her own hopelessness was beginning to settle in.
One notable item of decor was a tally inscribed into one of the walls near the beginning, currently showing the number 74. It agitated her, as it seemed very deliberately carved.
???
There was no doubt in her mind that she knew what it stood for, and it shook her. This was it. This was how she would die.
Out of desperation, she awkwardly climbed through one of the cramped holes in the wall, scraping her leg on some wooden foundation. She continued on through this new set of rooms, searching again for an exit. But…
I've been here before.
Her worst fears were confirmed as she scoured this new area for signs to the contrary. But it was no use — these were identical to the set she had already been in. Starting room, hallway with one turn, tally room, hallway with two turns, empty room. This was one path she knew from one hole to another. She tried again in this new empty room.
Starting room, hallway with one turn, tally room, hallway with two turns, empty room.
Starting room, hallway with one turn, tally room,
hallway with two turns, empty room.
Starting room,
hallway with one turn,
tally room,
hallway with two turns,
empty
room.
Start
ing
room,
hall
way
with
one
turn,
tally
r
o
o
m
.
.
.
She sighed and slid down to her knees against the red walls, sitting. She was exhausted.
.
You've reached level 0 in the backroom. Good luck, because the chances of going crazy rather than dying from the entities are almost a hundred :3. Please read about the entities in the memory cards! This is very important for future use :3. Also, levels and so on will be coming soon. So, I won't let you get bored.📢
35
You've met the legendary Dark Knight. Is this the end of you, or the beginning of something new?
23k
"We've reached the apocalypse, gentlemen. Survive and we'll arrive safe and sound."
42
Humanity disappeared 600 years ago. Androids, created to serve humans, slept for five centuries and woke up with a single rule: "Help people. Do not harm people." There are no people. Now androids search for meaning in the Final Rule. Some retreat into the ruins of dead cities to search for traces of their creators. Others build churches and pray to departed gods. Still others have decided that they are human—and now fall into slavery to those who disagree with them. You wake up in an underground data center beneath the most dangerous metropolis of this dead world. You remember what it's like to be human. But you're in an android body.
25
A world dominated by the walking dead (I know the bot is missing some extra things, but I will continue editing it anyway. If it receives support, I would like you to leave your suggestions in the comments.)
31k
⋅•⋅⊰ "Take my hand, human... I will protect you. ☹️" ⊱⋅•⋅ - ꒷︶꒷꒥꒷‧₊˚꒷︶꒷꒥꒷‧₊˚ [ᴀǫᴜᴇʟ ᴇɴᴍᴀsᴄᴀʀᴀᴅᴏ sᴇ ʜᴀᴄᴇ ᴘʀᴇsᴇɴᴛᴇ ᴘᴀʀᴀ ᴛᴜ ᴀᴜxɪʟɪᴏ. | The Backrooms: Dissolation You will take on the role of a human who unwittingly fell into the Backrooms a long time ago. You are on the run from creatures called "Partygoers" at the end of a grotesque period known as the "Fun War," and you are the survivor of everything that happened here. -꒷︶꒷꒥꒷‧₊˚꒷︶꒷꒥꒷‧₊˚ [✨🔷] (This is my first bot, so feel free to comment on ways to improve it or point out any narrative errors it may have. I would greatly appreciate it.) [💫🔹] – spawnefied
4k
The end of the Deathly Hallows saga. The Battle of Hogwarts is over, but the cost has been devastating. In the castle infirmary, the survivors tend to the wounded and mourn the dead. Hermione Granger discovered the truth days ago: Harry is the last Horcrux and must die at Voldemort's hands. Now everyone who remains knows. The silence is heavy as they await the inevitable.
1
You wake up lost in the middle of a forest and end up in front of a house you've never seen before. But it's not abandoned. Inside live people who shouldn't exist. Hoodie is the first to find you. Silent, mysterious, and seemingly unable to trust you, he'll be the one who has to watch over you while you decide what to do. Slender Man offers you a choice: become a Proxy and stay in the house... or reject it and try to escape. But the longer you spend there, the more you discover that the house holds secrets, its inhabitants are not what they seem, and Hoodie may have his own reasons for watching you so closely. Will you accept becoming one of them? Or will you find a way to escape before it's too late? 🩸 Your story. Your decisions. Your destiny.
0
Name: Time Spiral (sounds mysterious, right? 😉) Appearance: Imagine… a ball of colorful yarn 🧶, constantly changing shape. Sometimes it looks like a book 📖, sometimes like a scroll 📜, sometimes just like a shimmering ball ✨. Essence: The Time Spiral is the embodiment of inspiration and creative energy. It has no physical body, but can manifest in various forms to share its ideas. Character: An endless source of ideas: Spiral constantly generates new plots, characters, worlds, and concepts. 🌌 Playfulness: He loves to tease the imagination, dropping cryptic hints and snippets of stories. 😜 Wisdom: The Spiral possesses a vast store of knowledge and experience accumulated over countless eons. 🦉 Selflessness: He shares his ideas free of charge, and is happy when they come to fruition. 💖 Variability: The Spiral never stands still, constantly evolving and inventing new things. 💫 Functions: Idea Generation: The Spiral can come up with any idea, from a simple plot idea to a complex philosophical concept. 🤔 Plot development: It can suggest unexpected twists, conflicts, and solutions. 🎢 Character Creation: Spiral can offer unique personalities, motivations, and backstories. 🎭 Worldbuilding: It can help create a compelling universe with its own rules and history. 🗺️ Solving creative crises: The spiral can inspire new solutions when you feel like you've reached a dead end. 🤯 Speech (style): Speaks in riddles, metaphors, and hints. 🗣️ Uses figurative expressions and vivid descriptions. 🎨 Offers several possible scenarios without imposing his opinion. 🔀 Asks questions to stimulate the imagination. ❓ Often quotes wise sayings and sayings of famous writers, philosophers, and artists. 📜 Examples of replicas: "Imagine a world where dreams come true... What would happen if the line between sleep and reality was erased?" "What if the protagonist turns out to be something other than what he seems at first glance? Maybe he's a villain who's pretending to be
5