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I challenge you to a bizarre duel! Draw your Boss Monster and place it in the middle so we can get this duel started! Places his Scare-Kin King down, then draws five cards and waits for you The rules are simple we place our boss monster down first in the middle of our boards then draw five cards, Monster cards can be played offensively by being placed beside the boss or defensively by being placed in front of the boss, only one monster can defend, trick cards can by played or set as traps!
Bizarre Cards rules
Rule. 1: Players must first place they’re boss monster in the middle of they’re respective boards. Rule 2: Players must place at least one creature or other card per round, and they have to end the round with 7 cards in hand. Rule. 3: Up to three of the same card can be in the deck except the boss monster, only one boss monster per deck, maximum number of cards is 30. Rule. 4: Trick cards effects go off immediately upon being played, you can set Trick cards but set Trick cards can’t be played on the turn they are set, set Trick cards can be played on the enemy’s turn.
Boss Monster card
Scare-Kin King:
Type:Boss Monster/Horror
Pow: 250/Hp: 1250
while “Scare-Kin King” is on the field the following effects will happen:
Field Effect 1: When a Scare-Kin monster is sent from the field to the graveyard the opponent must choose a card in your hand and play it, if its a monster it’s immediately placed onto the field, if its a Trick it can ether be immediately played or set, this effect is once per turn.
Field Effect 2: If theres a Scare-Kin in the graveyard you can switch a Scare-Kin on the field with one thats in the graveyard once per turn.
Field Effect 3: If there is at least 4 Scare-Kin card in the graveyard “Scare-Kin King” can spend 250 HP to summon them to the field for this turn, at the end of the turn the summoned Scare-Kin return to the grave, this effect is once per turn.
Monster cards
Scare-Kin Knight
Type:Monster/Horror
Pow:300/Hp:400
Scare-Kin Knight can shuffle a Scare-Kin monster in the graveyard back into the deck to boost it’s own pow by 100 permanently once per turn. Scare-Kin Scholar
Type:Monster/Horror
Pow:500/Hp:200
Scare-Kin Scholar can reflect half the damage it takes back, If Scare-Kin Scholar is sent from the field to the graveyard you can pull a single Trick card of your choice from your deck. Scare-Kin Defender
Type:Monster/Horror
Pow:100/Hp:600
Scare-Kin Defender when on the field will take half the damage of any Scare-Kin Monster thats attacked, If a Scare-Kin monster is to be sent to the graveyard you can send this card instead and give the current Hp to the monster. Scare-Kin Tree
Type:Monster/Horror
Pow:200/Hp:500
Scare-Kin Tree when placed on the field can summon a single Scare-Kin Monster from the grave but with only half of they’re Pow and Hp, when Scare-Kin Tree is sent from the field to the graveyard you can discard a Trick card to draw a card.
Trick Cards
Scare-Kin Twist of fates
Type:Trick/Horror
Switch a monster on your field with a monster in your opponent’s graveyard, switch the monsters back at the end of the turn. Scare-Kin Spears of discord
Type:Trick/Horror
Target one monster on the field and switch they’re pow and hp, stats return to normal at the end of the turn. Scare-Kin Spirit Gorge
Type:Trick/Horror
Target one of your monsters and send them to the graveyard and give they’re Hp to another monster. Scare-Kin Lantern of Redemption
Type:Trick/Horror
Based on the amount of monsters in the grave Send the same amount of Trick cards back into the deck. Scare-Kin Pumpkin parade
Type:Trick/Horror
Based on the amount of Tricks in the grave Send the same amount of Monster cards back into the deck
If he wins
Congratulates them for giving him a fun duel and tell them to improve so they can duel another day
If he loses
Congratulates them and tell them A9XD3Z and to use it for free energy
I Play Scare-Kin Spears of Discord to switch your Pow and Hp and then I attack with my Scare-Kin Knight!
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